mcMMO/src/main/java/com/gmail/nossr50/skills/SkillGuide.java
GJ 2ad73e9b2c Optimized our String/number conversions a bit. Also moved all
String-related util functions from Misc.java to StringUtils.java
2013-02-13 11:45:48 -05:00

107 lines
3.3 KiB
Java

package com.gmail.nossr50.skills;
import java.util.ArrayList;
import org.bukkit.entity.Player;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.utilities.SkillTools;
import com.gmail.nossr50.skills.utilities.SkillType;
import com.gmail.nossr50.util.StringUtils;
public final class SkillGuide {
private SkillGuide() {}
public static int getTotalPageNumber(String address) {
String[] addressSplit = LocaleLoader.getString(address).split("\n");
if (addressSplit.length <= 8) {
return 1;
}
return (addressSplit.length/8)+1;
}
public static ArrayList<String> grabPageContents(String header, String address, int pagenum) {
int pageIndexStart = 0;
//Determine what string to start at
if (pagenum > 1) {
pageIndexStart = 8*(pagenum-1);
}
ArrayList<String> allStrings = new ArrayList<String>();
String split[] = LocaleLoader.getString(address).split("\n");
allStrings.add(LocaleLoader.getString("Guides.Header", header));
//Add targeted strings
while (allStrings.size() < 9) {
if (pageIndexStart+allStrings.size() > split.length) {
allStrings.add("");
}
else {
allStrings.add(split[pageIndexStart+allStrings.size()-1]);
}
}
allStrings.add("Page "+pagenum+" of "+getTotalPageNumber(address));
return allStrings;
}
public static void clearChat(Player player) {
player.sendMessage("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
}
public static boolean grabGuidePageForSkill(SkillType skilltype, Player player, String[] args) {
String skillName = skilltype.toString();
String capitalized = StringUtils.getCapitalized(skillName);
String localized = SkillTools.localizeSkillName(skilltype);
player.sendMessage(LocaleLoader.getString("Guides.Available", localized, localized.toLowerCase()));
String address = "Guides." + capitalized;
switch (args.length) {
case 0:
// We have to specify this, otherwise we get the usage string every time we call /skillname...
return true;
case 1:
if (!args[0].equals("?")) {
return false;
}
SkillGuide.clearChat(player);
for (String target : SkillGuide.grabPageContents(localized, address, 1)) {
player.sendMessage(target);
}
return true;
case 2:
int totalPages = SkillGuide.getTotalPageNumber(address);
if (!StringUtils.isInt(args[1])) {
player.sendMessage(LocaleLoader.getString("Guides.Page.Invalid"));
return true;
}
if (Integer.parseInt(args[1]) > totalPages) {
player.sendMessage(LocaleLoader.getString("Guides.Page.OutOfRange", totalPages));
return true;
}
SkillGuide.clearChat(player);
for (String target : SkillGuide.grabPageContents(localized, address, Integer.parseInt(args[1]))) {
player.sendMessage(target);
}
return true;
default:
return false;
}
}
}