mcMMO/src/main/java/com/gmail/nossr50/skills/archery/ArcheryManager.java

86 lines
2.9 KiB
Java

package com.gmail.nossr50.skills.archery;
import org.bukkit.Location;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent;
import com.gmail.nossr50.datatypes.McMMOPlayer;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.utilities.SkillType;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
public class ArcheryManager extends SkillManager {
public ArcheryManager (McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, SkillType.ARCHERY);
}
public void distanceXpBonus(LivingEntity target) {
Player player = mcMMOPlayer.getPlayer();
Location shooterLocation = player.getLocation();
Location targetLocation = target.getLocation();
if (!shooterLocation.getWorld().equals(targetLocation.getWorld())) {
return;
}
double squaredDistance = shooterLocation.distanceSquared(targetLocation);
// Cap distance at 100^2 to prevent teleport exploit.
// TODO: Better way to handle this would be great...
if (squaredDistance > 10000) {
squaredDistance = 10000;
}
int bonusXp = (int) (squaredDistance * Archery.distanceXpModifer);
mcMMOPlayer.addXp(SkillType.ARCHERY, bonusXp);
}
/**
* Track arrows fired for later retrieval.
*
* @param livingEntity Entity damaged by the arrow
*/
public void trackArrows(LivingEntity livingEntity) {
ArrowTrackingEventHandler eventHandler = new ArrowTrackingEventHandler(this, livingEntity);
double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(activationChance)) {
eventHandler.addToTracker();
}
}
/**
* Check for Daze.
*
* @param defender Defending player
* @param event The event to modify
*/
public void dazeCheck(Player defender, EntityDamageEvent event) {
DazeEventHandler eventHandler = new DazeEventHandler(this, event, defender);
double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(activationChance)) {
eventHandler.handleDazeEffect();
eventHandler.sendAbilityMessages();
}
}
/**
* Handle archery bonus damage.
*
* @param event The event to modify.
*/
public void skillShot(EntityDamageEvent event) {
if (skillLevel >= Archery.skillShotIncreaseLevel && Permissions.archeryBonus(mcMMOPlayer.getPlayer())) {
SkillShotEventHandler eventHandler = new SkillShotEventHandler(this, event);
eventHandler.calculateDamageBonus();
eventHandler.modifyEventDamage();
}
}
}