mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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131 lines
5.9 KiB
Java
131 lines
5.9 KiB
Java
package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.repair.ArcaneForging;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.RepairManager;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.text.TextComponentFactory;
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import net.kyori.adventure.text.Component;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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public class RepairCommand extends SkillCommand {
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private String repairMasteryBonus;
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private String superRepairChance;
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private String superRepairChanceLucky;
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private boolean canSuperRepair;
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private boolean canMasterRepair;
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private boolean canArcaneForge;
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private boolean canRepairStone;
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private boolean canRepairIron;
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private boolean canRepairGold;
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private boolean canRepairDiamond;
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private boolean canRepairString;
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private boolean canRepairLeather;
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private boolean canRepairWood;
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private boolean arcaneBypass;
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private int diamondLevel;
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private int goldLevel;
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private int ironLevel;
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private int stoneLevel;
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public RepairCommand() {
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super(PrimarySkillType.REPAIR);
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}
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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// We're using pickaxes here, not the best but it works
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Repairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
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Repairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
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Repairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
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Repairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
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// TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
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diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
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goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
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ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
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stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
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// REPAIR MASTERY
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if (canMasterRepair) {
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repairMasteryBonus = percent.format(Math.min(((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * skillValue), Repair.repairMasteryMaxBonus) / 100D);
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}
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// SUPER REPAIR
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if (canSuperRepair) {
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String[] superRepairStrings = ProbabilityUtil.getRNGDisplayValues(mmoPlayer, SubSkillType.REPAIR_SUPER_REPAIR);
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superRepairChance = superRepairStrings[0];
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superRepairChanceLucky = superRepairStrings[1];
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}
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}
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@Override
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protected void permissionsCheck(Player player) {
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canSuperRepair = Permissions.canUseSubSkill(player, SubSkillType.REPAIR_SUPER_REPAIR);
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canMasterRepair = Permissions.canUseSubSkill(player, SubSkillType.REPAIR_REPAIR_MASTERY);
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canArcaneForge = Permissions.canUseSubSkill(player, SubSkillType.REPAIR_ARCANE_FORGING);
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canRepairDiamond = Permissions.repairMaterialType(player, MaterialType.DIAMOND);
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canRepairGold = Permissions.repairMaterialType(player, MaterialType.GOLD);
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canRepairIron = Permissions.repairMaterialType(player, MaterialType.IRON);
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canRepairStone = Permissions.repairMaterialType(player, MaterialType.STONE);
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canRepairString = Permissions.repairMaterialType(player, MaterialType.STRING);
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canRepairLeather = Permissions.repairMaterialType(player, MaterialType.LEATHER);
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canRepairWood = Permissions.repairMaterialType(player, MaterialType.WOOD);
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arcaneBypass = (Permissions.arcaneBypass(player) || Permissions.hasRepairEnchantBypassPerk(player));
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}
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@Override
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<>();
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if (canArcaneForge) {
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RepairManager repairManager = mmoPlayer.getRepairManager();
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messages.add(getStatMessage(false, true,
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SubSkillType.REPAIR_ARCANE_FORGING,
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String.valueOf(RankUtils.getRank(player, SubSkillType.REPAIR_ARCANE_FORGING)),
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RankUtils.getHighestRankStr(SubSkillType.REPAIR_ARCANE_FORGING)));
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if (ArcaneForging.arcaneForgingEnchantLoss || ArcaneForging.arcaneForgingDowngrades) {
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messages.add(getStatMessage(true, true, SubSkillType.REPAIR_ARCANE_FORGING,
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String.valueOf(arcaneBypass ? 100 : repairManager.getKeepEnchantChance()),
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String.valueOf(arcaneBypass ? 0 : repairManager.getDowngradeEnchantChance()))); //Jesus those parentheses
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}
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}
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if (canMasterRepair) {
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messages.add(getStatMessage(false, true, SubSkillType.REPAIR_REPAIR_MASTERY, repairMasteryBonus));
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}
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if (canSuperRepair) {
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messages.add(getStatMessage(SubSkillType.REPAIR_SUPER_REPAIR, superRepairChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", superRepairChanceLucky) : ""));
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}
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return messages;
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}
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@Override
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protected List<Component> getTextComponents(Player player) {
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List<Component> textComponents = new ArrayList<>();
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.REPAIR);
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return textComponents;
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}
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}
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