mcMMO/src/main/java/com/gmail/nossr50/util/skills/SkillUtils.java
nossr50 8f906af99c Refactoring code related to pulling standard/retro mode variables.
Fixing the display and calculation of Super Ability lengths.
Removing the cap on super ability lengths for values less than 1.
Fixing some display errors regarding retro mode and standard.
2019-01-23 15:06:00 -08:00

554 lines
25 KiB
Java

package com.gmail.nossr50.util.skills;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.HiddenConfig;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
import com.gmail.nossr50.datatypes.skills.XPGainReason;
import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
import com.gmail.nossr50.datatypes.skills.subskills.interfaces.RandomChance;
import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillEvent;
import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillWeightedActivationCheckEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.Recipe;
import org.bukkit.inventory.ShapedRecipe;
import org.bukkit.inventory.ShapelessRecipe;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import java.text.DecimalFormat;
import java.util.ArrayList;
import java.util.List;
public class SkillUtils {
public static final DecimalFormat percent = new DecimalFormat("##0.00%");
public static final DecimalFormat decimal = new DecimalFormat("##0.00");
public static void applyXpGain(McMMOPlayer mcMMOPlayer, PrimarySkillType skill, float xp, XPGainReason xpGainReason) {
mcMMOPlayer.beginXpGain(skill, xp, xpGainReason);
}
/*
* Skill Stat Calculations
*/
public static String[] calculateAbilityDisplayValues(double chance, boolean isLucky) {
String[] displayValues = new String[2];
displayValues[0] = percent.format(Math.min(chance, 100.0D) / 100.0D);
displayValues[1] = isLucky ? percent.format(Math.min(chance * 1.3333D, 100.0D) / 100.0D) : null;
return displayValues;
}
public static String[] calculateAbilityDisplayValues(float skillValue, SubSkillType subSkillType, boolean isLucky) {
int maxBonusLevel = AdvancedConfig.getInstance().getMaxBonusLevel(subSkillType);
return calculateAbilityDisplayValues((AdvancedConfig.getInstance().getMaxChance(subSkillType) / maxBonusLevel) * Math.min(skillValue, maxBonusLevel), isLucky);
}
public static String[] calculateAbilityDisplayValuesCustom(float skillValue, boolean isLucky, int maxBonusLevel, double maxChance) {
return calculateAbilityDisplayValues((maxChance / maxBonusLevel) * Math.min(skillValue, maxBonusLevel), isLucky);
}
public static String[] calculateLengthDisplayValues(Player player, float skillValue, PrimarySkillType skill) {
int maxLength = skill.getAbility().getMaxLength();
int abilityLengthVar = AdvancedConfig.getInstance().getAbilityLength();
int abilityLengthCap = AdvancedConfig.getInstance().getAbilityLengthCap();
int length;
if(abilityLengthCap > 0)
{
length = (int) Math.min(abilityLengthCap, 2 + (skillValue / abilityLengthVar));
} else {
length = 2 + (int) (skillValue / abilityLengthVar);
}
int enduranceLength = PerksUtils.handleActivationPerks(player, length, maxLength);
if (maxLength != 0) {
length = Math.min(length, maxLength);
}
return new String[] { String.valueOf(length), String.valueOf(enduranceLength) };
}
/*
* Others
*/
public static int handleFoodSkills(Player player, int eventFoodLevel, SubSkillType subSkillType) {
int curRank = RankUtils.getRank(player, subSkillType);
int currentFoodLevel = player.getFoodLevel();
int foodChange = eventFoodLevel - currentFoodLevel;
foodChange+=curRank;
return currentFoodLevel + foodChange;
}
/**
* Calculate the time remaining until the cooldown expires.
*
* @param deactivatedTimeStamp Time of deactivation
* @param cooldown The length of the cooldown
* @param player The Player to check for cooldown perks
*
* @return the number of seconds remaining before the cooldown expires
*/
public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown, Player player) {
return (int) (((deactivatedTimeStamp + (PerksUtils.handleCooldownPerks(player, cooldown) * Misc.TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / Misc.TIME_CONVERSION_FACTOR);
}
/**
* Check if the cooldown has expired.
* This does NOT account for cooldown perks!
