mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-04-05 11:16:24 +02:00
490 lines
19 KiB
Java
490 lines
19 KiB
Java
package com.gmail.nossr50.skills;
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import java.util.Map;
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import java.util.Random;
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import java.util.Map.Entry;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.ItemChecks;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.events.skills.McMMOPlayerRepairCheckEvent;
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import com.gmail.nossr50.locale.mcLocale;
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public class Repair {
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private static Random random = new Random();
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/**
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* Handle all the item repair checks.
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*
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* @param player Player repairing the item
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* @param is The item being repaired
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*/
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public static void repairCheck(Player player, ItemStack is) {
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PlayerProfile PP = Users.getProfile(player);
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short durabilityBefore = is.getDurability();
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PlayerInventory inventory = player.getInventory();
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int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
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if (durabilityBefore > 0 && is.getAmount() == 1) {
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/*
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* REPAIR ARMOR
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*/
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if (ItemChecks.isArmor(is) && LoadProperties.repairArmor && mcPermissions.getInstance().armorRepair(player)) {
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if (ItemChecks.isDiamondArmor(is) && inventory.contains(LoadProperties.rDiamond) && skillLevel >= LoadProperties.repairdiamondlevel && mcPermissions.getInstance().diamondRepair(player)) {
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repairItem(player, is, new ItemStack(LoadProperties.rDiamond));
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xpHandler(player, PP, is, durabilityBefore, 6, true);
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}
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else if (ItemChecks.isIronArmor(is) && inventory.contains(LoadProperties.rIron) && skillLevel >= LoadProperties.repairIronLevel && mcPermissions.getInstance().ironRepair(player)) {
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repairItem(player, is, new ItemStack(LoadProperties.rIron));
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xpHandler(player, PP, is, durabilityBefore, 2, true);
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}
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else if (ItemChecks.isGoldArmor(is) && inventory.contains(LoadProperties.rGold) && skillLevel >= LoadProperties.repairGoldLevel && mcPermissions.getInstance().goldRepair(player)) {
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repairItem(player, is, new ItemStack(LoadProperties.rGold));
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xpHandler(player, PP, is, durabilityBefore, 4, true);
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}
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else if (ItemChecks.isLeatherArmor(is) && inventory.contains(LoadProperties.rLeather) && mcPermissions.getInstance().leatherRepair(player)) {
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repairItem(player, is, new ItemStack(LoadProperties.rLeather));
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xpHandler(player, PP, is, durabilityBefore, 1, true);
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}
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else {
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needMoreVespeneGas(is, player); //UNABLE TO REPAIR
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}
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}
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/*
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* REPAIR TOOLS
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*/
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else if (ItemChecks.isTool(is) && LoadProperties.repairTools && mcPermissions.getInstance().toolRepair(player)) {
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if (ItemChecks.isStoneTool(is) && inventory.contains(LoadProperties.rStone) && skillLevel >= LoadProperties.repairStoneLevel && mcPermissions.getInstance().stoneRepair(player)) {
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repairItem(player, is, new ItemStack(LoadProperties.rStone));
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xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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else if (ItemChecks.isWoodTool(is) && inventory.contains(LoadProperties.rWood) && mcPermissions.getInstance().woodRepair(player)) {
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repairItem(player, is, new ItemStack(LoadProperties.rWood));
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xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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else if (ItemChecks.isIronTool(is) && inventory.contains(LoadProperties.rIron) && skillLevel >= LoadProperties.repairIronLevel && mcPermissions.getInstance().ironRepair(player)) {
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repairItem(player, is, new ItemStack(LoadProperties.rIron));
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xpHandler(player, PP, is, durabilityBefore, 1, true);
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}
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else if (ItemChecks.isDiamondTool(is) && inventory.contains(LoadProperties.rDiamond) && skillLevel >= LoadProperties.repairdiamondlevel && mcPermissions.getInstance().diamondRepair(player)) {
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repairItem(player, is, new ItemStack(LoadProperties.rDiamond));
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xpHandler(player, PP, is, durabilityBefore, 1, true);
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}
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else if (ItemChecks.isGoldTool(is) && inventory.contains(LoadProperties.rGold) && skillLevel >= LoadProperties.repairGoldLevel && mcPermissions.getInstance().goldRepair(player)) {
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repairItem(player, is, new ItemStack(LoadProperties.rGold));
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xpHandler(player, PP, is, durabilityBefore, 8, true);
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}
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else if (is.getType().equals(Material.BOW) && inventory.contains(LoadProperties.rString) && skillLevel >= LoadProperties.repairBowLevel && mcPermissions.getInstance().bowRepair(player)){
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repairItem(player, is, new ItemStack(LoadProperties.rString));
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xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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else {
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needMoreVespeneGas(is, player); //UNABLE TO REPAIR
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}
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}
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}
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else {
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player.sendMessage(mcLocale.getString("Skills.FullDurability"));
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}
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}
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/**
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* Handle the XP gain for repair events.
