mcMMO/src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java
GJ 2838a52e0c Clean up on all of our commands. Abstracted experience commands and
hardcore commands. Moved lots of duplicated code to functions in
CommandUtils.java. Split /ptp into individual commands, just like /party.
Used ternary logic to simplify some of our /skillname stat displays. Fixed
skill guide to not allow for negative pages. Simplified logic for many
/skillname data calculations. Use permission checks to prevent calculating
data that will never be displayed. Made the skill guide into its own
command.
2013-03-16 03:17:00 -04:00

132 lines
5.0 KiB
Java

package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.unarmed.Unarmed;
import com.gmail.nossr50.util.Permissions;
public class UnarmedCommand extends SkillCommand {
private String berserkLength;
private String berserkLengthEndurance;
private String deflectChance;
private String deflectChanceLucky;
private String disarmChance;
private String disarmChanceLucky;
private String ironGripChance;
private String ironGripChanceLucky;
private int ironArmBonus;
private boolean canBerserk;
private boolean canDisarm;
private boolean canBonusDamage;
private boolean canDeflect;
private boolean canIronGrip;
public UnarmedCommand() {
super(SkillType.UNARMED);
}
@Override
protected void dataCalculations() {
// BERSERK
if (canBerserk) {
String[] berserkStrings = calculateLengthDisplayValues();
berserkLength = berserkStrings[0];
berserkLengthEndurance = berserkStrings[1];
}
// DISARM
if (canDisarm) {
String[] disarmStrings = calculateAbilityDisplayValues(Unarmed.disarmMaxBonusLevel, Unarmed.disarmMaxChance);
disarmChance = disarmStrings[0];
disarmChanceLucky = disarmStrings[1];
}
// DEFLECT
if (canDeflect) {
String[] deflectStrings = calculateAbilityDisplayValues(Unarmed.deflectMaxBonusLevel, Unarmed.deflectMaxChance);
deflectChance = deflectStrings[0];
deflectChanceLucky = deflectStrings[1];
}
// IRON ARM
if (canBonusDamage) {
ironArmBonus = Math.min(3 + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
}
// IRON GRIP
if (canIronGrip) {
String[] ironGripStrings = calculateAbilityDisplayValues(Unarmed.ironGripMaxBonusLevel, Unarmed.ironGripMaxChance);
ironGripChance = ironGripStrings[0];
ironGripChanceLucky = ironGripStrings[1];
}
}
@Override
protected void permissionsCheck() {
canBerserk = Permissions.berserk(player);
canBonusDamage = Permissions.bonusDamage(player, skill);
canDeflect = Permissions.arrowDeflect(player);
canDisarm = Permissions.disarm(player);
canIronGrip = Permissions.ironGrip(player);
}
@Override
protected boolean effectsHeaderPermissions() {
return canBerserk || canBonusDamage || canDeflect || canDisarm || canIronGrip;
}
@Override
protected void effectsDisplay() {
luckyEffectsDisplay();
if (canBerserk) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Unarmed.Effect.0"), LocaleLoader.getString("Unarmed.Effect.1")));
}
if (canDisarm) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Unarmed.Effect.2"), LocaleLoader.getString("Unarmed.Effect.3")));
}
if (canBonusDamage) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Unarmed.Effect.4"), LocaleLoader.getString("Unarmed.Effect.5")));
}
if (canDeflect) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Unarmed.Effect.6"), LocaleLoader.getString("Unarmed.Effect.7")));
}
if (canIronGrip) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Unarmed.Effect.8"), LocaleLoader.getString("Unarmed.Effect.9")));
}
}
@Override
protected boolean statsHeaderPermissions() {
return canBerserk || canBonusDamage || canDeflect || canDisarm || canIronGrip;
}
@Override
protected void statsDisplay() {
if (canBonusDamage) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Unarmed.Ability.Bonus.0"), LocaleLoader.getString("Unarmed.Ability.Bonus.1", ironArmBonus)));
}
if (canDeflect) {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", deflectChanceLucky) : ""));
}
if (canDisarm) {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", disarmChanceLucky) : ""));
}
if (canIronGrip) {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", ironGripChanceLucky) : ""));
}
if (canBerserk) {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.activationtime.bonus", berserkLengthEndurance) : ""));
}
}
}