mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-03-31 00:36:24 +02:00
360 lines
12 KiB
Java
360 lines
12 KiB
Java
package com.gmail.nossr50.skills.repair;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.material.MaterialData;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.XPGainReason;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.repair.ArcaneForging.Tier;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class RepairManager extends SkillManager {
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private boolean placedAnvil;
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private int lastClick;
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public RepairManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, SkillType.REPAIR);
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}
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/**
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* Handles notifications for placing an anvil.
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*/
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public void placedAnvilCheck() {
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Player player = getPlayer();
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if (getPlacedAnvil()) {
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return;
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}
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if (Config.getInstance().getRepairAnvilMessagesEnabled()) {
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player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
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}
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if (Config.getInstance().getRepairAnvilPlaceSoundsEnabled()) {
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player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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}
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togglePlacedAnvil();
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}
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public void handleRepair(ItemStack item) {
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Player player = getPlayer();
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Repairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
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// Permissions checks on material and item types
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if (!Permissions.repairMaterialType(player, repairable.getRepairMaterialType())) {
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player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
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return;
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}
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if (!Permissions.repairItemType(player, repairable.getRepairItemType())) {
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player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
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return;
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}
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int skillLevel = getSkillLevel();
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int minimumRepairableLevel = repairable.getMinimumLevel();
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// Level check
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if (skillLevel < minimumRepairableLevel) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.Adept", minimumRepairableLevel, StringUtils.getPrettyItemString(item.getType())));
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return;
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}
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PlayerInventory inventory = player.getInventory();
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Material repairMaterial = repairable.getRepairMaterial();
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byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
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ItemStack toRemove = new MaterialData(repairMaterial, repairMaterialMetadata).toItemStack(1);
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short startDurability = item.getDurability();
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// Do not repair if at full durability
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if (startDurability <= 0) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
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return;
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}
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// Check if they have the proper material to repair with
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if (!inventory.contains(repairMaterial)) {
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String prettyName = repairable.getRepairMaterialPrettyName() == null ? StringUtils.getPrettyItemString(repairMaterial) : repairable.getRepairMaterialPrettyName();
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String message = LocaleLoader.getString("Skills.NeedMore", prettyName);
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if (repairMaterialMetadata != (byte) -1 && !inventory.containsAtLeast(toRemove, 1)) {
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message += ":" + repairMaterialMetadata;
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}
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player.sendMessage(message);
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return;
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}
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// Do not repair stacked items
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if (item.getAmount() != 1) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
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return;
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}
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// Clear ability buffs before trying to repair.
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SkillUtils.removeAbilityBuff(item);
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// Lets get down to business,
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// To defeat, the huns.
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int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
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short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
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// Call event
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if (EventUtils.callRepairCheckEvent(player, (short) (startDurability - newDurability), toRemove, item).isCancelled()) {
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return;
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}
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// Handle the enchants
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if (ArcaneForging.arcaneForgingEnchantLoss) {
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addEnchants(item);
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}
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// Remove the item
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if (repairMaterialMetadata == -1) {
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toRemove = inventory.getItem(inventory.first(repairMaterial)).clone();
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toRemove.setAmount(1);
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}
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inventory.removeItem(toRemove);
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// Give out XP like candy
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applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability()) * repairable.getXpMultiplier()) * ExperienceConfig.getInstance().getRepairXPBase() * ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType())), XPGainReason.PVE);
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// BWONG BWONG BWONG
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if (Config.getInstance().getRepairAnvilUseSoundsEnabled()) {
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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}
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// Repair the item!
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item.setDurability(newDurability);
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}
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private float getPercentageRepaired(short startDurability, short newDurability, short totalDurability) {
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return ((startDurability - newDurability) / (float) totalDurability);
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}
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/**
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* Check if the player has tried to use an Anvil before.
