mcMMO/src/main/java/com/gmail/nossr50/skills/axes/ImpactEventHandler.java
2013-01-15 16:16:46 -05:00

105 lines
3.6 KiB
Java

package com.gmail.nossr50.skills.axes;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.EntityEquipment;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
public class ImpactEventHandler {
private AxeManager manager;
private Player player;
private EntityDamageByEntityEvent event;
private short durabilityDamage = 1;
private EntityEquipment equipment;
private ItemStack[] armorContents;
protected Entity defender;
protected LivingEntity livingDefender;
public ImpactEventHandler(AxeManager manager, EntityDamageByEntityEvent event) {
this.manager = manager;
this.player = manager.getPlayer();
this.event = event;
this.defender = event.getEntity();
if (defender instanceof LivingEntity) {
this.livingDefender = (LivingEntity) defender;
this.equipment = livingDefender.getEquipment();
this.armorContents = equipment.getArmorContents();
}
}
protected void damageArmor() {
/* Every 50 Skill Levels you gain 1 durability damage (default values) */
durabilityDamage += (short) (manager.getSkillLevel() / Axes.impactIncreaseLevel);
for (ItemStack armor : armorContents) {
if (Misc.getRandom().nextInt(100) > 75) {
for (int i = 0; i <= durabilityDamage; i++) {
if (armor.containsEnchantment(Enchantment.DURABILITY)) {
handleDurabilityEnchantment(armor);
}
}
damageValidation(armor);
armor.setDurability((short) (armor.getDurability() + durabilityDamage));
}
}
equipment.setArmorContents(armorContents);
}
protected void applyGreaterImpact() {
if (!Permissions.greaterImpact(player)) {
return;
}
int randomChance = 100;
if (Permissions.luckyAxes(player)) {
randomChance = (int) (randomChance * 0.75);
}
if (Misc.getRandom().nextInt(randomChance) <= Axes.greaterImpactChance) {
handleGreaterImpactEffect();
sendAbilityMessge();
}
}
private void handleGreaterImpactEffect() {
event.setDamage(event.getDamage() + Axes.greaterImpactBonusDamage);
livingDefender.setVelocity(player.getLocation().getDirection().normalize().multiply(Axes.greaterImpactKnockbackMultiplier));
}
private void sendAbilityMessge() {
player.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Proc"));
if (livingDefender instanceof Player) {
((Player) livingDefender).sendMessage(LocaleLoader.getString("Axes.Combat.GI.Struck"));
}
}
private void handleDurabilityEnchantment(ItemStack armor) {
int enchantmentLevel = armor.getEnchantmentLevel(Enchantment.DURABILITY);
if (Misc.getRandom().nextInt(enchantmentLevel + 1) > 0) {
durabilityDamage--;
}
}
private void damageValidation(ItemStack armor) {
short maxDurability = (short) (armor.getType().getMaxDurability() * Axes.impactMaxDurabilityDamageModifier);
if (durabilityDamage > maxDurability) {
durabilityDamage = maxDurability;
}
}
}