mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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426 lines
11 KiB
YAML
426 lines
11 KiB
YAML
#
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# Experience configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# Configure the experience formula and experience settings here.
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#
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#####
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# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html
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# These are the only valid colors for Experience Bars, use the exact name found here
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# BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW (As of the time of this update these are the only Bar colors available, this could change in the future so check the BarColor enum to see if it has)
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# BarStyle Settings (USE THE EXACT NAME) :
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#SEGMENTED_10
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# Splits the boss bar into 10 segments
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#SEGMENTED_12
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# Splits the boss bar into 12 segments
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#SEGMENTED_20
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# Splits the boss bar into 20 segments
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#SEGMENTED_6
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# Splits the boss bar into 6 segments
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#SOLID
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# The bar is one solid piece
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Experience_Bars:
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# Turn this to false if you wanna disable XP bars
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Enable: true
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# If you want to use a fancy edited title from the locale, then you'll probably want to turn this on, but it will make your server do a lot more work!
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# I recommend leaving this off!
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ThisMayCauseLag:
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AlwaysUpdateTitlesWhenXPIsGained:
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Enable: false
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# You can make your own custom details in the locale file without having to use the ExtraDetails setting!
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ExtraDetails: false
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Acrobatics:
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Enable: true
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Color: PINK
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BarStyle: SEGMENTED_6
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Alchemy:
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Enable: true
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Color: PURPLE
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BarStyle: SEGMENTED_6
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Archery:
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Enable: true
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Color: BLUE
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BarStyle: SEGMENTED_6
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Axes:
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Enable: true
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Color: BLUE
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BarStyle: SEGMENTED_6
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Excavation:
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Enable: true
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Color: YELLOW
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BarStyle: SEGMENTED_6
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Fishing:
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Enable: true
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Color: PURPLE
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BarStyle: SEGMENTED_6
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Herbalism:
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Enable: true
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Color: GREEN
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BarStyle: SEGMENTED_6
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Mining:
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Enable: true
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Color: YELLOW
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BarStyle: SEGMENTED_6
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Repair:
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Enable: true
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Color: PURPLE
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BarStyle: SEGMENTED_6
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Salvage:
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Enable: true
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Color: PURPLE
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BarStyle: SEGMENTED_6
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Smelting:
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Enable: true
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Color: PURPLE
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BarStyle: SEGMENTED_6
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Swords:
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Enable: true
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Color: BLUE
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BarStyle: SEGMENTED_6
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Taming:
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Enable: true
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Color: RED
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BarStyle: SEGMENTED_6
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Unarmed:
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Enable: true
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Color: BLUE
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BarStyle: SEGMENTED_6
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Woodcutting:
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Enable: true
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Color: GREEN
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BarStyle: SEGMENTED_6
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#
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# Settings for XP formula
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###
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Experience_Formula:
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# Valid values are: LINEAR and EXPONENTIAL
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# If an invalid value is entered, this will reset to the default setting, which is LINEAR
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# LINEAR: base + (level * multiplier)
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# EXPONENTIAL: multiplier * level ^ exponent + base
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Curve: LINEAR
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# If invalid values are entered mcMMO will not start and print an error in the console
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Linear_Values:
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base: 1020
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multiplier: 20
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Exponential_Values:
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multiplier: 0.1
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exponent: 1.80
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base: 2000
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# Cumulative experience curves will use a players power level instead of their skill level,
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# players with high power levels will have to gain a lot more experience to reach the next level in every skill.
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Cumulative_Curve: false
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# Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
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Multiplier:
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Global: 1.0
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PVP: 1.0
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# Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
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Mobspawners:
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Multiplier: 0
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Breeding:
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Multiplier: 1.0
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# Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained.