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*
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* @return true if the player has confirmed using an Anvil
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*/
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public boolean checkConfirmation(boolean actualize) {
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Player player = getPlayer();
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long lastUse = getLastAnvilUse();
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if (!SkillUtils.cooldownExpired(lastUse, 3) || !Config.getInstance().getRepairConfirmRequired()) {
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return true;
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}
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if (!actualize) {
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return false;
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}
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actualizeLastAnvilUse();
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player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Repair.Pretty.Name")));
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return false;
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}
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/**
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* Gets the Arcane Forging rank
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*
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* @return the current Arcane Forging rank
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*/
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public int getArcaneForgingRank() {
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int skillLevel = getSkillLevel();
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.toNumerical();
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}
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}
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return 0;
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}
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/**
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* Gets chance of keeping enchantment during repair.
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*
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* @return The chance of keeping the enchantment
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*/
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public double getKeepEnchantChance() {
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int skillLevel = getSkillLevel();
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.getKeepEnchantChance();
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}
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}
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return 0;
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}
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/**
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* Gets chance of enchantment being downgraded during repair.
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*
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* @return The chance of the enchantment being downgraded
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*/
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public double getDowngradeEnchantChance() {
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int skillLevel = getSkillLevel();
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.getDowngradeEnchantChance();
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}
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}
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return 100;
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}
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/**
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* Computes repair bonuses.
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*
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* @param durability The durability of the item being repaired
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* @param repairAmount The base amount of durability repaired to the item
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* @return The final amount of durability repaired to the item
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*/
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private short repairCalculate(short durability, int repairAmount) {
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Player player = getPlayer();
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if (Permissions.secondaryAbilityEnabled(player, SecondaryAbility.REPAIR_MASTERY)) {
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double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
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repairAmount += bonus;
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}
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if (Permissions.secondaryAbilityEnabled(player, SecondaryAbility.SUPER_REPAIR) && checkPlayerProcRepair()) {
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repairAmount *= 2.0D;
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}
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if (repairAmount <= 0 || repairAmount > Short.MAX_VALUE) {
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repairAmount = Short.MAX_VALUE;
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}
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return (short) Math.max(durability - repairAmount, 0);
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}
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/**
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* Checks for Super Repair bonus.
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*
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* @return true if bonus granted, false otherwise
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*/
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private boolean checkPlayerProcRepair() {
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if (SkillUtils.activationSuccessful(SecondaryAbility.SUPER_REPAIR, getPlayer(), getSkillLevel(), activationChance)) {
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getPlayer().sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
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return true;
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}
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return false;
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}
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/**
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* Handles removing & downgrading enchants.
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*
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* @param item Item being repaired
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*/
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private void addEnchants(ItemStack item) {
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Player player = getPlayer();
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Map<Enchantment, Integer> enchants = item.getEnchantments();
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if (enchants.isEmpty()) {
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return;
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}
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if (Permissions.arcaneBypass(player)) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
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return;
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}
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if (getArcaneForgingRank() == 0 || !Permissions.secondaryAbilityEnabled(player, SecondaryAbility.ARCANE_FORGING)) {
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for (Enchantment enchant : enchants.keySet()) {
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item.removeEnchantment(enchant);
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}
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
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return;
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}
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boolean downgraded = false;
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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Enchantment enchantment = enchant.getKey();
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if (getKeepEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
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int enchantLevel = enchant.getValue();
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if (ArcaneForging.arcaneForgingDowngrades && enchantLevel > 1 && (100 - getDowngradeEnchantChance()) <= Misc.getRandom().nextInt(activationChance)) {
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item.addUnsafeEnchantment(enchantment, enchantLevel - 1);
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downgraded = true;
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}
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}
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else {
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item.removeEnchantment(enchantment);
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}
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}
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Map<Enchantment, Integer> newEnchants = item.getEnchantments();
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if (newEnchants.isEmpty()) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
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}
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else if (downgraded || newEnchants.size() < enchants.size()) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
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}
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}
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/*
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* Repair Anvil Placement
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*/
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public boolean getPlacedAnvil() {
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return placedAnvil;
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}
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public void togglePlacedAnvil() {
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placedAnvil = !placedAnvil;
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}
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/*
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* Repair Anvil Usage
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*/
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public int getLastAnvilUse() {
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return lastClick;
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}
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public void setLastAnvilUse(int value) {
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lastClick = value;
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}
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public void actualizeLastAnvilUse() {
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lastClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
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}
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}
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