mcMMO/src/main/java/com/gmail/nossr50/skills/Repair.java

539 lines
16 KiB
Java

package com.gmail.nossr50.skills;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import com.gmail.nossr50.ItemChecks;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
public class Repair {
private static int rGold = LoadProperties.rGold;
private static String nGold = LoadProperties.nGold;
private static int rStone = LoadProperties.rStone;
private static String nStone = LoadProperties.nStone;
private static int rWood = LoadProperties.rWood;
private static String nWood = LoadProperties.nWood;
private static int rDiamond = LoadProperties.rDiamond;
private static String nDiamond = LoadProperties.nDiamond;
private static int rIron = LoadProperties.rIron;
private static String nIron = LoadProperties.nIron;
private static int rString = LoadProperties.rString;
private static String nString = LoadProperties.nString;
private static int rLeather = LoadProperties.rLeather;
private static String nLeather = LoadProperties.nLeather;
private static int dLevel = LoadProperties.repairdiamondlevel;
private static int iLevel = LoadProperties.repairIronLevel;
private static int gLevel = LoadProperties.repairGoldLevel;
private static int sLevel = LoadProperties.repairStoneLevel;
private static boolean spout = LoadProperties.spoutEnabled;
public static void repairCheck(Player player, ItemStack is, Block block){
PlayerProfile PP = Users.getProfile(player);
short durabilityBefore = is.getDurability();
PlayerInventory inventory = player.getInventory();
int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
if(block != null && mcPermissions.getInstance().repair(player)){
if(durabilityBefore > 0 && is.getAmount() < 2){
/*
* REPAIR ARMOR
*/
if(isArmor(is) && LoadProperties.repairArmor){
//DIAMOND ARMOR
if(isDiamondArmor(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
inventory.removeItem(new ItemStack(rDiamond, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 6, true);
}
//IRON ARMOR
else if (isIronArmor(is) && inventory.contains(rIron) && skillLevel >= iLevel){
inventory.removeItem(new ItemStack(rIron, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 2, true);
}
//GOLD ARMOR
else if (isGoldArmor(is) && inventory.contains(rGold) && skillLevel >= gLevel){
inventory.removeItem(new ItemStack(rGold, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 4, true);
}
//LEATHER ARMOR
else if (isLeatherArmor(is) && inventory.contains(rLeather)){
inventory.removeItem(new ItemStack(rLeather, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 1, true);
}
//UNABLE TO REPAIR
else {
needMoreVespeneGas(is, player);
}
}
/*
* REPAIR TOOLS
*/
if(isTools(is) && LoadProperties.repairTools){
//STONE TOOLS
if(isStoneTools(is) && inventory.contains(rStone) && skillLevel >= sLevel){
inventory.removeItem(new ItemStack(rStone, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
//WOOD TOOLS
else if(isWoodTools(is) && inventory.contains(rWood)){
inventory.removeItem(new ItemStack(rWood, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
//IRON TOOLS
else if(isIronTools(is) && inventory.contains(rIron) && skillLevel >= iLevel){
inventory.removeItem(new ItemStack(rIron, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 1, true);
}
//DIAMOND TOOLS
else if (isDiamondTools(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
inventory.removeItem(new ItemStack(rDiamond, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 1, true);
}
//GOLD TOOLS
else if(isGoldTools(is) && inventory.contains(rGold) && skillLevel >= gLevel){
inventory.removeItem(new ItemStack(rGold, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 8, true);
}
//BOW
else if(isBow(is) && inventory.contains(rString)){
inventory.removeItem(new ItemStack(rString, 1));
repairItem(player, is);
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
//UNABLE TO REPAIR
else {
needMoreVespeneGas(is, player);
}
}
}
else {
player.sendMessage(mcLocale.getString("Skills.FullDurability"));
}
/*
* GIVE SKILL IF THERE IS ENOUGH XP
*/
Skills.XpCheckSkill(SkillType.REPAIR, player);
}
}
public static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost)
{
short durabilityAfter = is.getDurability();
short dif = (short) (durabilityBefore - durabilityAfter);
if(boost)
dif = (short) (dif * modify);
if(!boost)
dif = (short) (dif / modify);
if(ItemChecks.isShovel(is))
dif = (short) (dif / 3);
if(ItemChecks.isSword(is))
dif = (short) (dif / 2);
if(ItemChecks.isHoe(is))
dif = (short) (dif / 2);
PP.addXP(SkillType.REPAIR, dif*10, player);
//CLANG CLANG
if(spout)
SpoutStuff.playRepairNoise(player);
}
/**
* Get current Arcane Forging rank.
