mcMMO/src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java

108 lines
4.0 KiB
Java

package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.archery.Archery;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.TextComponentFactory;
import com.gmail.nossr50.util.skills.RankUtils;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class ArcheryCommand extends SkillCommand {
private String skillShotBonus;
private String dazeChance;
private String dazeChanceLucky;
private String retrieveChance;
private String retrieveChanceLucky;
private boolean canSkillShot;
private boolean canDaze;
private boolean canRetrieve;
public ArcheryCommand() {
super(PrimarySkillType.ARCHERY);
}
@Override
protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
// SKILL SHOT
if (canSkillShot) {
double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
skillShotBonus = percent.format(Archery.getSkillShotBonusDamage(player, 0));
}
// ARCHERY_DAZE
if (canDaze) {
String[] dazeStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.ARCHERY_DAZE, isLucky);
dazeChance = dazeStrings[0];
dazeChanceLucky = dazeStrings[1];
}
// ARCHERY_ARROW_RETRIEVAL
if (canRetrieve) {
String[] retrieveStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.ARCHERY_ARROW_RETRIEVAL, isLucky);
retrieveChance = retrieveStrings[0];
retrieveChanceLucky = retrieveStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canSkillShot = Permissions.isSubSkillEnabled(player, SubSkillType.ARCHERY_SKILL_SHOT) && RankUtils.hasUnlockedSubskill(player, SubSkillType.ARCHERY_SKILL_SHOT);
canDaze = Permissions.isSubSkillEnabled(player, SubSkillType.ARCHERY_DAZE);
canRetrieve = Permissions.isSubSkillEnabled(player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
}
@Override
protected List<String> effectsDisplay() {
List<String> messages = new ArrayList<String>();
if (canSkillShot) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1")));
}
if (canDaze) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3", Archery.dazeBonusDamage)));
}
if (canRetrieve) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5")));
}
return messages;
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canSkillShot) {
messages.add(LocaleLoader.getString("Archery.Combat.SkillshotBonus", skillShotBonus));
}
if (canDaze) {
messages.add(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
}
if (canRetrieve) {
messages.add(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ARCHERY);
return textComponents;
}
}