mcMMO/src/main/java/com/gmail/nossr50/util/skills/RankUtils.java
2019-06-20 00:02:48 -07:00

373 lines
13 KiB
Java

package com.gmail.nossr50.util.skills;
import com.gmail.nossr50.config.RankConfig;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
import com.gmail.nossr50.listeners.InteractionManager;
import com.gmail.nossr50.runnables.skills.SkillUnlockNotificationTask;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import java.util.HashMap;
public class RankUtils {
private static HashMap<String, HashMap<Integer, Integer>> subSkillRanks;
private static int count = 0;
/**
*
* @param plugin plugin instance ref
* @param mcMMOPlayer target player
* @param primarySkillType
* @param newLevel the new level of this skill
*/
public static void executeSkillUnlockNotifications(Plugin plugin, McMMOPlayer mcMMOPlayer, PrimarySkillType primarySkillType, int newLevel)
{
for(SubSkillType subSkillType : primarySkillType.getSkillAbilities())
{
int playerRankInSkill = getRank(mcMMOPlayer.getPlayer(), subSkillType);
HashMap<Integer, Integer> innerMap = subSkillRanks.get(subSkillType.toString());
//If the skill doesn't have registered ranks gtfo
if(innerMap == null || innerMap.get(playerRankInSkill) == null)
continue;
//Don't send notifications if the player lacks the permission node
if(!Permissions.isSubSkillEnabled(mcMMOPlayer.getPlayer(), subSkillType))
continue;
//The players level is the exact level requirement for this skill
if(newLevel == innerMap.get(playerRankInSkill))
{
SkillUnlockNotificationTask skillUnlockNotificationTask = new SkillUnlockNotificationTask(mcMMOPlayer, subSkillType, newLevel);
skillUnlockNotificationTask.runTaskLater(plugin, (count * 100));
count++;
}
}
}
public static void resetUnlockDelayTimer()
{
count = 0;
}
/* NEW SYSTEM */
private static void addRanks(AbstractSubSkill abstractSubSkill)
{
//Fill out the rank array
for(int i = 0; i < abstractSubSkill.getNumRanks(); i++)
{
//This adds the highest ranks first
addRank(abstractSubSkill, abstractSubSkill.getNumRanks()-i);
//TODO: Remove debug code
/*System.out.println("DEBUG: Adding rank "+(numRanks-i)+" to "+subSkillType.toString());*/
}
}
private static void addRanks(SubSkillType subSkillType)
{
//Fill out the rank array
for(int i = 0; i < subSkillType.getNumRanks(); i++)
{
//This adds the highest ranks first
addRank(subSkillType, subSkillType.getNumRanks()-i);
//TODO: Remove debug code
/*System.out.println("DEBUG: Adding rank "+(numRanks-i)+" to "+subSkillType.toString());*/
}
}
/**
* Populates the ranks for every skill we know about
*/
public static void populateRanks()
{
for(SubSkillType subSkillType : SubSkillType.values())
{
addRanks(subSkillType);
}
for(AbstractSubSkill abstractSubSkill : InteractionManager.getSubSkillList())
{
addRanks(abstractSubSkill);
}
}
/**
* Returns whether or not the player has unlocked the first rank in target subskill
* @param player the player
* @param subSkillType the target subskill
* @return true if the player has at least one rank in the skill
*/
public static boolean hasUnlockedSubskill(Player player, SubSkillType subSkillType)
{
int curRank = getRank(player, subSkillType);
//-1 means the skill has no unlockable levels and is therefor unlocked
return curRank == -1 || curRank >= 1;
}
/**
* Returns whether or not the player has unlocked the first rank in target subskill
* @param player the player
* @param abstractSubSkill the target subskill
* @return true if the player has at least one rank in the skill
*/
public static boolean hasUnlockedSubskill(Player player, AbstractSubSkill abstractSubSkill)
{
int curRank = getRank(player, abstractSubSkill);
//-1 means the skill has no unlockable levels and is therefor unlocked
return curRank == -1 || curRank >= 1;
}
/**
* Returns whether or not the player has reached the specified rank in target subskill
* @param rank the target rank
* @param player the player
* @param subSkillType the target subskill
* @return true if the player is at least that rank in this subskill
*/
public static boolean hasReachedRank(int rank, Player player, SubSkillType subSkillType)
{
return getRank(player, subSkillType) >= rank;
}
/**
* Returns whether or not the player has reached the specified rank in target subskill
* @param rank the target rank
* @param player the player
* @param abstractSubSkill the target subskill
* @return true if the player is at least that rank in this subskill
*/
public static boolean hasReachedRank(int rank, Player player, AbstractSubSkill abstractSubSkill)
{
return getRank(player, abstractSubSkill) >= rank;
}
/**
* Gets the current rank of the subskill for the player
* @param player The player in question
* @param subSkillType Target subskill
* @return The rank the player currently has achieved in this skill. -1 for skills without ranks.