*
* @param skillLevel The skill level of the player whose rank is being checked
* @return The player's current Arcane Forging rank
*/
public static int getArcaneForgingRank(int skillLevel)
{
if(skillLevel >= LoadProperties.arcaneRank4)
return 4;
if (skillLevel >= LoadProperties.arcaneRank3)
return 3;
if(skillLevel >= LoadProperties.arcaneRank2)
return 2;
if (skillLevel >= LoadProperties.arcaneRank1)
return 1;
return 0;
}
public static void addEnchants(Player player, ItemStack is)
{
Map<Enchantment, Integer> enchants = is.getEnchantments();
if(enchants.size() == 0)
return;
int rank = getArcaneForgingRank(Users.getProfile(player).getSkillLevel(SkillType.REPAIR));
if(rank == 0)
{
for(Enchantment x : enchants.keySet())
is.removeEnchantment(x);
player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
return;
}
boolean downgraded = false;
for(Entry<Enchantment, Integer> enchant : enchants.entrySet())
{
if(Math.random() * 100 <= getEnchantChance(rank))
{
int enchantLevel = enchant.getValue();
if(LoadProperties.mayDowngradeEnchants && enchantLevel > 1)
{
if(Math.random() * 100 <= getDowngradeChance(rank))
{
is.addEnchantment(enchant.getKey(), enchantLevel--);
downgraded = true;
}
}
}
else
is.removeEnchantment(enchant.getKey());
}
Map<Enchantment, Integer> newEnchants = is.getEnchantments();
if(newEnchants.isEmpty())
player.sendMessage(mcLocale.getString("Repair.ArcaneFailed"));
else if(downgraded || newEnchants.size() < enchants.size())
player.sendMessage(mcLocale.getString("Repair.Downgraded"));
else
player.sendMessage(mcLocale.getString("Repair.ArcanePerfect"));
}
/**
* Gets chance of keeping enchantment during repair.
*
* @param rank Arcane Forging rank
* @return The chance of keeping the enchantment
*/
public static int getEnchantChance(int rank)
{
switch(rank)
{
case 4:
return LoadProperties.keepEnchantsRank4;
case 3:
return LoadProperties.keepEnchantsRank3;
case 2:
return LoadProperties.keepEnchantsRank2;
case 1:
return LoadProperties.keepEnchantsRank1;
default:
return 0;
}
}
/**
* Gets chance of enchantment being downgraded during repair.
*
* @param rank Arcane Forging rank
* @return The chance of the enchantment being downgraded
*/
public static int getDowngradeChance(int rank)
{
switch(rank)
{
case 4:
return LoadProperties.downgradeRank4;
case 3:
return LoadProperties.downgradeRank3;
case 2:
return LoadProperties.downgradeRank2;
case 1:
return LoadProperties.downgradeRank1;
default:
return 100;
}
}
public static boolean isArmor(ItemStack is){
return isLeatherArmor(is) || isGoldArmor(is) || isIronArmor(is) || isDiamondArmor(is);
}
public static boolean isLeatherArmor(ItemStack is){
switch(is.getType()){
case LEATHER_BOOTS:
case LEATHER_CHESTPLATE:
case LEATHER_HELMET:
case LEATHER_LEGGINGS:
return true;
}
return false;
}
public static boolean isGoldArmor(ItemStack is){
switch(is.getType()){
case GOLD_BOOTS:
case GOLD_CHESTPLATE:
case GOLD_HELMET:
case GOLD_LEGGINGS:
return true;
}
return false;
}
public static boolean isIronArmor(ItemStack is){
switch(is.getType()){
case IRON_BOOTS:
case IRON_CHESTPLATE:
case IRON_HELMET:
case IRON_LEGGINGS:
return true;
}
return false;
}
public static boolean isDiamondArmor(ItemStack is){
switch(is.getType()){
case DIAMOND_BOOTS:
case DIAMOND_CHESTPLATE:
case DIAMOND_HELMET:
case DIAMOND_LEGGINGS:
return true;
}
return false;
}
public static boolean isTools(ItemStack is)
{
return isStoneTools(is) || isWoodTools(is) || isGoldTools(is) || isIronTools(is) || isDiamondTools(is) || isBow(is);
}
public static boolean isStoneTools(ItemStack is){
switch(is.getType()){
case STONE_AXE:
case STONE_HOE:
case STONE_PICKAXE:
case STONE_SPADE:
case STONE_SWORD:
return true;
}
return false;
}
public static boolean isWoodTools(ItemStack is){
switch(is.getType()){
case WOOD_AXE:
case WOOD_HOE:
case WOOD_PICKAXE:
case WOOD_SPADE:
case WOOD_SWORD:
return true;
}
return false;
}
public static boolean isGoldTools(ItemStack is){
switch(is.getType()){
case GOLD_AXE:
case GOLD_HOE:
case GOLD_PICKAXE:
case GOLD_SPADE:
case GOLD_SWORD:
return true;
}
return false;
}
public static boolean isIronTools(ItemStack is){
switch(is.getType()){
case IRON_AXE:
case IRON_HOE:
case IRON_PICKAXE:
case IRON_SPADE:
case IRON_SWORD:
case SHEARS:
return true;
}
return false;
}
public static boolean isDiamondTools(ItemStack is){
switch(is.getType()){
case DIAMOND_AXE:
case DIAMOND_HOE:
case DIAMOND_PICKAXE:
case DIAMOND_SPADE:
case DIAMOND_SWORD:
return true;
}
return false;
}
public static boolean isBow(ItemStack is){
return is.getType() == Material.BOW;
}
/**
* Computes repair bonuses.
