mcMMO/src/main/java/com/gmail/nossr50/skills/unarmed/UnarmedManager.java
2013-01-06 17:59:31 -08:00

150 lines
4.3 KiB
Java

package com.gmail.nossr50.skills.unarmed;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class UnarmedManager {
private Player player;
private PlayerProfile profile;
private int skillLevel;
public UnarmedManager (Player player) {
this.player = player;
this.profile = Users.getProfile(player);
this.skillLevel = profile.getSkillLevel(SkillType.UNARMED);
}
/**
* Check for disarm.
*
* @param defender The defending player
*/
public void disarmCheck(Player defender) {
if(player == null)
return;
if (!Permissions.disarm(player)) {
return;
}
DisarmEventHandler eventHandler = new DisarmEventHandler(this, defender);
if (eventHandler.isHoldingItem()) {
eventHandler.calculateSkillModifier();
int randomChance = 100;
if (Permissions.luckyUnarmed(player)) {
randomChance = (int) (randomChance * 0.75);
}
float chance = (float) (((double) Unarmed.DISARM_MAX_CHANCE / (double) Unarmed.DISARM_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Unarmed.DISARM_MAX_CHANCE) chance = Unarmed.DISARM_MAX_CHANCE;
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
if (!hasIronGrip(defender)) {
eventHandler.sendAbilityMessage();
eventHandler.handleDisarm();
}
}
}
}
/**
* Check for arrow deflection.
*
* @param defender The defending player
* @param event The event to modify
*/
public void deflectCheck(EntityDamageEvent event) {
if(player == null)
return;
if (!Permissions.deflect(player)) {
return;
}
DeflectEventHandler eventHandler = new DeflectEventHandler(this, event);
int randomChance = 100;
if (Permissions.luckyUnarmed(player)) {
randomChance = (int) (randomChance * 0.75);
}
float chance = (float) (((double) Unarmed.DEFLECT_MAX_CHANCE / (double) Unarmed.DEFLECT_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Unarmed.DEFLECT_MAX_CHANCE) chance = Unarmed.DEFLECT_MAX_CHANCE;
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
eventHandler.cancelEvent();
eventHandler.sendAbilityMessage();
}
}
/**
* Handle Unarmed bonus damage.
*
* @param event The event to modify.
*/
public void bonusDamage(EntityDamageEvent event) {
if(player == null)
return;
if (!Permissions.unarmedBonus(player)) {
return;
}
UnarmedBonusDamageEventHandler eventHandler = new UnarmedBonusDamageEventHandler(this, event);
eventHandler.calculateDamageBonus();
eventHandler.modifyEventDamage();
}
/**
* Check Iron Grip ability success
*
* @param defender The defending player
* @return true if the defender was not disarmed, false otherwise
*/
private boolean hasIronGrip(Player defender) {
if(defender == null)
return false;
if (!Permissions.ironGrip(defender)) {
return false;
}
IronGripEventHandler eventHandler = new IronGripEventHandler(this, defender);
int randomChance = 100;
if (Permissions.luckyUnarmed(defender)) {
randomChance = (int) (randomChance * 0.75);
}
float chance = (float) (((double) Unarmed.IRON_GRIP_MAX_CHANCE / (double) Unarmed.IRON_GRIP_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Unarmed.IRON_GRIP_MAX_CHANCE) chance = Unarmed.IRON_GRIP_MAX_CHANCE;
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
eventHandler.sendAbilityMessages();
return true;
}
else {
return false;
}
}
protected int getSkillLevel() {
return skillLevel;
}
protected Player getPlayer() {
return player;
}
}