*
* @param deactivatedTimeStamp Time of deactivation in seconds
* @param cooldown The length of the cooldown in seconds
*
* @return true if the cooldown is expired
*/
public static boolean cooldownExpired(long deactivatedTimeStamp, int cooldown) {
return System.currentTimeMillis() >= (deactivatedTimeStamp + cooldown) * Misc.TIME_CONVERSION_FACTOR;
}
/**
* Checks if the given string represents a valid skill
*
* @param skillName The name of the skill to check
* @return true if this is a valid skill, false otherwise
*/
public static boolean isSkill(String skillName) {
return Config.getInstance().getLocale().equalsIgnoreCase("en_US") ? PrimarySkillType.getSkill(skillName) != null : isLocalizedSkill(skillName);
}
public static void sendSkillMessage(Player player, NotificationType notificationType, String key) {
Location location = player.getLocation();
for (Player otherPlayer : player.getWorld().getPlayers()) {
if (otherPlayer != player && Misc.isNear(location, otherPlayer.getLocation(), Misc.SKILL_MESSAGE_MAX_SENDING_DISTANCE)) {
NotificationManager.sendNearbyPlayersInformation(player, notificationType, key, player.getName());
}
}
}
public static void handleAbilitySpeedIncrease(Player player) {
if (HiddenConfig.getInstance().useEnchantmentBuffs()) {
ItemStack heldItem = player.getInventory().getItemInMainHand();
if (heldItem == null || heldItem.getType() == Material.AIR) {
return;
}
int efficiencyLevel = heldItem.getEnchantmentLevel(Enchantment.DIG_SPEED);
ItemMeta itemMeta = heldItem.getItemMeta();
List<String> itemLore = new ArrayList<String>();
if (itemMeta.hasLore()) {
itemLore = itemMeta.getLore();
}
itemLore.add("mcMMO Ability Tool");
itemMeta.addEnchant(Enchantment.DIG_SPEED, efficiencyLevel + AdvancedConfig.getInstance().getEnchantBuff(), true);
itemMeta.setLore(itemLore);
heldItem.setItemMeta(itemMeta);
}
else {
int duration = 0;
int amplifier = 0;
if (player.hasPotionEffect(PotionEffectType.FAST_DIGGING)) {
for (PotionEffect effect : player.getActivePotionEffects()) {
if (effect.getType() == PotionEffectType.FAST_DIGGING) {
duration = effect.getDuration();
amplifier = effect.getAmplifier();
break;
}
}
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
PrimarySkillType skill = mcMMOPlayer.getAbilityMode(SuperAbilityType.SUPER_BREAKER) ? PrimarySkillType.MINING : PrimarySkillType.EXCAVATION;
int abilityLengthVar = AdvancedConfig.getInstance().getAbilityLength();
int abilityLengthCap = AdvancedConfig.getInstance().getAbilityLengthCap();
int ticks;
if(abilityLengthCap > 0)
{
ticks = PerksUtils.handleActivationPerks(player, Math.min(abilityLengthCap, 2 + (mcMMOPlayer.getSkillLevel(skill) / abilityLengthVar)),
skill.getAbility().getMaxLength()) * Misc.TICK_CONVERSION_FACTOR;
} else {
ticks = PerksUtils.handleActivationPerks(player, 2 + ((mcMMOPlayer.getSkillLevel(skill)) / abilityLengthVar),
skill.getAbility().getMaxLength()) * Misc.TICK_CONVERSION_FACTOR;
}
PotionEffect abilityBuff = new PotionEffect(PotionEffectType.FAST_DIGGING, duration + ticks, amplifier + 10);
player.addPotionEffect(abilityBuff, true);
}
}
public static void handleAbilitySpeedDecrease(Player player) {
if (!HiddenConfig.getInstance().useEnchantmentBuffs()) {
return;
}
for (ItemStack item : player.getInventory().getContents()) {
removeAbilityBuff(item);
}
}
public static void removeAbilityBuff(ItemStack item) {
if (item == null || item.getType() == Material.AIR || (!ItemUtils.isPickaxe(item) && !ItemUtils.isShovel(item)) || !item.containsEnchantment(Enchantment.DIG_SPEED)) {
return;
}
ItemMeta itemMeta = item.getItemMeta();
if (itemMeta.hasLore()) {
List<String> itemLore = itemMeta.getLore();
if (itemLore.remove("mcMMO Ability Tool")) {
int efficiencyLevel = item.getEnchantmentLevel(Enchantment.DIG_SPEED);
if (efficiencyLevel <= AdvancedConfig.getInstance().getEnchantBuff()) {
itemMeta.removeEnchant(Enchantment.DIG_SPEED);
}
else {
itemMeta.addEnchant(Enchantment.DIG_SPEED, efficiencyLevel - AdvancedConfig.getInstance().getEnchantBuff(), true);
}
itemMeta.setLore(itemLore);
item.setItemMeta(itemMeta);
}
}
}
public static void handleDurabilityChange(ItemStack itemStack, int durabilityModifier) {
handleDurabilityChange(itemStack, durabilityModifier, 1.0);
}
/**
* Modify the durability of an ItemStack.
