mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-23 21:56:47 +01:00
539 lines
16 KiB
Java
539 lines
16 KiB
Java
package com.gmail.nossr50.skills;
|
|
|
|
import java.util.Map;
|
|
import java.util.Map.Entry;
|
|
|
|
import org.bukkit.ChatColor;
|
|
import org.bukkit.Material;
|
|
import org.bukkit.block.Block;
|
|
import org.bukkit.enchantments.Enchantment;
|
|
import org.bukkit.entity.Player;
|
|
import org.bukkit.inventory.ItemStack;
|
|
import org.bukkit.inventory.PlayerInventory;
|
|
|
|
import com.gmail.nossr50.ItemChecks;
|
|
import com.gmail.nossr50.Users;
|
|
import com.gmail.nossr50.mcPermissions;
|
|
import com.gmail.nossr50.config.LoadProperties;
|
|
import com.gmail.nossr50.spout.SpoutStuff;
|
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
|
import com.gmail.nossr50.datatypes.SkillType;
|
|
import com.gmail.nossr50.locale.mcLocale;
|
|
|
|
|
|
public class Repair {
|
|
|
|
private static int rGold = LoadProperties.rGold;
|
|
private static String nGold = LoadProperties.nGold;
|
|
private static int rStone = LoadProperties.rStone;
|
|
private static String nStone = LoadProperties.nStone;
|
|
private static int rWood = LoadProperties.rWood;
|
|
private static String nWood = LoadProperties.nWood;
|
|
private static int rDiamond = LoadProperties.rDiamond;
|
|
private static String nDiamond = LoadProperties.nDiamond;
|
|
private static int rIron = LoadProperties.rIron;
|
|
private static String nIron = LoadProperties.nIron;
|
|
private static int rString = LoadProperties.rString;
|
|
private static String nString = LoadProperties.nString;
|
|
private static int rLeather = LoadProperties.rLeather;
|
|
private static String nLeather = LoadProperties.nLeather;
|
|
|
|
private static int dLevel = LoadProperties.repairdiamondlevel;
|
|
private static int iLevel = LoadProperties.repairIronLevel;
|
|
private static int gLevel = LoadProperties.repairGoldLevel;
|
|
private static int sLevel = LoadProperties.repairStoneLevel;
|
|
private static boolean spout = LoadProperties.spoutEnabled;
|
|
|
|
public static void repairCheck(Player player, ItemStack is, Block block){
|
|
PlayerProfile PP = Users.getProfile(player);
|
|
short durabilityBefore = is.getDurability();
|
|
PlayerInventory inventory = player.getInventory();
|
|
int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
|
|
|
|
if(block != null && mcPermissions.getInstance().repair(player)){
|
|
if(durabilityBefore > 0 && is.getAmount() < 2){
|
|
|
|
/*
|
|
* REPAIR ARMOR
|
|
*/
|
|
if(isArmor(is) && LoadProperties.repairArmor){
|
|
|
|
//DIAMOND ARMOR
|
|
if(isDiamondArmor(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
|
|
inventory.removeItem(new ItemStack(rDiamond, 1));
|
|
repairItem(player, is);
|
|
xpHandler(player, PP, is, durabilityBefore, 6, true);
|
|
}
|
|
|
|
//IRON ARMOR
|
|
else if (isIronArmor(is) && inventory.contains(rIron) && skillLevel >= iLevel){
|
|
inventory.removeItem(new ItemStack(rIron, 1));
|
|
repairItem(player, is);
|
|
xpHandler(player, PP, is, durabilityBefore, 2, true);
|
|
}
|
|
|
|
//GOLD ARMOR
|
|
else if (isGoldArmor(is) && inventory.contains(rGold) && skillLevel >= gLevel){
|
|
inventory.removeItem(new ItemStack(rGold, 1));
|
|
repairItem(player, is);
|
|
xpHandler(player, PP, is, durabilityBefore, 4, true);
|
|
}
|
|
|
|
//LEATHER ARMOR
|
|
else if (isLeatherArmor(is) && inventory.contains(rLeather)){
|
|
inventory.removeItem(new ItemStack(rLeather, 1));
|
|
repairItem(player, is);
|
|
xpHandler(player, PP, is, durabilityBefore, 1, true);
|
|
}
|
|
|
|
//UNABLE TO REPAIR
|
|
else {
|
|
needMoreVespeneGas(is, player);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* REPAIR TOOLS
|
|
*/
|
|
if(isTools(is) && LoadProperties.repairTools){
|
|
|
|
//STONE TOOLS
|
|
if(isStoneTools(is) && inventory.contains(rStone) && skillLevel >= sLevel){
|
|
inventory.removeItem(new ItemStack(rStone, 1));
|
|
repairItem(player, is);
|
|
xpHandler(player, PP, is, durabilityBefore, 2, false);
|
|
}
|
|
|
|
//WOOD TOOLS
|
|
