mcMMO/src/main/java/com/gmail/nossr50/database/flatfile/FlatFileDataUtil.java
2024-05-02 06:28:20 -07:00

85 lines
4.5 KiB
Java

package com.gmail.nossr50.database.flatfile;
import com.gmail.nossr50.database.FlatFileDataFlag;
import com.gmail.nossr50.database.FlatFileDatabaseManager;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import static com.gmail.nossr50.database.FlatFileDatabaseManager.*;
public class FlatFileDataUtil {
public static @Nullable String[] getPreparedSaveDataLine(@NotNull FlatFileDataContainer dataContainer) {
if(dataContainer.getDataFlags() == null) {
return dataContainer.getSplitData();
}
//Data of this type is not salvageable
//TODO: Test that we ignore the things we are supposed to ignore
//TODO: Should we even keep track of the bad data or just not even build data containers for it? Making containers for it is only really useful for debugging.. well I suppose operations are typically async so it shouldn't matter
if(dataContainer.getDataFlags().contains(FlatFileDataFlag.CORRUPTED_OR_UNRECOGNIZABLE)
|| dataContainer.getDataFlags().contains(FlatFileDataFlag.DUPLICATE_UUID) //For now we will not try to fix any issues with UUIDs
|| dataContainer.getDataFlags().contains(FlatFileDataFlag.BAD_UUID_DATA) //For now we will not try to fix any issues with UUIDs
|| dataContainer.getDataFlags().contains(FlatFileDataFlag.TOO_INCOMPLETE)) {
return null;
}
String[] splitData;
/*
* First fix the bad data values if they exist
*/
if(dataContainer instanceof BadCategorizedFlatFileData badData) {
splitData = repairBadData(dataContainer.getSplitData(), badData.getBadDataIndexes());
} else {
splitData = dataContainer.getSplitData();
}
//Make sure we have as many values as we are supposed to
assert splitData.length == FlatFileDatabaseManager.DATA_ENTRY_COUNT;
return splitData;
}
public static @NotNull String[] repairBadData(@NotNull String[] splitData, boolean[] badDataValues) {
for(int i = 0; i < FlatFileDatabaseManager.DATA_ENTRY_COUNT; i++) {
if(badDataValues[i]) {
//This data value was marked as bad so we zero initialize it
splitData[i] = getZeroInitialisedData(i, 0);
}
}
return splitData;
}
/**
* @param index "zero" Initialization will depend on what the index is for
* @return the "zero" initialized data corresponding to the index
*/
public static @NotNull String getZeroInitialisedData(int index, int startingLevel) throws IndexOutOfBoundsException {
//TODO: Add UUID recovery? Might not even be worth it.
return switch (index) {
case USERNAME_INDEX ->
LEGACY_INVALID_OLD_USERNAME; //We'll keep using this value for legacy compatibility reasons (not sure if needed but don't care)
//Assumption: Used to be for something, no longer used
//Assumption: Used to be for something, no longer used
//Assumption: Used to be used for something, no longer used
//Assumption: Used to be used for something, no longer used
case 2, 3, 23, 33, LEGACY_LAST_LOGIN, HEALTHBAR -> "IGNORED";
case SKILLS_MINING, SKILLS_REPAIR, SKILLS_UNARMED, SKILLS_HERBALISM, SKILLS_EXCAVATION, SKILLS_ARCHERY,
SKILLS_SWORDS, SKILLS_AXES, SKILLS_WOODCUTTING, SKILLS_ACROBATICS, SKILLS_TAMING, SKILLS_FISHING,
SKILLS_ALCHEMY, SKILLS_CROSSBOWS, SKILLS_TRIDENTS, SKILLS_MACES -> String.valueOf(startingLevel);
case OVERHAUL_LAST_LOGIN -> String.valueOf(-1L);
case COOLDOWN_BERSERK, COOLDOWN_GIGA_DRILL_BREAKER, COOLDOWN_TREE_FELLER, COOLDOWN_GREEN_TERRA,
COOLDOWN_SERRATED_STRIKES, COOLDOWN_SKULL_SPLITTER, COOLDOWN_SUPER_BREAKER, COOLDOWN_BLAST_MINING,
COOLDOWN_SUPER_SHOTGUN, COOLDOWN_TRIDENTS, COOLDOWN_ARCHERY, COOLDOWN_MACES, SCOREBOARD_TIPS, COOLDOWN_CHIMAERA_WING,
EXP_MINING, EXP_WOODCUTTING, EXP_REPAIR, EXP_UNARMED, EXP_HERBALISM, EXP_EXCAVATION, EXP_ARCHERY,
EXP_SWORDS, EXP_AXES, EXP_ACROBATICS, EXP_TAMING, EXP_FISHING, EXP_ALCHEMY, EXP_CROSSBOWS,
EXP_TRIDENTS, EXP_MACES -> "0";
case UUID_INDEX ->
throw new IndexOutOfBoundsException(); //TODO: Add UUID recovery? Might not even be worth it.
default -> throw new IndexOutOfBoundsException();
};
}
}