*
* @param itemStack The ItemStack which durability should be modified
* @param durabilityModifier the amount to modify the durability by
* @param maxDamageModifier the amount to adjust the max damage by
*/
public static void handleDurabilityChange(ItemStack itemStack, int durabilityModifier, double maxDamageModifier) {
if (itemStack.hasItemMeta() && itemStack.getItemMeta().isUnbreakable()) {
return;
}
Material type = itemStack.getType();
short maxDurability = mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability();
durabilityModifier = (int) Math.min(durabilityModifier / (itemStack.getEnchantmentLevel(Enchantment.DURABILITY) + 1), maxDurability * maxDamageModifier);
itemStack.setDurability((short) Math.min(itemStack.getDurability() + durabilityModifier, maxDurability));
}
/**
* Checks whether or not the given skill succeeds
* @param subSkillType The ability corresponding to this check
* @param player The player whose skill levels we are checking against
* @param skillLevel The skill level of the corresponding skill
* @param activationChance used to determine activation chance
* @param maxChance maximum chance
* @param maxLevel maximum skill level bonus
* @return true if random chance succeeds and the event isn't cancelled
*/
private static boolean performRandomSkillCheck(SubSkillType subSkillType, Player player, int skillLevel, int activationChance, double maxChance, int maxLevel) {
if(Config.getInstance().getIsRetroMode())
maxLevel = maxLevel * 10;
double chance = (maxChance / maxLevel) * Math.min(skillLevel, maxLevel) / activationChance;
return performRandomSkillCheckStatic(subSkillType, player, activationChance, chance);
}
/* NEW VERSION */
private static boolean performRandomSkillCheck(AbstractSubSkill abstractSubSkill, Player player, int skillLevel, int activationChance, double maxChance, int maxLevel) {
if(Config.getInstance().getIsRetroMode())
maxLevel = maxLevel * 10;
double chance = (maxChance / maxLevel) * Math.min(skillLevel, maxLevel) / activationChance;
return performRandomSkillCheckStatic(abstractSubSkill, player, activationChance, chance);
}
/**
* This method is the final step in determining if a Sub-Skill / Secondary Skill in mcMMO successfully activates either from chance or otherwise
*
* There are 4 types of Sub-Skill / Secondary Skill activations in mcMMO
* 1) Random Chance with a linear increase to 100% (At 100 Skill Level)
* 2) Random Chance with a linear increase to 100% at 100 Skill Level but caps out earlier in the curve (At x/100 Skill Level)
* 3) Random Chance with a pre-determined activation roll and threshold roll
* 4) Skills that are not chance based
*
* Random skills check for success based on numbers and then fire a cancellable event, if that event is not cancelled they succeed
* All other skills just fire the cancellable event and succeed if it is not cancelled
*
* @param subSkillType The identifier for this specific sub-skill
* @param player The owner of this sub-skill
* @param skill The identifier for the parent of our sub-skill
* @param activationChance This is the value that we roll against, 100 is normal, and 75 is for lucky perk
* @param skillActivationType this value represents what kind of activation procedures this sub-skill uses
* @return returns true if all conditions are met and they event is not cancelled
*/
public static boolean isActivationSuccessful(SkillActivationType skillActivationType, SubSkillType subSkillType, Player player,
PrimarySkillType skill, int skillLevel, int activationChance)
{
//Maximum chance to succeed
double maxChance = AdvancedConfig.getInstance().getMaxChance(subSkillType);
//Maximum roll we can make
int maxBonusLevel = AdvancedConfig.getInstance().getMaxBonusLevel(subSkillType);
switch(skillActivationType)
{
//100 Skill = Guaranteed
case RANDOM_LINEAR_100_SCALE_NO_CAP:
return performRandomSkillCheck(subSkillType, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), 100.0D, 100);
case RANDOM_LINEAR_100_SCALE_WITH_CAP:
return performRandomSkillCheck(subSkillType, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), maxChance, maxBonusLevel);
case RANDOM_STATIC_CHANCE:
//Grab the static activation chance of this skill
double staticRoll = getSecondaryAbilityStaticChance(subSkillType) / activationChance;
