mcMMO/src/main/java/com/gmail/nossr50/skills/repair/Repair.java

108 lines
3.8 KiB
Java

package com.gmail.nossr50.skills.repair;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.ItemUtils;
public class Repair {
public static int repairMasteryMaxBonusLevel = AdvancedConfig.getInstance().getRepairMasteryMaxLevel();
public static double repairMasteryMaxBonus = AdvancedConfig.getInstance().getRepairMasteryMaxBonus();
public static int superRepairMaxBonusLevel = AdvancedConfig.getInstance().getSuperRepairMaxLevel();
public static double superRepairMaxChance = AdvancedConfig.getInstance().getSuperRepairChanceMax();
public static int salvageUnlockLevel = AdvancedConfig.getInstance().getSalvageUnlockLevel();
public static Material salvageAnvilMaterial = Config.getInstance().getSalvageAnvilMaterial();
public static Material repairAnvilMaterial = Config.getInstance().getRepairAnvilMaterial();
public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
/**
* Checks if the item is salvageable.
*
* @param item Item to check
* @return true if the item is salvageable, false otherwise
*/
public static boolean isSalvageable(ItemStack item) {
if (Config.getInstance().getSalvageTools() && ItemUtils.isMinecraftTool(item)) {
return true;
}
if (Config.getInstance().getSalvageArmor() && !ItemUtils.isChainmailArmor(item) && ItemUtils.isMinecraftArmor(item)) {
return true;
}
return false;
}
public static String getAnvilMessage(Material type) {
if (type == repairAnvilMaterial) {
return LocaleLoader.getString("Repair.Listener.Anvil");
}
if (type == salvageAnvilMaterial) {
return LocaleLoader.getString("Repair.Listener.Anvil2");
}
return "";
}
protected static Material getSalvagedItem(ItemStack inHand) {
if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
return Material.DIAMOND;
}
else if (ItemUtils.isGoldTool(inHand) || ItemUtils.isGoldArmor(inHand)) {
return Material.GOLD_INGOT;
}
else if (ItemUtils.isIronTool(inHand) || ItemUtils.isIronArmor(inHand)) {
return Material.IRON_INGOT;
}
else if (ItemUtils.isStoneTool(inHand)) {
return Material.COBBLESTONE;
}
else if (ItemUtils.isWoodTool(inHand)) {
return Material.WOOD;
}
else if (ItemUtils.isLeatherArmor(inHand)) {
return Material.LEATHER;
}
else if (ItemUtils.isStringTool(inHand)) {
return Material.STRING;
}
else {
return null;
}
}
protected static int getSalvagedAmount(ItemStack inHand) {
if (ItemUtils.isPickaxe(inHand) || ItemUtils.isAxe(inHand) || inHand.getType() == Material.BOW || inHand.getType() == Material.BUCKET) {
return 3;
}
else if (ItemUtils.isShovel(inHand) || inHand.getType() == Material.FLINT_AND_STEEL) {
return 1;
}
else if (ItemUtils.isSword(inHand) || ItemUtils.isHoe(inHand) || inHand.getType() == Material.CARROT_STICK || inHand.getType() == Material.FISHING_ROD || inHand.getType() == Material.SHEARS) {
return 2;
}
else if (ItemUtils.isHelmet(inHand)) {
return 5;
}
else if (ItemUtils.isChestplate(inHand)) {
return 8;
}
else if (ItemUtils.isLeggings(inHand)) {
return 7;
}
else if (ItemUtils.isBoots(inHand)) {
return 4;
}
else {
return 0;
}
}
}