mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-04-04 02:36:23 +02:00
119 lines
4.2 KiB
Java
119 lines
4.2 KiB
Java
package com.gmail.nossr50.skills;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.ItemChecks;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.party.Party;
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public class Axes {
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public static void axesBonus(Player attacker, EntityDamageByEntityEvent event)
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{
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int bonus = 0;
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//Add 1 DMG for every 50 skill levels
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bonus += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/50;
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if(bonus > 4)
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bonus = 4;
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event.setDamage(event.getDamage() + bonus);
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}
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public static void axeCriticalCheck(Player attacker, EntityDamageByEntityEvent event)
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{
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Entity x = event.getEntity();
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if(x instanceof Wolf){
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Wolf wolf = (Wolf)x;
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if(wolf.getOwner() instanceof Player)
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{
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Player owner = (Player) wolf.getOwner();
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if(owner == attacker)
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return;
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if(Party.getInstance().inSameParty(attacker, owner))
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return;
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}
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}
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PlayerProfile PPa = Users.getProfile(attacker);
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if(ItemChecks.isAxe(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker)){
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if(PPa.getSkillLevel(SkillType.AXES) >= 750){
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if(Math.random() * 2000 <= 750 && !x.isDead()){
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if(x instanceof Player){
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int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
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event.setDamage(damage);
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Player player = (Player)x;
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player.sendMessage(mcLocale.getString("Axes.HitCritically"));
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}
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else {
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int damage = event.getDamage() * 2;
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event.setDamage(damage);
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}
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attacker.sendMessage(mcLocale.getString("Axes.CriticalHit"));
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}
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} else if(Math.random() * 2000 <= PPa.getSkillLevel(SkillType.AXES) && !x.isDead()){
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if(x instanceof Player){
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int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
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event.setDamage(damage);
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Player player = (Player)x;
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player.sendMessage(mcLocale.getString("Axes.HitCritically"));
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}
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else {
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int damage = event.getDamage() * 2;
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event.setDamage(damage);
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}
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attacker.sendMessage(mcLocale.getString("Axes.CriticalHit"));
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}
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}
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}
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public static void impact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event)
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{
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//TODO: Finish this skill, the idea is you will greatly damage an opponents armor and when they are armor less you have a proc that will stun them and deal additional damage.
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if(target instanceof Player)
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{
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Player targetPlayer = (Player) target;
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int emptySlots = 0;
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short durDmg = 5; //Start with 5 durability dmg
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durDmg+=Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/30; //Every 30 Skill Levels you gain 1 durability dmg
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for(ItemStack x : targetPlayer.getInventory().getArmorContents())
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{
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if(x.getType() == Material.AIR)
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{
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emptySlots++;
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} else {
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x.setDurability((short) (x.getDurability()+durDmg)); //Damage armor piece
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}
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}
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if(emptySlots == 4)
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applyImpact(attacker, target, event);
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}
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else
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//Since mobs are technically unarmored this will always trigger
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applyImpact(attacker, target, event);
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}
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public static void applyImpact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event)
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{
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if(Math.random() * 100 > 75)
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{
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event.setDamage(event.getDamage()+2);
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target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(1.5D));
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attacker.sendMessage(mcLocale.getString("Axes.GreaterImpactOnEnemy"));
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}
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}
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}
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