else if(isWoodTools(is) && inventory.contains(rWood)){
|
|
inventory.removeItem(new ItemStack(rWood, 1));
|
|
repairItem(player, is);
|
|
xpHandler(player, PP, is, durabilityBefore, 2, false);
|
|
}
|
|
|
|
//IRON TOOLS
|
|
else if(isIronTools(is) && inventory.contains(rIron) && skillLevel >= iLevel){
|
|
inventory.removeItem(new ItemStack(rIron, 1));
|
|
repairItem(player, is);
|
|
xpHandler(player, PP, is, durabilityBefore, 1, true);
|
|
}
|
|
|
|
//DIAMOND TOOLS
|
|
else if (isDiamondTools(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
|
|
inventory.removeItem(new ItemStack(rDiamond, 1));
|
|
repairItem(player, is);
|
|
xpHandler(player, PP, is, durabilityBefore, 1, true);
|
|
}
|
|
|
|
//GOLD TOOLS
|
|
else if(isGoldTools(is) && inventory.contains(rGold) && skillLevel >= gLevel){
|
|
inventory.removeItem(new ItemStack(rGold, 1));
|
|
repairItem(player, is);
|
|
xpHandler(player, PP, is, durabilityBefore, 8, true);
|
|
}
|
|
|
|
//BOW
|
|
else if(isBow(is) && inventory.contains(rString)){
|
|
inventory.removeItem(new ItemStack(rString, 1));
|
|
repairItem(player, is);
|
|
xpHandler(player, PP, is, durabilityBefore, 2, false);
|
|
}
|
|
|
|
//UNABLE TO REPAIR
|
|
else {
|
|
needMoreVespeneGas(is, player);
|
|
}
|
|
}
|
|
}
|
|
|
|
else {
|
|
player.sendMessage(mcLocale.getString("Skills.FullDurability"));
|
|
}
|
|
|
|
/*
|
|
* GIVE SKILL IF THERE IS ENOUGH XP
|
|
*/
|
|
Skills.XpCheckSkill(SkillType.REPAIR, player);
|
|
}
|
|
}
|
|
|
|
public static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost)
|
|
{
|
|
short durabilityAfter = is.getDurability();
|
|
short dif = (short) (durabilityBefore - durabilityAfter);
|
|
if(boost)
|
|
dif = (short) (dif * modify);
|
|
if(!boost)
|
|
dif = (short) (dif / modify);
|
|
if(ItemChecks.isShovel(is))
|
|
dif = (short) (dif / 3);
|
|
if(ItemChecks.isSword(is))
|
|
dif = (short) (dif / 2);
|
|
if(ItemChecks.isHoe(is))
|
|
dif = (short) (dif / 2);
|
|
|
|
PP.addXP(SkillType.REPAIR, dif*10, player);
|
|
|
|
//CLANG CLANG
|
|
if(spout)
|
|
SpoutStuff.playRepairNoise(player);
|
|
}
|
|
|
|
/**
|
|
* Get current Arcane Forging rank.
|
|
*
|
|
* @param skillLevel The skill level of the player whose rank is being checked
|
|
* @return The player's current Arcane Forging rank
|
|
*/
|
|
public static int getArcaneForgingRank(int skillLevel)
|
|
{
|
|
if(skillLevel >= LoadProperties.arcaneRank4)
|
|
return 4;
|
|
if (skillLevel >= LoadProperties.arcaneRank3)
|
|
return 3;
|
|
if(skillLevel >= LoadProperties.arcaneRank2)
|
|
return 2;
|
|
if (skillLevel >= LoadProperties.arcaneRank1)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
public static void addEnchants(Player player, ItemStack is)
|
|
{
|
|
Map<Enchantment, Integer> enchants = is.getEnchantments();
|
|
if(enchants.size() == 0)
|
|
return;
|
|
|
|
int rank = getArcaneForgingRank(Users.getProfile(player).getSkillLevel(SkillType.REPAIR));
|
|
if(rank == 0)
|
|
{
|
|
for(Enchantment x : enchants.keySet())
|
|
is.removeEnchantment(x);
|
|
player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
|
|
return;
|
|
}
|
|
|
|
boolean downgraded = false;
|
|
for(Entry<Enchantment, Integer> enchant : enchants.entrySet())
|
|
{
|
|
if(Math.random() * 100 <= getEnchantChance(rank))
|
|
{
|
|
int enchantLevel = enchant.getValue();
|
|
if(LoadProperties.mayDowngradeEnchants && enchantLevel > 1)
|
|
{
|
|
if(Math.random() * 100 <= getDowngradeChance(rank))
|
|
{
|
|
is.addEnchantment(enchant.getKey(), enchantLevel--);
|
|
downgraded = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
is.removeEnchantment(enchant.getKey());
|
|
}
|
|
|
|
Map<Enchantment, Integer> newEnchants = is.getEnchantments();
|
|
if(newEnchants.isEmpty())
|
|
player.sendMessage(mcLocale.getString("Repair.ArcaneFailed"));
|
|
else if(downgraded || newEnchants.size() < enchants.size())
|
|
player.sendMessage(mcLocale.getString("Repair.Downgraded"));
|
|
else
|
|
player.sendMessage(mcLocale.getString("Repair.ArcanePerfect"));
|
|
|
|
}
|
|
|
|
/**
|
|
* Gets chance of keeping enchantment during repair.
