mcMMO/src/main/java/com/gmail/nossr50/skills/unarmed/UnarmedManager.java
2019-07-07 02:48:17 -07:00

212 lines
7.2 KiB
Java

package com.gmail.nossr50.skills.unarmed;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
import com.gmail.nossr50.datatypes.skills.ToolType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import org.bukkit.Material;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
public class UnarmedManager extends SkillManager {
private long lastAttacked;
private long attackInterval;
public UnarmedManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, PrimarySkillType.UNARMED);
initUnarmedPerPlayerVars();
}
/**
* Inits variables used for each player for unarmed
*/
private void initUnarmedPerPlayerVars() {
lastAttacked = 0;
attackInterval = 750;
}
public boolean canActivateAbility() {
return mcMMOPlayer.getToolPreparationMode(ToolType.FISTS) && Permissions.berserk(getPlayer());
}
public boolean canUseIronArm() {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE))
return false;
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE);
}
public boolean canUseBerserk() {
return mcMMOPlayer.getAbilityMode(SuperAbilityType.BERSERK);
}
public boolean canDisarm(LivingEntity target) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_DISARM))
return false;
return target instanceof Player && ((Player) target).getInventory().getItemInMainHand().getType() != Material.AIR && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_DISARM);
}
public boolean canDeflect() {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_ARROW_DEFLECT))
return false;
Player player = getPlayer();
return ItemUtils.isUnarmed(player.getInventory().getItemInMainHand()) && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_ARROW_DEFLECT);
}
public boolean canUseBlockCracker() {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_BLOCK_CRACKER))
return false;
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_BLOCK_CRACKER);
}
public boolean blockCrackerCheck(BlockState blockState) {
if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
return false;
}
switch (blockState.getType()) {
case STONE_BRICKS:
if (!Unarmed.blockCrackerSmoothBrick) {
return false;
}
blockState.setType(Material.CRACKED_STONE_BRICKS);
return true;
default:
return false;
}
}
/**
* Check for disarm.
*
* @param defender The defending player
*/
public void disarmCheck(Player defender) {
if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
if (EventUtils.callDisarmEvent(defender).isCancelled()) {
return;
}
if(UserManager.getPlayer(defender) == null)
return;
Item item = Misc.dropItem(defender.getLocation(), defender.getInventory().getItemInMainHand());
if (item != null && AdvancedConfig.getInstance().getDisarmProtected()) {
item.setMetadata(mcMMO.disarmedItemKey, UserManager.getPlayer(defender).getPlayerMetadata());
}
defender.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Skills.Disarmed");
}
}
/**
* Check for arrow deflection.
*/
public boolean deflectCheck() {
if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer())) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.ArrowDeflect");
return true;
}
return false;
}
/**
* Handle the effects of the Berserk ability
*
* @param damage The amount of damage initially dealt by the event
*/
public double berserkDamage(double damage) {
damage = (damage * Unarmed.berserkDamageModifier) - damage;
return damage;
}
/**
* Handle the effects of the Iron Arm ability
*/
public double ironArm() {
if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_IRON_ARM_STYLE, getPlayer())) {
return 0;
}
return getIronArmDamage();
}
public boolean isPunchingCooldownOver() {
return (lastAttacked + attackInterval) <= System.currentTimeMillis();
}
public double getIronArmDamage() {
int rank = RankUtils.getRank(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE);
if(rank == 1)
{
return 4;
} else {
return 3 + (rank * 2);
}
}
/**
* Check Iron Grip ability success
*
* @param defender The defending player
* @return true if the defender was not disarmed, false otherwise
*/
private boolean hasIronGrip(Player defender) {
if (!Misc.isNPCEntityExcludingVillagers(defender)
&& Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP)
&& RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_IRON_GRIP, defender)) {
NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");
return true;
}
return false;
}
public long getLastAttacked() {
return lastAttacked;
}
public void setLastAttacked(long lastAttacked) {
this.lastAttacked = lastAttacked;
}
public long getAttackInterval() {
return attackInterval;
}
public void setAttackInterval(long attackInterval) {
this.attackInterval = attackInterval;
}
}