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Modifier:
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Swords: 1.0
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Taming: 1.0
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Acrobatics: 1.0
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Excavation: 1.0
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Herbalism: 1.0
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Unarmed: 1.0
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Woodcutting: 1.0
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Mining: 1.0
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Archery: 1.0
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Axes: 1.0
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Repair: 1.0
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Fishing: 1.0
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Alchemy: 1.0
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# XP earned by players with the permission mcmmo.perks.xp.customboost.<skillname> will get multiplied
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# with 1.25 by default, resulting in a 25% XP boost
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Custom_XP_Perk:
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Boost: 1.25
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#
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# Settings for Diminished Returns
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###
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Diminished_Returns:
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#This is the minimum amount of XP a player will earn after reaching the timed threshold (this is to prevent punishing a player too hard for earning XP)
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## A value of 1 would mean that a player gets FULL XP, which defeats the purpose of diminished returns, the default value is 0.05 (5% minimum XP)
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### Set this value to 0 to turn it off
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Guaranteed_Minimum_Percentage: 0.05
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Enabled: false
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# Limit the amount of experience a player can earn:
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# Threshold (amount of experience) per Time_Interval (in minutes)
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Threshold:
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Swords: 20000
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Taming: 20000
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Acrobatics: 20000
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Excavation: 20000
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Herbalism: 20000
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Unarmed: 20000
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Woodcutting: 20000
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Mining: 20000
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Archery: 20000
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Axes: 20000
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Repair: 20000
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Fishing: 20000
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Alchemy: 20000
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Time_Interval: 10
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#
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# Settings for XP conversion with '/mcconvert experience'
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###
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Conversion:
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# Old experience will get divided by this modifier
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Exp_Modifier: 1
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#
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# Settings for XP distribution
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###
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Experience:
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PVP:
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Rewards: true
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Acrobatics:
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Dodge: 120
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Roll: 80
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Fall: 120
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# FeatherFall_Multiplier: Multiply Acrobatics XP by this value when wearing boots with the Feather Fall enchant
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FeatherFall_Multiplier: 2.0
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Alchemy:
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# Alchemy potion stages are based on the number of ingredients added
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# Potion_Stage_1 represents a base potion
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# Potion_Stage_2 represents a base potion with one ingredient
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# Potion_Stage_3 represents a base potion with one ingredient and one amplifier
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# Potion_Stage_4 represents a base potion with one ingredient and two amplifiers
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# Potion_Stage_5 represents a base potion with one ingredient where the amplifiers are swapped
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Potion_Stage_1: 15
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Potion_Stage_2: 30
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Potion_Stage_3: 60
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Potion_Stage_4: 120
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Potion_Stage_5: 0
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Archery:
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Distance_Multiplier: 0.025
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Fishing:
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Cod: 100
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Salmon: 600
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Tropical_Fish: 10000
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Pufferfish: 2400
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Shake: 50
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Excavation:
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Clay: 40
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Dirt: 40
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Coarse_Dirt: 40
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Podzol: 40
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Grass_Block: 40
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Gravel: 40
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Mycelium: 40
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Sand: 40
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Red_Sand: 40
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Snow: 20
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Snow_Block: 40
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Soul_Sand: 40
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Woodcutting:
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Oak_Log: 70
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Spruce_Log: 80
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Birch_Log: 90
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Jungle_Log: 100
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Acacia_Log: 90
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Dark_Oak_Log: 90
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Stripped_Oak_Log: 70
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Stripped_Spruce_Log: 80
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Stripped_Birch_Log: 90
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Stripped_Jungle_Log: 100
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Stripped_Acacia_Log: 90
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Stripped_Dark_Oak_Log: 90
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Mycelium: 70
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Red_Mushroom_Block: 70
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Brown_Mushroom_Block: 70
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Herbalism:
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Tube_Coral_Fan: 80
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Brain_Coral: 90
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Bubble_Coral: 75
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Fire_Coral: 120
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Horn_Coral: 175
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Dead_Tube_Coral: 30
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Dead_Brain_Coral: 30
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Dead_Bubble_Coral: 30
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Dead_Fire_Coral: 30
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Dead_Horn_Coral: 30
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Allium: 300
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Azure_Bluet: 150
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Beetroots_Ripe: 50
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Blue_Orchid: 150
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Brown_Mushroom: 150
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Cactus: 30
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Carrots_Ripe: 50
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Chorus_Flower_Ripe: 25
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Chorus_Plant: 1
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Cocoa_Ripe: 30
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Wheat_Ripe: 50
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Dead_Bush: 30
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Lilac: 50
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Melon: 20
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Nether_Wart_Ripe: 50