|
|
*
|
|
* @param rank Arcane Forging rank
|
|
* @return The chance of keeping the enchantment
|
|
*/
|
|
public static int getEnchantChance(int rank)
|
|
{
|
|
switch(rank)
|
|
{
|
|
case 4:
|
|
return LoadProperties.keepEnchantsRank4;
|
|
case 3:
|
|
return LoadProperties.keepEnchantsRank3;
|
|
case 2:
|
|
return LoadProperties.keepEnchantsRank2;
|
|
case 1:
|
|
return LoadProperties.keepEnchantsRank1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gets chance of enchantment being downgraded during repair.
|
|
*
|
|
* @param rank Arcane Forging rank
|
|
* @return The chance of the enchantment being downgraded
|
|
*/
|
|
public static int getDowngradeChance(int rank)
|
|
{
|
|
switch(rank)
|
|
{
|
|
case 4:
|
|
return LoadProperties.downgradeRank4;
|
|
case 3:
|
|
return LoadProperties.downgradeRank3;
|
|
case 2:
|
|
return LoadProperties.downgradeRank2;
|
|
case 1:
|
|
return LoadProperties.downgradeRank1;
|
|
default:
|
|
return 100;
|
|
}
|
|
}
|
|
|
|
public static boolean isArmor(ItemStack is){
|
|
return isLeatherArmor(is) || isGoldArmor(is) || isIronArmor(is) || isDiamondArmor(is);
|
|
}
|
|
|
|
public static boolean isLeatherArmor(ItemStack is){
|
|
switch(is.getType()){
|
|
case LEATHER_BOOTS:
|
|
case LEATHER_CHESTPLATE:
|
|
case LEATHER_HELMET:
|
|
case LEATHER_LEGGINGS:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static boolean isGoldArmor(ItemStack is){
|
|
switch(is.getType()){
|
|
case GOLD_BOOTS:
|
|
case GOLD_CHESTPLATE:
|
|
case GOLD_HELMET:
|
|
case GOLD_LEGGINGS:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static boolean isIronArmor(ItemStack is){
|
|
switch(is.getType()){
|
|
case IRON_BOOTS:
|
|
case IRON_CHESTPLATE:
|
|
case IRON_HELMET:
|
|
case IRON_LEGGINGS:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static boolean isDiamondArmor(ItemStack is){
|
|
switch(is.getType()){
|
|
case DIAMOND_BOOTS:
|
|
case DIAMOND_CHESTPLATE:
|
|
case DIAMOND_HELMET:
|
|
case DIAMOND_LEGGINGS:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static boolean isTools(ItemStack is)
|
|
{
|
|
return isStoneTools(is) || isWoodTools(is) || isGoldTools(is) || isIronTools(is) || isDiamondTools(is) || isBow(is);
|
|
}
|
|
|
|
public static boolean isStoneTools(ItemStack is){
|
|
switch(is.getType()){
|
|
case STONE_AXE:
|
|
case STONE_HOE:
|
|
case STONE_PICKAXE:
|
|
case STONE_SPADE:
|
|
case STONE_SWORD:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
public static boolean isWoodTools(ItemStack is){
|
|
switch(is.getType()){
|
|
case WOOD_AXE:
|
|
case WOOD_HOE:
|
|
case WOOD_PICKAXE:
|
|
case WOOD_SPADE:
|
|
case WOOD_SWORD:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
public static boolean isGoldTools(ItemStack is){
|
|
switch(is.getType()){
|
|
case GOLD_AXE:
|
|
case GOLD_HOE:
|
|
case GOLD_PICKAXE:
|
|
case GOLD_SPADE:
|
|
case GOLD_SWORD:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
public static boolean isIronTools(ItemStack is){
|
|
switch(is.getType()){
|
|
case IRON_AXE:
|
|
case IRON_HOE:
|
|
case IRON_PICKAXE:
|
|
case IRON_SPADE:
|
|
case IRON_SWORD:
|
|
case SHEARS:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
public static boolean isDiamondTools(ItemStack is){
|
|
switch(is.getType()){
|
|
case DIAMOND_AXE:
|
|
case DIAMOND_HOE:
|
|
case DIAMOND_PICKAXE:
|
|
case DIAMOND_SPADE:
|
|
case DIAMOND_SWORD:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static boolean isBow(ItemStack is){
|
|
return is.getType() == Material.BOW;
|
|
}
|
|
|
|
/**
|
|
* Computes repair bonuses.
