mcMMO/src/main/java/com/gmail/nossr50/database/flatfile/FlatFileDataUtil.java

116 lines
4.8 KiB
Java

package com.gmail.nossr50.database.flatfile;
import com.gmail.nossr50.database.FlatFileDataFlag;
import com.gmail.nossr50.database.FlatFileDatabaseManager;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import static com.gmail.nossr50.database.FlatFileDatabaseManager.*;
public class FlatFileDataUtil {
public static @Nullable String[] getPreparedSaveDataLine(@NotNull FlatFileDataContainer dataContainer) {
if(dataContainer.getDataFlags() == null) {
return dataContainer.getSplitData();
}
//Data of this type is not salvageable
//TODO: Test that we ignore the things we are supposed to ignore
//TODO: Should we even keep track of the bad data or just not even build data containers for it? Making containers for it is only really useful for debugging.. well I suppose operations are typically async so it shouldn't matter
if(dataContainer.getDataFlags().contains(FlatFileDataFlag.CORRUPTED_OR_UNRECOGNIZABLE)
|| dataContainer.getDataFlags().contains(FlatFileDataFlag.DUPLICATE_UUID) //For now we will not try to fix any issues with UUIDs
|| dataContainer.getDataFlags().contains(FlatFileDataFlag.BAD_UUID_DATA) //For now we will not try to fix any issues with UUIDs
|| dataContainer.getDataFlags().contains(FlatFileDataFlag.TOO_INCOMPLETE)) {
return null;
}
String[] splitData;
/*
* First fix the bad data values if they exist
*/
if(dataContainer instanceof BadCategorizedFlatFileData badData) {
splitData = repairBadData(dataContainer.getSplitData(), badData.getBadDataIndexes());
} else {
splitData = dataContainer.getSplitData();
}
//Make sure we have as many values as we are supposed to
assert splitData.length == FlatFileDatabaseManager.DATA_ENTRY_COUNT;
return splitData;
}
public static @NotNull String[] repairBadData(@NotNull String[] splitData, boolean[] badDataValues) {
for(int i = 0; i < FlatFileDatabaseManager.DATA_ENTRY_COUNT; i++) {
if(badDataValues[i]) {
//This data value was marked as bad so we zero initialize it
splitData[i] = getZeroInitialisedData(i, 0);
}
}
return splitData;
}
/**
* @param index "zero" Initialization will depend on what the index is for
* @return the "zero" initialized data corresponding to the index
*/
public static @NotNull String getZeroInitialisedData(int index, int startingLevel) throws IndexOutOfBoundsException {
switch(index) {
case USERNAME_INDEX:
return LEGACY_INVALID_OLD_USERNAME; //We'll keep using this value for legacy compatibility reasons (not sure if needed but don't care)
case 2: //Assumption: Used to be for something, no longer used
case 3: //Assumption: Used to be for something, no longer used
case 23: //Assumption: Used to be used for something, no longer used
case 33: //Assumption: Used to be used for something, no longer used
case LEGACY_LAST_LOGIN:
case HEALTHBAR:
return "IGNORED";
case SKILLS_MINING:
case SKILLS_REPAIR:
case SKILLS_UNARMED:
case SKILLS_HERBALISM:
case SKILLS_EXCAVATION:
case SKILLS_ARCHERY:
case SKILLS_SWORDS:
case SKILLS_AXES:
case SKILLS_WOODCUTTING:
case SKILLS_ACROBATICS:
case SKILLS_TAMING:
case SKILLS_FISHING:
case SKILLS_ALCHEMY:
return String.valueOf(startingLevel);
case OVERHAUL_LAST_LOGIN:
return String.valueOf(-1L);
case COOLDOWN_BERSERK:
case COOLDOWN_GIGA_DRILL_BREAKER:
case COOLDOWN_TREE_FELLER:
case COOLDOWN_GREEN_TERRA:
case COOLDOWN_SERRATED_STRIKES:
case COOLDOWN_SKULL_SPLITTER:
case COOLDOWN_SUPER_BREAKER:
case COOLDOWN_BLAST_MINING:
case SCOREBOARD_TIPS:
case COOLDOWN_CHIMAERA_WING:
case EXP_MINING:
case EXP_WOODCUTTING:
case EXP_REPAIR:
case EXP_UNARMED:
case EXP_HERBALISM:
case EXP_EXCAVATION:
case EXP_ARCHERY:
case EXP_SWORDS:
case EXP_AXES:
case EXP_ACROBATICS:
case EXP_TAMING:
case EXP_FISHING:
case EXP_ALCHEMY:
return "0";
case UUID_INDEX:
throw new IndexOutOfBoundsException(); //TODO: Add UUID recovery? Might not even be worth it.
}
throw new IndexOutOfBoundsException();
}
}