return performRandomSkillCheckStatic(subSkillType, player, activationChance, staticRoll);
case ALWAYS_FIRES:
SubSkillEvent event = EventUtils.callSubSkillEvent(player, subSkillType);
return !event.isCancelled();
default:
return false;
}
}
/**
* This method is for running a random success check with custom maxChance and maxBonusLevel values
* Mostly used for RNG effects that can't be directly associated with a specific AbstractSubSkill
* @param player target player
* @param abstractSubSkill this abstract subskill
* @param maxChance custom max chance
* @param maxBonusLevel custom max bonus level
* @return true if activation was successful
*/
public static boolean isActivationSuccessfulCustom(Player player, AbstractSubSkill abstractSubSkill, double maxChance, int maxBonusLevel)
{
int skillLevel = UserManager.getPlayer(player).getSkillLevel(abstractSubSkill.getPrimarySkill());
return performRandomSkillCheck(abstractSubSkill, player, skillLevel, PerksUtils.handleLuckyPerks(player, abstractSubSkill.getPrimarySkill()), maxChance, maxBonusLevel);
}
public static double getChanceOfSuccess(int skillLevel, double maxLevelBonus, double curve)
{
return getChanceOfSuccess((double) skillLevel, maxLevelBonus, curve);
}
public static double getChanceOfSuccess(double skillLevel, double maxLevelBonus, double curve)
{
if(skillLevel > maxLevelBonus)
return maxLevelBonus / curve;
return skillLevel / curve;
}
/* NEW VERSION */
public static boolean isActivationSuccessful(SkillActivationType skillActivationType, AbstractSubSkill abstractSubSkill, Player player, double maxChance, int maxBonusLevel)
{
int skillLevel = UserManager.getPlayer(player).getSkillLevel(abstractSubSkill.getPrimarySkill());
PrimarySkillType skill = abstractSubSkill.getPrimarySkill();
switch(skillActivationType)
{
//100 Skill = Guaranteed
case RANDOM_LINEAR_100_SCALE_NO_CAP:
return performRandomSkillCheck(abstractSubSkill, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), 100.0D, 100);
case RANDOM_LINEAR_100_SCALE_WITH_CAP:
return performRandomSkillCheck(abstractSubSkill, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), maxChance, maxBonusLevel);
case RANDOM_STATIC_CHANCE:
//TODO: Add this in for the new system
//Grab the static activation chance of this skill
//double staticRoll = getSecondaryAbilityStaticChance(subSkillType) / activationChance;
//return performRandomSkillCheckStatic(subSkillType, player, activationChance, staticRoll);
return false;
case ALWAYS_FIRES:
SubSkillEvent event = EventUtils.callSubSkillEvent(player, abstractSubSkill);
return !event.isCancelled();
default:
return false;
}
}
public static boolean isActivationSuccessful(SkillActivationType skillActivationType, AbstractSubSkill abstractSubSkill, Player player)
{
//Maximum chance to succeed
RandomChance randomChance = (RandomChance) abstractSubSkill;
double maxChance = randomChance.getRandomChanceMaxChance();
//Maximum roll we can make
int maxBonusLevel = randomChance.getRandomChanceMaxBonus();
int skillLevel = UserManager.getPlayer(player).getSkillLevel(abstractSubSkill.getPrimarySkill());
PrimarySkillType skill = abstractSubSkill.getPrimarySkill();
switch(skillActivationType)
{
//100 Skill = Guaranteed
case RANDOM_LINEAR_100_SCALE_NO_CAP:
return performRandomSkillCheck(abstractSubSkill, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), 100.0D, 100);
case RANDOM_LINEAR_100_SCALE_WITH_CAP:
return performRandomSkillCheck(abstractSubSkill, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), maxChance, maxBonusLevel);
case RANDOM_STATIC_CHANCE:
//TODO: Add this in for the new system
//Grab the static activation chance of this skill
//double staticRoll = getSecondaryAbilityStaticChance(subSkillType) / activationChance;
//return performRandomSkillCheckStatic(subSkillType, player, activationChance, staticRoll);
return false;
case ALWAYS_FIRES:
SubSkillEvent event = EventUtils.callSubSkillEvent(player, abstractSubSkill);
return !event.isCancelled();
default:
return false;
}
}
/**
* Grabs static activation rolls for Secondary Abilities
* @param subSkillType The secondary ability to grab properties of
* @return The static activation roll involved in the RNG calculation
*/
public static double getSecondaryAbilityStaticChance(SubSkillType subSkillType)
{
switch(subSkillType)
