mcMMO/src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java
2012-01-09 11:00:13 -08:00

64 lines
2.9 KiB
Java

package com.gmail.nossr50.commands.skills;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
public class ArcheryCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage("This command does not support console useage.");
return true;
}
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
float skillvalue = (float) PP.getSkillLevel(SkillType.ARCHERY);
String percentage = String.valueOf((skillvalue / 1000) * 100);
int ignition = 20;
if (PP.getSkillLevel(SkillType.ARCHERY) >= 200)
ignition += 20;
if (PP.getSkillLevel(SkillType.ARCHERY) >= 400)
ignition += 20;
if (PP.getSkillLevel(SkillType.ARCHERY) >= 600)
ignition += 20;
if (PP.getSkillLevel(SkillType.ARCHERY) >= 800)
ignition += 20;
if (PP.getSkillLevel(SkillType.ARCHERY) >= 1000)
ignition += 20;
String percentagedaze;
if (PP.getSkillLevel(SkillType.ARCHERY) < 1000)
percentagedaze = String.valueOf((skillvalue / 2000) * 100);
else
percentagedaze = "50";
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillArchery") }));
player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainArchery") }));
if (mcPermissions.getInstance().archery(player))
player.sendMessage(mcLocale.getString("m.LVL", new Object[] { PP.getSkillLevel(SkillType.ARCHERY), PP.getSkillXpLevel(SkillType.ARCHERY), PP.getXpToLevel(SkillType.ARCHERY) }));
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.Effects") }));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsArchery1_0"), mcLocale.getString("m.EffectsArchery1_1") }));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsArchery2_0"), mcLocale.getString("m.EffectsArchery2_1") }));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsArchery4_0"), mcLocale.getString("m.EffectsArchery4_1") }));
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
player.sendMessage(mcLocale.getString("m.ArcheryDazeChance", new Object[] { percentagedaze }));
player.sendMessage(mcLocale.getString("m.ArcheryRetrieveChance", new Object[] { percentage }));
player.sendMessage(mcLocale.getString("m.ArcheryIgnitionLength", new Object[] { (ignition / 20) }));
return true;
}
}