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https://github.com/mcMMO-Dev/mcMMO.git
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148 lines
4.7 KiB
Java
148 lines
4.7 KiB
Java
package com.gmail.nossr50.database;
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import com.gmail.nossr50.api.exceptions.InvalidSkillException;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.database.DatabaseType;
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import com.gmail.nossr50.datatypes.database.PlayerStat;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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public interface DatabaseManager {
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// One month in milliseconds
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long PURGE_TIME = 2630000000L * Config.getInstance().getOldUsersCutoff();
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// During convertUsers, how often to output a status
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int progressInterval = 200;
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/**
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* Purge users with 0 power level from the database.
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*/
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void purgePowerlessUsers();
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/**
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* Purge users who haven't logged on in over a certain time frame from the database.
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*/
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void purgeOldUsers();
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/**
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* Remove a user from the database.
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*
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* @param playerName The name of the user to remove
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* @param uuid player UUID, can be null
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* @return true if the user was successfully removed, false otherwise
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*/
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boolean removeUser(String playerName, UUID uuid);
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/**
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* Removes any cache used for faster lookups
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* Currently only used for SQL
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* @param uuid target UUID to cleanup
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*/
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void cleanupUser(UUID uuid);
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/**
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* Save a user to the database.
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*
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* @param profile The profile of the player to save
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* @return true if successful, false on failure
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*/
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boolean saveUser(PlayerProfile profile);
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/**
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* Retrieve leaderboard info.
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*
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* @param skill The skill to retrieve info on
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* @param pageNumber Which page in the leaderboards to retrieve
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* @param statsPerPage The number of stats per page
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* @return the requested leaderboard information
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*/
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List<PlayerStat> readLeaderboard(PrimarySkillType skill, int pageNumber, int statsPerPage) throws InvalidSkillException;
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/**
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* Retrieve rank info into a HashMap from PrimarySkillType to the rank.
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* <p>
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* The special value <code>null</code> is used to represent the Power
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* Level rank (the combination of all skill levels).
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*
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* @param playerName The name of the user to retrieve the rankings for
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* @return the requested rank information
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*/
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Map<PrimarySkillType, Integer> readRank(String playerName);
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/**
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* Add a new user to the database.
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*
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* @param playerName The name of the player to be added to the database
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* @param uuid The uuid of the player to be added to the database
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*/
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void newUser(String playerName, UUID uuid);
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/**
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* Load a player from the database.
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*
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* @deprecated replaced by {@link #loadPlayerProfile(String playerName, UUID uuid, boolean createNew)}
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*
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* @param playerName The name of the player to load from the database
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* @param createNew Whether to create a new record if the player is not
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* found
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* @return The player's data, or an unloaded PlayerProfile if not found
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* and createNew is false
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*/
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@Deprecated
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PlayerProfile loadPlayerProfile(String playerName, boolean createNew);
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/**
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* Load a player from the database.
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*
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* @param uuid The uuid of the player to load from the database
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* @return The player's data, or an unloaded PlayerProfile if not found
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*/
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PlayerProfile loadPlayerProfile(UUID uuid);
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/**
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* Load a player from the database. Attempt to use uuid, fall back on playername
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*
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* @param playerName The name of the player to load from the database
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* @param uuid The uuid of the player to load from the database
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* @param createNew Whether to create a new record if the player is not
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* found
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* @return The player's data, or an unloaded PlayerProfile if not found
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* and createNew is false
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*/
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PlayerProfile loadPlayerProfile(String playerName, UUID uuid, boolean createNew);
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/**
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* Get all users currently stored in the database.
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*
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* @return list of playernames
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*/
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List<String> getStoredUsers();
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/**
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* Convert all users from this database to the provided database using
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* {@link #saveUser(PlayerProfile)}.
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*
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* @param destination The DatabaseManager to save to
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*/
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void convertUsers(DatabaseManager destination);
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boolean saveUserUUID(String userName, UUID uuid);
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boolean saveUserUUIDs(Map<String, UUID> fetchedUUIDs);
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/**
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* Retrieve the type of database in use. Custom databases should return CUSTOM.
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*
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* @return The type of database
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*/
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DatabaseType getDatabaseType();
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/**
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* Called when the plugin disables
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*/
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void onDisable();
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}
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