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Orange_Tulip: 150
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Oxeye_Daisy: 150
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Peony: 50
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Pink_Tulip: 150
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Poppy: 100
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Potatoes_Ripe: 50
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Pumpkin: 20
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Red_Mushroom: 150
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Red_Tulip: 150
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Rose_Bush: 50
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Fern: 10
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Grass: 10
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Sugar_Cane: 30
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Sunflower: 50
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Tall_Grass: 50
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Large_Fern: 50
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Vine: 10
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Lily_Pad: 100
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White_Tulip: 150
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Dandelion: 100
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Mining:
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Tube_Coral_Block: 75
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Brain_Coral_Block: 80
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Bubble_Coral_Block: 70
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Fire_Coral_Block: 90
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Horn_Coral_Block: 125
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Coal_Ore: 100
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Diamond_Ore: 750
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Emerald_Ore: 1000
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End_Bricks: 200
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Nether_Brick: 50
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End_Stone: 150
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Glowstone: 30
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Gold_Ore: 350
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Terracotta: 30
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Iron_Ore: 250
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Lapis_Ore: 400
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Mossy_Cobblestone: 30
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Netherrack: 30
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Obsidian: 150
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Packed_Ice: 50
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Blue_Ice: 100
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Nether_Quartz_Ore: 100
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Redstone_Ore: 150
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Sandstone: 30
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Black_Terracotta: 50
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Blue_Terracotta: 50
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Brown_Terracotta: 50
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Cyan_Terracotta: 50
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Gray_Terracotta: 50
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Green_Terracotta: 50
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Light_Blue_Terracotta: 50
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Light_Gray_Terracotta: 50
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Lime_Terracotta: 50
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Magenta_Terracotta: 50
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Orange_Terracotta: 50
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Pink_Terracotta: 50
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Purple_Terracotta: 50
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Red_Terracotta: 50
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White_Terracotta: 50
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Yellow_Terracotta: 50
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Stone: 30
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Granite: 30
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Andesite: 30
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Diorite: 30
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Red_Sandstone: 100
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Prismarine: 70
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Purpur_Block: 200
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Purpur_Pillar: 250
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Purpur_Slab: 150
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Purpur_Stairs: 250
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Repair:
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Base: 1000.0
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Wood: 0.6
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Stone: 1.3
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Iron: 2.5
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Gold: 0.3
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Diamond: 5.0
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Leather: 1.6
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String: 1.8
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Other: 1.5
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Smelting:
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Coal_Ore: 10
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Diamond_Ore: 75
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Emerald_Ore: 100
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Gold_Ore: 35
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Iron_Ore: 25
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Lapis_Ore: 40
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Nether_Quartz_Ore: 25
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Redstone_Ore: 15
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Taming:
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Animal_Taming:
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Wolf: 250
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Ocelot: 500
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Horse: 1000
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Donkey: 1000
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Mule: 1000
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Skeleton_Horse: 1000
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Zombie_Horse: 1000
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Combat:
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Multiplier:
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Animals: 1.0
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Creeper: 4.0
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Skeleton: 3.0
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Spider: 2.0
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Giant: 4.0
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Zombie: 2.0
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Slime: 2.0
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Ghast: 3.0
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Pig_Zombie: 3.0
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Enderman: 1.0
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Cave_Spider: 3.0
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Silverfish: 3.0
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Blaze: 3.0
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Magma_Cube: 2.0
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Ender_Dragon: 0.0
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Wither: 0.0
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Witch: 0.0
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Iron_Golem: 2.0
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Wither_Skeleton: 4.0
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Endermite: 2.0
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Guardian: 3.0
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Elder_Guardian: 4.0
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Shulker: 2.0
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Donkey: 1.0
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Mule: 1.0
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Horse: 1.0
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Zombie_Villager: 2.0
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Skeleton_Horse: 1.0
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Zombie_Horse: 1.2
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Husk: 3.0
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Evoker: 3.0
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Polar_Bear: 1.0
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Llama: 1.0
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Vindicator: 3.0
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Stray: 2.0
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Rabbit: 1.0
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Chicken: 1.0
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Bat: 1.0
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Mushroom_Cow: 1.2
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Cow: 1.0
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Turtle: 1.1
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Sheep: 1.0
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Pig: 1.0
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Squid: 1.0
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Ocelot: 1.0
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Villager: 1.0
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Snowman: 0.0
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Parrot: 1.0
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Illusioner: 3.0
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Drowned: 1.0
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Dolphin: 1.3
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