mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-23 21:56:47 +01:00
49bb3e0a3c
Logger.getLogger() replaced with Bukkit.getLogger()
122 lines
4.0 KiB
Java
122 lines
4.0 KiB
Java
package com.gmail.nossr50.skills;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.party.Party;
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public class Acrobatics {
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/**
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* Check for fall damage reduction.
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*
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* @param player The player whose fall damage to modify
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* @param event The event to check
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*/
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public static void acrobaticsCheck(Player player, EntityDamageEvent event) {
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final int ROLL_XP_MODIFIER = 80;
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final int FALL_XP_MODIFIER = 120;
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final int MAX_BONUS_LEVEL = 1000;
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PlayerProfile PP = Users.getProfile(player);
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int acrovar = PP.getSkillLevel(SkillType.ACROBATICS);
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boolean gracefulRoll = player.isSneaking();
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int damage = event.getDamage();
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int health = player.getHealth();
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if (gracefulRoll) {
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acrovar = acrovar * 2;
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}
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if (acrovar > MAX_BONUS_LEVEL || Math.random() * 1000 <= acrovar) {
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int threshold = 7;
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if (gracefulRoll) {
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threshold = threshold * 2;
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}
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int newDamage = damage - threshold;
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if (newDamage < 0) {
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newDamage = 0;
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}
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/* Check for death */
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if (health - damage >= 1) {
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PP.addXP(SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER, player);
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Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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event.setDamage(newDamage);
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if (event.getDamage() <= 0) {
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event.setCancelled(true);
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}
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if (gracefulRoll) {
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player.sendMessage(mcLocale.getString("Acrobatics.GracefulRoll"));
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}
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else {
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player.sendMessage(mcLocale.getString("Acrobatics.Roll"));
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}
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}
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}
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else if (health - damage >= 1) {
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PP.addXP(SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER, player);
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Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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}
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}
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/**
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* Check for dodge damage reduction.
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*
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* @param event The event to check
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*/
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public static void dodgeChecks(EntityDamageByEntityEvent event) {
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final int DODGE_MODIFIER = 120;
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final int MAX_BONUS_LEVEL = 800;
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Player defender = (Player) event.getEntity();
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PlayerProfile PPd = Users.getProfile(defender);
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int damage = event.getDamage();
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/* PARTY CHECK */
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if (event.getDamager() instanceof Player) {
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Player attacker = (Player) event.getDamager();
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if (Party.getInstance().inSameParty(defender, attacker)) {
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return;
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}
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}
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if (mcPermissions.getInstance().acrobatics(defender)) {
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int skillLevel = PPd.getSkillLevel(SkillType.ACROBATICS);
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int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (Math.random() * 4000 <= skillCheck) {
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defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
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if (System.currentTimeMillis() >= (5000 + PPd.getRespawnATS()) && defender.getHealth() >= 1) {
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PPd.addXP(SkillType.ACROBATICS, damage * DODGE_MODIFIER, defender);
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Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
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}
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int newDamage = damage / 2;
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if (newDamage <= 0) {
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event.setDamage(1);
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}
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else {
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event.setDamage(newDamage);
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}
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}
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}
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}
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}
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