131 lines
5.9 KiB
Java

package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.ArcaneForging;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.repair.RepairManager;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class RepairCommand extends SkillCommand {
private String repairMasteryBonus;
private String superRepairChance;
private String superRepairChanceLucky;
private boolean canSuperRepair;
private boolean canMasterRepair;
private boolean canArcaneForge;
private boolean canRepairStone;
private boolean canRepairIron;
private boolean canRepairGold;
private boolean canRepairDiamond;
private boolean canRepairString;
private boolean canRepairLeather;
private boolean canRepairWood;
private boolean arcaneBypass;
private int diamondLevel;
private int goldLevel;
private int ironLevel;
private int stoneLevel;
public RepairCommand() {
super(PrimarySkillType.REPAIR);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// We're using pickaxes here, not the best but it works
Repairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
Repairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
Repairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
Repairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
// TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
// REPAIR MASTERY
if (canMasterRepair) {
repairMasteryBonus = percent.format(Math.min(((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * skillValue), Repair.repairMasteryMaxBonus) / 100D);
}
// SUPER REPAIR
if (canSuperRepair) {
String[] superRepairStrings = ProbabilityUtil.getRNGDisplayValues(mmoPlayer, SubSkillType.REPAIR_SUPER_REPAIR);
superRepairChance = superRepairStrings[0];
superRepairChanceLucky = superRepairStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canSuperRepair = Permissions.canUseSubSkill(player, SubSkillType.REPAIR_SUPER_REPAIR);
canMasterRepair = Permissions.canUseSubSkill(player, SubSkillType.REPAIR_REPAIR_MASTERY);
canArcaneForge = Permissions.canUseSubSkill(player, SubSkillType.REPAIR_ARCANE_FORGING);
canRepairDiamond = Permissions.repairMaterialType(player, MaterialType.DIAMOND);
canRepairGold = Permissions.repairMaterialType(player, MaterialType.GOLD);
canRepairIron = Permissions.repairMaterialType(player, MaterialType.IRON);
canRepairStone = Permissions.repairMaterialType(player, MaterialType.STONE);
canRepairString = Permissions.repairMaterialType(player, MaterialType.STRING);
canRepairLeather = Permissions.repairMaterialType(player, MaterialType.LEATHER);
canRepairWood = Permissions.repairMaterialType(player, MaterialType.WOOD);
arcaneBypass = (Permissions.arcaneBypass(player) || Permissions.hasRepairEnchantBypassPerk(player));
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<>();
if (canArcaneForge) {
RepairManager repairManager = mmoPlayer.getRepairManager();
messages.add(getStatMessage(false, true,
SubSkillType.REPAIR_ARCANE_FORGING,
String.valueOf(RankUtils.getRank(player, SubSkillType.REPAIR_ARCANE_FORGING)),
RankUtils.getHighestRankStr(SubSkillType.REPAIR_ARCANE_FORGING)));
if (ArcaneForging.arcaneForgingEnchantLoss || ArcaneForging.arcaneForgingDowngrades) {
messages.add(getStatMessage(true, true, SubSkillType.REPAIR_ARCANE_FORGING,
String.valueOf(arcaneBypass ? 100 : repairManager.getKeepEnchantChance()),
String.valueOf(arcaneBypass ? 0 : repairManager.getDowngradeEnchantChance()))); //Jesus those parentheses
}
}
if (canMasterRepair) {
messages.add(getStatMessage(false, true, SubSkillType.REPAIR_REPAIR_MASTERY, repairMasteryBonus));
}
if (canSuperRepair) {
messages.add(getStatMessage(SubSkillType.REPAIR_SUPER_REPAIR, superRepairChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", superRepairChanceLucky) : ""));
}
return messages;
}
@Override
protected List<Component> getTextComponents(Player player) {
List<Component> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.REPAIR);
return textComponents;
}
}