{
case AXES_ARMOR_IMPACT:
return AdvancedConfig.getInstance().getImpactChance();
case AXES_GREATER_IMPACT:
return AdvancedConfig.getInstance().getGreaterImpactChance();
case TAMING_FAST_FOOD_SERVICE:
return AdvancedConfig.getInstance().getFastFoodChance();
default:
return 100.0D;
}
}
/**
* Used to determine whether or not a sub-skill activates from random chance (using static values)
* @param subSkillType The identifier for this specific sub-skill
* @param player The owner of this sub-skill
* @param activationChance This is the value that we roll against, 100 is normal, and 75 is for lucky perk
* @param chance This is the static modifier for our random calculations
* @return true if random chance was successful and the event wasn't cancelled
*/
private static boolean performRandomSkillCheckStatic(SubSkillType subSkillType, Player player, int activationChance, double chance) {
SubSkillWeightedActivationCheckEvent event = new SubSkillWeightedActivationCheckEvent(player, subSkillType, chance);
mcMMO.p.getServer().getPluginManager().callEvent(event);
return (event.getChance() * activationChance) > Misc.getRandom().nextInt(activationChance) && !event.isCancelled();
}
/* NEW VERSION */
private static boolean performRandomSkillCheckStatic(AbstractSubSkill abstractSubSkill, Player player, int activationChance, double chance) {
SubSkillWeightedActivationCheckEvent event = new SubSkillWeightedActivationCheckEvent(player, abstractSubSkill, chance);
mcMMO.p.getServer().getPluginManager().callEvent(event);
return (event.getChance() * activationChance) > Misc.getRandom().nextInt(activationChance) && !event.isCancelled();
}
public static boolean treasureDropSuccessful(Player player, double dropChance, int activationChance) {
SubSkillWeightedActivationCheckEvent event = new SubSkillWeightedActivationCheckEvent(player, SubSkillType.EXCAVATION_ARCHAEOLOGY, dropChance / activationChance);
mcMMO.p.getServer().getPluginManager().callEvent(event);
return (event.getChance() * activationChance) > (Misc.getRandom().nextDouble() * activationChance) && !event.isCancelled();
}
private static boolean isLocalizedSkill(String skillName) {
for (PrimarySkillType skill : PrimarySkillType.values()) {
if (skillName.equalsIgnoreCase(LocaleLoader.getString(StringUtils.getCapitalized(skill.toString()) + ".SkillName"))) {
return true;
}
}
return false;
}
protected static Material getRepairAndSalvageItem(ItemStack inHand) {
if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
return Material.DIAMOND;
}
else if (ItemUtils.isGoldTool(inHand) || ItemUtils.isGoldArmor(inHand)) {
return Material.GOLD_INGOT;
}
else if (ItemUtils.isIronTool(inHand) || ItemUtils.isIronArmor(inHand)) {
return Material.IRON_INGOT;
}
else if (ItemUtils.isStoneTool(inHand)) {
return Material.COBBLESTONE;
}
else if (ItemUtils.isWoodTool(inHand)) {
return Material.OAK_WOOD;
}
else if (ItemUtils.isLeatherArmor(inHand)) {
return Material.LEATHER;
}
else if (ItemUtils.isStringTool(inHand)) {
return Material.STRING;
}
else {
return null;
}
}
public static int getRepairAndSalvageQuantities(ItemStack item) {
return getRepairAndSalvageQuantities(item, getRepairAndSalvageItem(item), (byte) -1);
}
public static int getRepairAndSalvageQuantities(ItemStack item, Material repairMaterial, byte repairMetadata) {
// Workaround for Bukkit bug where damaged items would not return any recipes
item = item.clone();
item.setDurability((short) 0);
int quantity = 0;
List<Recipe> recipes = mcMMO.p.getServer().getRecipesFor(item);
if (recipes.isEmpty()) {
return quantity;
}
Recipe recipe = recipes.get(0);
if (recipe instanceof ShapelessRecipe) {
for (ItemStack ingredient : ((ShapelessRecipe) recipe).getIngredientList()) {
if (ingredient != null && (repairMaterial == null || ingredient.getType() == repairMaterial) && (repairMetadata == -1 || ingredient.getType().equals(repairMaterial))) {
quantity += ingredient.getAmount();
}
}
}
else if (recipe instanceof ShapedRecipe) {
for (ItemStack ingredient : ((ShapedRecipe) recipe).getIngredientMap().values()) {
if (ingredient != null && (repairMaterial == null || ingredient.getType() == repairMaterial) && (repairMetadata == -1 || ingredient.getType().equals(repairMaterial))) {
quantity += ingredient.getAmount();
}
}
}
return quantity;
}
}