|
|
*
|
|
* @param player The player repairing an item
|
|
* @param durability The durability of the item being repaired
|
|
* @param ramt The base amount of durability repaired to the item
|
|
* @return The final amount of durability repaired to the item
|
|
*/
|
|
public static short repairCalculate(Player player, short durability, int ramt){
|
|
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
float bonus = (float)(skillLevel/500);
|
|
bonus = (ramt * bonus);
|
|
ramt+=bonus;
|
|
if(checkPlayerProcRepair(player))
|
|
ramt = (short) (ramt * 2);
|
|
durability-=ramt;
|
|
if(durability < 0)
|
|
durability = 0;
|
|
return durability;
|
|
}
|
|
|
|
/**
|
|
* Gets the base durability amount to repair an item.
|
|
*
|
|
* @param is The item being repaired
|
|
* @param player The player repairing the item
|
|
* @return The final amount of durability repaired to the item
|
|
*/
|
|
public static short getRepairAmount(ItemStack is, Player player){
|
|
short durability = is.getDurability();
|
|
short maxDurability = is.getType().getMaxDurability();
|
|
int ramt = 0;
|
|
|
|
if(ItemChecks.isShovel(is))
|
|
ramt = maxDurability;
|
|
else if(ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getTypeId() == 359)
|
|
ramt = maxDurability / 2;
|
|
else if(ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || isBow(is))
|
|
ramt = maxDurability / 3;
|
|
else if(ItemChecks.isBoots(is))
|
|
ramt = maxDurability / 4;
|
|
else if(ItemChecks.isHelmet(is))
|
|
ramt = maxDurability / 5;
|
|
else if(ItemChecks.isPants(is))
|
|
ramt = maxDurability / 7;
|
|
else if(ItemChecks.isChestplate(is))
|
|
ramt = maxDurability / 8;
|
|
|
|
return repairCalculate(player, durability, ramt);
|
|
}
|
|
|
|
/**
|
|
* Informs a player that the repair has failed.
|
|
*
|
|
* @param is The item being repaired
|
|
* @param player The player repairing the item
|
|
*/
|
|
public static void needMoreVespeneGas(ItemStack is, Player player)
|
|
{
|
|
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
|
if(is.getAmount() > 1)
|
|
player.sendMessage(mcLocale.getString("Skills.StackedItems"));
|
|
else
|
|
{
|
|
if(isDiamondTools(is) || isDiamondArmor(is))
|
|
{
|
|
if(skillLevel < LoadProperties.repairdiamondlevel)
|
|
player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
|
|
else
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
|
|
}
|
|
else if(isIronTools(is) || isIronArmor(is))
|
|
{
|
|
if(skillLevel < LoadProperties.repairIronLevel)
|
|
player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
|
|
else
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
|
|
}
|
|
else if(isGoldTools(is) || isGoldArmor(is))
|
|
{
|
|
if(skillLevel < LoadProperties.repairGoldLevel)
|
|
player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
|
|
else
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
|
|
}
|
|
else if(isStoneTools(is))
|
|
{
|
|
if(skillLevel < LoadProperties.repairStoneLevel)
|
|
player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
|
|
else
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
|
|
}
|
|
else if(isWoodTools(is))
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
|
|
else if (isLeatherArmor(is))
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
|
|
else if (isBow(is))
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Checks for Super Repair bonus.
|
|
*
|
|
* @param player The player repairing an item.
|
|
* @return true if bonus granted, false otherwise
|
|
*/
|
|
public static boolean checkPlayerProcRepair(Player player)
|
|
{
|
|
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
if(skillLevel > 1000 || (Math.random() * 1000 <= skillLevel))
|
|
{
|
|
player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Repairs an item.
|
|
*
|
|
* @param player The player repairing an item
|
|
* @param enchants The enchantments on the item
|
|
* @param enchantsLevel The level of the enchantments on the item
|
|
*/
|
|
public static void repairItem(Player player, ItemStack is)
|
|
{
|
|
//Handle the enchantments
|
|
if(LoadProperties.mayLoseEnchants)
|
|
addEnchants(player, is);
|
|
is.setDurability(getRepairAmount(is, player));
|
|
}
|
|
} |