mcMMO/src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java
GJ 2838a52e0c Clean up on all of our commands. Abstracted experience commands and
hardcore commands. Moved lots of duplicated code to functions in
CommandUtils.java. Split /ptp into individual commands, just like /party.
Used ternary logic to simplify some of our /skillname stat displays. Fixed
skill guide to not allow for negative pages. Simplified logic for many
/skillname data calculations. Use permission checks to prevent calculating
data that will never be displayed. Made the skill guide into its own
command.
2013-03-16 03:17:00 -04:00

95 lines
3.3 KiB
Java

package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.archery.Archery;
import com.gmail.nossr50.util.Permissions;
public class ArcheryCommand extends SkillCommand {
private String skillShotBonus;
private String dazeChance;
private String dazeChanceLucky;
private String retrieveChance;
private String retrieveChanceLucky;
private boolean canSkillShot;
private boolean canDaze;
private boolean canRetrieve;
public ArcheryCommand() {
super(SkillType.ARCHERY);
}
@Override
protected void dataCalculations() {
// SKILL SHOT
if (canSkillShot) {
double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
skillShotBonus = percent.format(Math.min(bonus, Archery.skillShotMaxBonusPercentage));
}
// DAZE
if (canDaze) {
String[] dazeStrings = calculateAbilityDisplayValues(Archery.dazeMaxBonusLevel, Archery.dazeMaxBonus);
dazeChance = dazeStrings[0];
dazeChanceLucky = dazeStrings[1];
}
// RETRIEVE
if (canRetrieve) {
String[] retrieveStrings = calculateAbilityDisplayValues(Archery.retrieveMaxBonusLevel, Archery.retrieveMaxChance);
retrieveChance = retrieveStrings[0];
retrieveChanceLucky = retrieveStrings[1];
}
}
@Override
protected void permissionsCheck() {
canSkillShot = Permissions.bonusDamage(player, skill);
canDaze = Permissions.daze(player);
canRetrieve = Permissions.arrowRetrieval(player);
}
@Override
protected boolean effectsHeaderPermissions() {
return canSkillShot || canDaze || canRetrieve;
}
@Override
protected void effectsDisplay() {
luckyEffectsDisplay();
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1")));
}
if (canDaze) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3", Archery.dazeModifier)));
}
if (canRetrieve) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5")));
}
}
@Override
protected boolean statsHeaderPermissions() {
return canSkillShot || canDaze || canRetrieve;
}
@Override
protected void statsDisplay() {
if (canSkillShot) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", skillShotBonus));
}
if (canDaze) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", dazeChanceLucky) : ""));
}
if (canRetrieve) {
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", retrieveChanceLucky) : ""));
}
}
}