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*
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* @param player Player repairing the item
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* @param PP PlayerProfile of the repairing player
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* @param is Item being repaired
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* @param durabilityBefore Durability of the item before repair
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* @param modify Amount to modify the durability by
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* @param boost True if the modifier is a boost, false if the modifier is a reduction
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*/
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private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost) {
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short durabilityAfter = is.getDurability();
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short dif = (short) (durabilityBefore - durabilityAfter);
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if (boost) {
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dif = (short) (dif * modify);
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}
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else{
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dif = (short) (dif / modify);
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}
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if (ItemChecks.isShovel(is)) {
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dif = (short) (dif / 3);
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}
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else if(ItemChecks.isSword(is)) {
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dif = (short) (dif / 2);
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}
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else if(ItemChecks.isHoe(is)) {
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dif = (short) (dif / 2);
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}
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PP.addXP(SkillType.REPAIR, dif * 10);
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Skills.XpCheckSkill(SkillType.REPAIR, player);
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//CLANG CLANG
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if (LoadProperties.spoutEnabled) {
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SpoutSounds.playRepairNoise(player);
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}
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}
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/**
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* Get current Arcane Forging rank.
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*
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* @param skillLevel The skill level of the player whose rank is being checked
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* @return The player's current Arcane Forging rank
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*/
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public static int getArcaneForgingRank(int skillLevel) {
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if (skillLevel >= LoadProperties.arcaneRank4) {
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return 4;
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}
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else if (skillLevel >= LoadProperties.arcaneRank3) {
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return 3;
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}
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else if (skillLevel >= LoadProperties.arcaneRank2) {
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return 2;
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}
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else if (skillLevel >= LoadProperties.arcaneRank1) {
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return 1;
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}
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else {
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return 0;
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}
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}
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/**
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* Handles removing & downgrading enchants.
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*
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* @param player Player repairing the item
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* @param is Item being repaired
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*/
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private static void addEnchants(Player player, ItemStack is) {
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Map<Enchantment, Integer> enchants = is.getEnchantments();
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if (enchants.size() == 0) {
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return;
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}
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int rank = getArcaneForgingRank(Users.getProfile(player).getSkillLevel(SkillType.REPAIR));
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if (rank == 0 || !mcPermissions.getInstance().arcaneForging(player)) {
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for (Enchantment x : enchants.keySet()) {
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is.removeEnchantment(x);
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}
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player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
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return;
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}
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boolean downgraded = false;
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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Enchantment enchantment = enchant.getKey();
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if (random.nextInt(100) <= getEnchantChance(rank)) {
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int enchantLevel = enchant.getValue();
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if (LoadProperties.mayDowngradeEnchants && enchantLevel > 1) {
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if (random.nextInt(100) <= getDowngradeChance(rank)) {
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is.addEnchantment(enchantment, enchantLevel--);
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downgraded = true;
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}
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}
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}
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else {
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is.removeEnchantment(enchantment);
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}
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}
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Map<Enchantment, Integer> newEnchants = is.getEnchantments();
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if (newEnchants.isEmpty()) {
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player.sendMessage(mcLocale.getString("Repair.ArcaneFailed"));
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}
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else if (downgraded || newEnchants.size() < enchants.size()) {
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player.sendMessage(mcLocale.getString("Repair.Downgraded"));
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}
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else {
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player.sendMessage(mcLocale.getString("Repair.ArcanePerfect"));
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}
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}
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/**
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* Gets chance of keeping enchantment during repair.
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*
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* @param rank Arcane Forging rank
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* @return The chance of keeping the enchantment
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*/
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public static int getEnchantChance(int rank) {
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switch (rank) {
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case 4:
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return LoadProperties.keepEnchantsRank4;
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case 3:
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return LoadProperties.keepEnchantsRank3;
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case 2:
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return LoadProperties.keepEnchantsRank2;
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case 1:
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return LoadProperties.keepEnchantsRank1;
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default:
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return 0;
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}
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}
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/**
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* Gets chance of enchantment being downgraded during repair.
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*
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* @param rank Arcane Forging rank
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* @return The chance of the enchantment being downgraded
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*/
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public static int getDowngradeChance(int rank) {
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switch (rank) {
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case 4:
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return LoadProperties.downgradeRank4;
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case 3:
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return LoadProperties.downgradeRank3;
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case 2:
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return LoadProperties.downgradeRank2;
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case 1:
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return LoadProperties.downgradeRank1;
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default:
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return 100;
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}
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}
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/**
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* Computes repair bonuses.
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*
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* @param player The player repairing an item
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* @param durability The durability of the item being repaired
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* @param ramt The base amount of durability repaired to the item
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* @return The final amount of durability repaired to the item
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*/
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private static short repairCalculate(Player player, short durability, int ramt) {
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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float bonus = (float) skillLevel / 500;
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bonus = (ramt * bonus);
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ramt += bonus;
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if (checkPlayerProcRepair(player)) {
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ramt = (short) (ramt * 2);
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}
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durability -= ramt;
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if (durability < 0) {
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durability = 0;
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}
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return durability;
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}
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/**
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* Gets the base durability amount to repair an item.
