mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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6b0e7a9c61
does not properly hook into the API classes. This consolidates the skill-related classes into their own individual packages, and moves several misc skill classes into the main Skill package as well. This also moves all Party & Spout related files into their own respective packages as well.
73 lines
2.5 KiB
Java
73 lines
2.5 KiB
Java
package com.gmail.nossr50.skills.acrobatics;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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public class AcrobaticsManager extends SkillManager {
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public AcrobaticsManager (Player player) {
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super(player, SkillType.ACROBATICS);
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}
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/**
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* Check for fall damage reduction.
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*
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* @param event The event to check
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*/
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public void rollCheck(EntityDamageEvent event) {
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if (Misc.isNPC(player) || !Permissions.roll(player)) {
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return;
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}
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if (Config.getInstance().getAcrobaticsAFKDisabled() && player.isInsideVehicle()) {
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return;
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}
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RollEventHandler eventHandler = new RollEventHandler(this, event);
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double chance;
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if (eventHandler.isGraceful) {
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chance = (Acrobatics.gracefulRollMaxChance / Acrobatics.gracefulRollMaxBonusLevel) * eventHandler.skillModifier;
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}
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else {
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chance = (Acrobatics.rollMaxChance / Acrobatics.rollMaxBonusLevel) * eventHandler.skillModifier;
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}
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if (chance > Misc.getRandom().nextInt(activationChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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eventHandler.modifyEventDamage();
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eventHandler.sendAbilityMessage();
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eventHandler.processXPGain(eventHandler.damage * Acrobatics.rollXpModifier);
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}
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else if (!eventHandler.isFatal(event.getDamage())) {
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eventHandler.processXPGain(eventHandler.damage * Acrobatics.fallXpModifier);
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}
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}
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/**
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* Check for dodge damage reduction.
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*
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* @param event The event to check
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*/
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public void dodgeCheck(EntityDamageEvent event) {
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if (Misc.isNPC(player) || !Permissions.dodge(player)) {
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return;
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}
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DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
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double chance = (Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * eventHandler.skillModifier;
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if (chance > Misc.getRandom().nextInt(activationChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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eventHandler.modifyEventDamage();
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eventHandler.sendAbilityMessage();
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eventHandler.processXPGain(eventHandler.damage * Acrobatics.dodgeXpModifier);
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}
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}
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}
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