mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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182 lines
6.3 KiB
Java
182 lines
6.3 KiB
Java
package com.gmail.nossr50.util.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
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import com.gmail.nossr50.util.player.UserManager;
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import org.bukkit.entity.Player;
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import java.util.HashMap;
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public class RankUtils {
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public static HashMap<String, HashMap<Integer, Integer>> subSkillRanks;
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/* NEW SYSTEM */
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private static void addRanks(AbstractSubSkill abstractSubSkill)
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{
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//Fill out the rank array
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for(int i = 0; i < abstractSubSkill.getNumRanks(); i++)
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{
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//This adds the highest ranks first
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addRank(abstractSubSkill, abstractSubSkill.getNumRanks()-i);
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//TODO: Remove debug code
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/*System.out.println("DEBUG: Adding rank "+(numRanks-i)+" to "+subSkillType.toString());*/
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}
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}
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private static void addRanks(SubSkillType subSkillType)
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{
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//Fill out the rank array
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for(int i = 0; i < subSkillType.getNumRanks(); i++)
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{
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//This adds the highest ranks first
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addRank(subSkillType, subSkillType.getNumRanks()-i);
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//TODO: Remove debug code
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/*System.out.println("DEBUG: Adding rank "+(numRanks-i)+" to "+subSkillType.toString());*/
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}
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}
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/**
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* Gets the current rank of the subskill for the player
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* @param player The player in question
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* @param subSkillType Target subskill
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* @return The rank the player currently has achieved in this skill. -1 for skills without ranks.
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*/
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public static int getRank(Player player, SubSkillType subSkillType)
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{
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String skillName = subSkillType.toString();
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int numRanks = subSkillType.getNumRanks();
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if(subSkillRanks == null)
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subSkillRanks = new HashMap<>();
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if(numRanks == 0)
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return -1; //-1 Means the skill doesn't have ranks
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if(subSkillRanks.get(skillName) == null && numRanks > 0)
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addRanks(subSkillType);
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//Get our rank map
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HashMap<Integer, Integer> rankMap = subSkillRanks.get(skillName);
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//Skill level of parent skill
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int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(subSkillType.getParentSkill());
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for(int i = 0; i < numRanks; i++)
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{
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//Compare against the highest to lowest rank in that order
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int rank = numRanks-i;
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int unlockLevel = getUnlockLevel(subSkillType, rank);
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//If we check all ranks and still cannot unlock the skill, we return rank 0
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if(rank == 0)
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return 0;
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//True if our skill level can unlock the current rank
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if(currentSkillLevel >= unlockLevel)
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return rank;
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}
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return 0; //We should never reach this
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}
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/**
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* Gets the current rank of the subskill for the player
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* @param player The player in question
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* @param abstractSubSkill Target subskill
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* @return The rank the player currently has achieved in this skill. -1 for skills without ranks.
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*/
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public static int getRank(Player player, AbstractSubSkill abstractSubSkill)
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{
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String skillName = abstractSubSkill.getConfigKeyName();
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int numRanks = abstractSubSkill.getNumRanks();
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if(subSkillRanks == null)
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subSkillRanks = new HashMap<>();
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if(numRanks == 0)
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return -1; //-1 Means the skill doesn't have ranks
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if(subSkillRanks.get(skillName) == null && numRanks > 0)
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addRanks(abstractSubSkill);
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//Get our rank map
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HashMap<Integer, Integer> rankMap = subSkillRanks.get(skillName);
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//Skill level of parent skill
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int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(abstractSubSkill.getPrimarySkill());
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for(int i = 0; i < numRanks; i++)
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{
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//Compare against the highest to lowest rank in that order
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int rank = numRanks-i;
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int unlockLevel = getUnlockLevel(abstractSubSkill, rank);
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//If we check all ranks and still cannot unlock the skill, we return rank 0
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if(rank == 0)
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return 0;
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//True if our skill level can unlock the current rank
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if(currentSkillLevel >= unlockLevel)
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return rank;
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}
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return 0; //We should never reach this
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}
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/**
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* Adds ranks to our map
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* @param abstractSubSkill The subskill to add ranks for
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* @param rank The rank to add
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*/
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private static void addRank(AbstractSubSkill abstractSubSkill, int rank)
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{
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initMaps(abstractSubSkill.getConfigKeyName());
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HashMap<Integer, Integer> rankMap = subSkillRanks.get(abstractSubSkill.getConfigKeyName());
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//TODO: Remove this debug code
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//System.out.println("[DEBUG]: Rank "+rank+" for "+subSkillName.toString()+" requires skill level "+getUnlockLevel(subSkillType, rank));
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rankMap.put(rank, getUnlockLevel(abstractSubSkill, rank));
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}
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@Deprecated
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private static void addRank(SubSkillType subSkillType, int rank)
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{
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initMaps(subSkillType.toString());
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HashMap<Integer, Integer> rankMap = subSkillRanks.get(subSkillType.toString());
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//TODO: Remove this debug code
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//System.out.println("[DEBUG]: Rank "+rank+" for "+subSkillName.toString()+" requires skill level "+getUnlockLevel(subSkillType, rank));
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rankMap.put(rank, getUnlockLevel(subSkillType, rank));
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}
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private static void initMaps(String s) {
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if (subSkillRanks == null)
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subSkillRanks = new HashMap<>();
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if (subSkillRanks.get(s) == null)
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subSkillRanks.put(s, new HashMap<>());
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}
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/**
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* Gets the unlock level for a specific rank in a subskill
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* @param subSkillType The target subskill
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* @param rank The target rank
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* @return The level at which this rank unlocks
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*/
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@Deprecated
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private static int getUnlockLevel(SubSkillType subSkillType, int rank)
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{
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return AdvancedConfig.getInstance().getSubSkillUnlockLevel(subSkillType, rank);
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}
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private static int getUnlockLevel(AbstractSubSkill abstractSubSkill, int rank)
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{
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return AdvancedConfig.getInstance().getSubSkillUnlockLevel(abstractSubSkill, rank);
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}
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}
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