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*
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* @param is The item being repaired
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* @param player The player repairing the item
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* @return The final amount of durability repaired to the item
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*/
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private static short getRepairAmount(ItemStack is, Player player){
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short maxDurability = is.getType().getMaxDurability();
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int ramt = 0;
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if (ItemChecks.isShovel(is)) {
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ramt = maxDurability;
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}
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else if (ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS)) {
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ramt = maxDurability / 2;
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}
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else if (ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || is.getType().equals(Material.BOW)) {
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ramt = maxDurability / 3;
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}
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else if (ItemChecks.isBoots(is)) {
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ramt = maxDurability / 4;
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}
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else if (ItemChecks.isHelmet(is)) {
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ramt = maxDurability / 5;
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}
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else if (ItemChecks.isPants(is)) {
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ramt = maxDurability / 7;
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}
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else if (ItemChecks.isChestplate(is)) {
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ramt = maxDurability / 8;
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}
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return repairCalculate(player, is.getDurability(), ramt);
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}
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/**
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* Informs a player that the repair has failed.
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*
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* @param is The item being repaired
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* @param player The player repairing the item
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*/
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private static void needMoreVespeneGas(ItemStack is, Player player) {
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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if (is.getAmount() != 1) {
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player.sendMessage(mcLocale.getString("Skills.StackedItems"));
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}
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else {
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if (ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is)) {
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if (skillLevel < LoadProperties.repairdiamondlevel) {
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player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
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}
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else {
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player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.BLUE + m.prettyItemString(LoadProperties.rDiamond));
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}
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}
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else if (ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is)) {
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if (skillLevel < LoadProperties.repairIronLevel) {
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player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
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}
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else {
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + m.prettyItemString(LoadProperties.rIron));
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}
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}
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else if (ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is)) {
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if (skillLevel < LoadProperties.repairGoldLevel) {
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player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
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}
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else {
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player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.GOLD + m.prettyItemString(LoadProperties.rGold));
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}
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}
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else if (ItemChecks.isStoneTool(is)) {
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if (skillLevel < LoadProperties.repairStoneLevel) {
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player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
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}
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else {
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player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.GRAY + m.prettyItemString(LoadProperties.rStone));
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}
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}
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else if (ItemChecks.isWoodTool(is)) {
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player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.DARK_GREEN + m.prettyItemString(LoadProperties.rWood));
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}
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else if (ItemChecks.isLeatherArmor(is)) {
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player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + m.prettyItemString(LoadProperties.rLeather));
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}
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else if (is.getType().equals(Material.BOW)) {
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player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + m.prettyItemString(LoadProperties.rString));
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}
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}
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}
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/**
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* Checks for Super Repair bonus.
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*
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* @param player The player repairing an item
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* @return true if bonus granted, false otherwise
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*/
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public static boolean checkPlayerProcRepair(Player player) {
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final int MAX_BONUS_LEVEL = 1000;
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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if ((skillLevel > MAX_BONUS_LEVEL || random.nextInt(1000) <= skillLevel) && mcPermissions.getInstance().repairBonus(player)) {
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player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
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return true;
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}
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return false;
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}
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/**
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* Repairs an item.
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*
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* @param player The player repairing an item
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* @param item The item being repaired
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* @param repairMaterial The repair reagent
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*/
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public static void repairItem(Player player, ItemStack item, ItemStack repairMaterial) {
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short initialDurability = item.getDurability();
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short newDurability = getRepairAmount(item, player);
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PlayerInventory inventory = player.getInventory();
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McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item);
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Bukkit.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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}
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if (repairMaterial.getType().equals(Material.WOOD)) {
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removeWood(inventory);
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}
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else {
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inventory.removeItem(repairMaterial);
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}
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/* Handle the enchants */
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if (LoadProperties.mayLoseEnchants && !mcPermissions.getInstance().arcaneBypass(player)) {
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addEnchants(player, item);
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}
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item.setDurability(newDurability);
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}
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/**
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* Handles notifications for placing an anvil.
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*
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* @param player The player placing the anvil
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* @param anvilID The item ID of the anvil block
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*/
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public static void placedAnvilCheck(Player player, int anvilID) {
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PlayerProfile PP = Users.getProfile(player);
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if (!PP.getPlacedAnvil()) {
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if (LoadProperties.spoutEnabled) {
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SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
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if (sPlayer.isSpoutCraftEnabled()) {
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sPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.getMaterial(anvilID)); //TODO: Use Locale
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}
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}
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else {
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player.sendMessage(mcLocale.getString("mcBlockListener.PlacedAnvil"));
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}
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PP.togglePlacedAnvil();
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}
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}
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/**
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* Removes wood from a player's inventory on repair. Needed due to wood having multiple possible data values.
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*
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* @param inventory The inventory to remove wood from
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*/
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private static void removeWood(PlayerInventory inventory) {
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//TODO: Make this less hackish once there's a better way to do it...
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int slot = inventory.first(Material.WOOD);
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ItemStack item = inventory.getItem(slot);
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item.setAmount(item.getAmount() - 1);
|
|
inventory.setItem(slot, item);
|
|
}
|
|
}
|