*
* @param player The player repairing an item
* @param durability The durability of the item being repaired
* @param ramt The base amount of durability repaired to the item
* @return The final amount of durability repaired to the item
*/
public static short repairCalculate(Player player, short durability, int ramt){
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
float bonus = (float)(skillLevel/500);
bonus = (ramt * bonus);
ramt+=bonus;
if(checkPlayerProcRepair(player))
ramt = (short) (ramt * 2);
durability-=ramt;
if(durability < 0)
durability = 0;
return durability;
}
/**
* Gets the base durability amount to repair an item.
*
* @param is The item being repaired
* @param player The player repairing the item
* @return The final amount of durability repaired to the item
*/
public static short getRepairAmount(ItemStack is, Player player){
short durability = is.getDurability();
short maxDurability = is.getType().getMaxDurability();
int ramt = 0;
if(ItemChecks.isShovel(is))
ramt = maxDurability;
else if(ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getTypeId() == 359)
ramt = maxDurability / 2;
else if(ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || isBow(is))
ramt = maxDurability / 3;
else if(ItemChecks.isBoots(is))
ramt = maxDurability / 4;
else if(ItemChecks.isHelmet(is))
ramt = maxDurability / 5;
else if(ItemChecks.isPants(is))
ramt = maxDurability / 7;
else if(ItemChecks.isChestplate(is))
ramt = maxDurability / 8;
return repairCalculate(player, durability, ramt);
}
/**
* Informs a player that the repair has failed.
*
* @param is The item being repaired
* @param player The player repairing the item
*/
public static void needMoreVespeneGas(ItemStack is, Player player)
{
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
if(is.getAmount() > 1)
player.sendMessage(mcLocale.getString("Skills.StackedItems"));
else
{
if(isDiamondTools(is) || isDiamondArmor(is))
{
if(skillLevel < LoadProperties.repairdiamondlevel)
player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
else
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
}
else if(isIronTools(is) || isIronArmor(is))
{
if(skillLevel < LoadProperties.repairIronLevel)
player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
else
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
}
else if(isGoldTools(is) || isGoldArmor(is))
{
if(skillLevel < LoadProperties.repairGoldLevel)
player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
else
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
}
else if(isStoneTools(is))
{
if(skillLevel < LoadProperties.repairStoneLevel)
player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
else
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
}
else if(isWoodTools(is))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
else if (isLeatherArmor(is))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
else if (isBow(is))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
}
}
/**
* Checks for Super Repair bonus.
*
* @param player The player repairing an item.
* @return true if bonus granted, false otherwise
*/
public static boolean checkPlayerProcRepair(Player player)
{
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
if(skillLevel > 1000 || (Math.random() * 1000 <= skillLevel))
{
player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
return true;
}
return false;
}
/**
* Repairs an item.
*
* @param player The player repairing an item
* @param enchants The enchantments on the item
* @param enchantsLevel The level of the enchantments on the item
*/
public static void repairItem(Player player, ItemStack is)
{
//Handle the enchantments
if(LoadProperties.mayLoseEnchants)
addEnchants(player, is);
is.setDurability(getRepairAmount(is, player));
}
}