mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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2838a52e0c
hardcore commands. Moved lots of duplicated code to functions in CommandUtils.java. Split /ptp into individual commands, just like /party. Used ternary logic to simplify some of our /skillname stat displays. Fixed skill guide to not allow for negative pages. Simplified logic for many /skillname data calculations. Use permission checks to prevent calculating data that will never be displayed. Made the skill guide into its own command.
120 lines
4.6 KiB
Java
120 lines
4.6 KiB
Java
package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.axes.Axes;
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import com.gmail.nossr50.util.Permissions;
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public class AxesCommand extends SkillCommand {
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private String critChance;
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private String critChanceLucky;
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private float bonusDamage;
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private float impactDamage;
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private String skullSplitterLength;
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private String skullSplitterLengthEndurance;
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private boolean canSkullSplitter;
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private boolean canCritical;
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private boolean canBonusDamage;
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private boolean canImpact;
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private boolean canGreaterImpact;
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public AxesCommand() {
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super(SkillType.AXES);
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}
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@Override
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protected void dataCalculations() {
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// IMPACT
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if (canImpact) {
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impactDamage = 1 + (skillValue / Axes.impactIncreaseLevel);
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}
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// SKULL SPLITTER
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if (canSkullSplitter) {
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String[] skullSplitterStrings = calculateLengthDisplayValues();
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skullSplitterLength = skullSplitterStrings[0];
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skullSplitterLengthEndurance = skullSplitterStrings[1];
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}
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// CRITICAL STRIKES
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if (canCritical) {
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String[] criticalStrikeStrings = calculateAbilityDisplayValues(Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance);
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critChance = criticalStrikeStrings[0];
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critChanceLucky = criticalStrikeStrings[1];
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}
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// AXE MASTERY
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if (canBonusDamage) {
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bonusDamage = Math.min(skillValue / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
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}
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}
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@Override
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protected void permissionsCheck() {
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canSkullSplitter = Permissions.skullSplitter(player);
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canCritical = Permissions.criticalStrikes(player);
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canBonusDamage = Permissions.bonusDamage(player, skill);
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canImpact = Permissions.armorImpact(player);
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canGreaterImpact = Permissions.greaterImpact(player);
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}
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@Override
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protected boolean effectsHeaderPermissions() {
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return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact;
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}
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@Override
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protected void effectsDisplay() {
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luckyEffectsDisplay();
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if (canSkullSplitter) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1")));
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}
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if (canCritical) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3")));
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}
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if (canBonusDamage) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5")));
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}
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if (canImpact) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7")));
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}
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if (canGreaterImpact) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9")));
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}
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}
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@Override
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protected boolean statsHeaderPermissions() {
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return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact;
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}
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@Override
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protected void statsDisplay() {
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if (canBonusDamage) {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", bonusDamage)));
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}
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if (canImpact) {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", impactDamage)));
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}
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if (canGreaterImpact) {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", Axes.greaterImpactBonusDamage)));
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}
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if (canCritical) {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", critChanceLucky) : ""));
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}
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if (canSkullSplitter) {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + (hasEndurance ? LocaleLoader.getString("Perks.activationtime.bonus", skullSplitterLengthEndurance) : ""));
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}
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}
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}
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