*/
public static int getRank(Player player, SubSkillType subSkillType)
{
String skillName = subSkillType.toString();
int numRanks = subSkillType.getNumRanks();
if(subSkillRanks == null)
subSkillRanks = new HashMap<>();
if(numRanks == 0)
return -1; //-1 Means the skill doesn't have ranks
if(subSkillRanks.get(skillName) == null && numRanks > 0)
addRanks(subSkillType);
//Get our rank map
HashMap<Integer, Integer> rankMap = subSkillRanks.get(skillName);
if(UserManager.getPlayer(player) == null)
return 0;
//Skill level of parent skill
int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(subSkillType.getParentSkill());
for(int i = 0; i < numRanks; i++)
{
//Compare against the highest to lowest rank in that order
int rank = numRanks-i;
int unlockLevel = getRankUnlockLevel(subSkillType, rank);
//If we check all ranks and still cannot unlock the skill, we return rank 0
if(rank == 0)
return 0;
//True if our skill level can unlock the current rank
if(currentSkillLevel >= unlockLevel)
return rank;
}
return 0; //We should never reach this
}
/**
* Gets the current rank of the subskill for the player
* @param player The player in question
* @param abstractSubSkill Target subskill
* @return The rank the player currently has achieved in this skill. -1 for skills without ranks.
*/
public static int getRank(Player player, AbstractSubSkill abstractSubSkill)
{
String skillName = abstractSubSkill.getConfigKeyName();
int numRanks = abstractSubSkill.getNumRanks();
if(subSkillRanks == null)
subSkillRanks = new HashMap<>();
if(numRanks == 0)
return -1; //-1 Means the skill doesn't have ranks
if(subSkillRanks.get(skillName) == null && numRanks > 0)
addRanks(abstractSubSkill);
//Get our rank map
HashMap<Integer, Integer> rankMap = subSkillRanks.get(skillName);
if(UserManager.getPlayer(player) == null)
return 0;
//Skill level of parent skill
int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(abstractSubSkill.getPrimarySkill());
for(int i = 0; i < numRanks; i++)
{
//Compare against the highest to lowest rank in that order
int rank = numRanks-i;
int unlockLevel = getRankUnlockLevel(abstractSubSkill, rank);
//If we check all ranks and still cannot unlock the skill, we return rank 0
if(rank == 0)
return 0;
//True if our skill level can unlock the current rank
if(currentSkillLevel >= unlockLevel)
return rank;
}
return 0; //We should never reach this
}
/**
* Adds ranks to our map
* @param abstractSubSkill The subskill to add ranks for
* @param rank The rank to add
*/
private static void addRank(AbstractSubSkill abstractSubSkill, int rank)
{
initMaps(abstractSubSkill.getConfigKeyName());
HashMap<Integer, Integer> rankMap = subSkillRanks.get(abstractSubSkill.getConfigKeyName());
rankMap.put(rank, getRankUnlockLevel(abstractSubSkill, rank));
}
@Deprecated
private static void addRank(SubSkillType subSkillType, int rank)
{
initMaps(subSkillType.toString());
HashMap<Integer, Integer> rankMap = subSkillRanks.get(subSkillType.toString());
rankMap.put(rank, getRankUnlockLevel(subSkillType, rank));
}
private static void initMaps(String s) {
if (subSkillRanks == null)
subSkillRanks = new HashMap<>();
if (subSkillRanks.get(s) == null)
subSkillRanks.put(s, new HashMap<>());
}
/* public static int getSubSkillUnlockRequirement(SubSkillType subSkillType)
{
String skillName = subSkillType.toString();
int numRanks = subSkillType.getNumRanks();
if(subSkillRanks == null)
subSkillRanks = new HashMap<>();
if(numRanks == 0)
return -1; //-1 Means the skill doesn't have ranks
if(subSkillRanks.get(skillName) == null && numRanks > 0)
addRanks(subSkillType);
return subSkillRanks.get(subSkillType.toString()).get(1);
}*/
/**
* Gets the unlock level for a specific rank in a subskill
* @param subSkillType The target subskill
* @param rank The target rank
* @return The level at which this rank unlocks
*/
@Deprecated
public static int getRankUnlockLevel(SubSkillType subSkillType, int rank)
{
return RankConfig.getInstance().getSubSkillUnlockLevel(subSkillType, rank);
}
public static int getRankUnlockLevel(AbstractSubSkill abstractSubSkill, int rank)
{
return RankConfig.getInstance().getSubSkillUnlockLevel(abstractSubSkill, rank);
}
/**
* Get the level at which a skill is unlocked for a player (this is the first rank of a skill)
* @param subSkillType target subskill
* @return The unlock requirements for rank 1 in this skill
*/
public static int getUnlockLevel(SubSkillType subSkillType)
{
return RankConfig.getInstance().getSubSkillUnlockLevel(subSkillType, 1);
}
/**
* Get the level at which a skill is unlocked for a player (this is the first rank of a skill)
* @param abstractSubSkill target subskill
* @return The unlock requirements for rank 1 in this skill
*/
public static int getUnlockLevel(AbstractSubSkill abstractSubSkill)
{
return RankConfig.getInstance().getSubSkillUnlockLevel(abstractSubSkill, 1);
}
/**
* Get the highest rank of a subskill
* @param subSkillType target subskill
* @return the last rank of a subskill
*/
public static int getHighestRank(SubSkillType subSkillType)
{
return subSkillType.getNumRanks();
}
public static String getHighestRankStr(SubSkillType subSkillType)
{
return String.valueOf(subSkillType.getNumRanks());
}
/**
* Get the highest rank of a subskill
* @param abstractSubSkill target subskill
* @return the last rank of a subskill
*/
public static int getHighestRank(AbstractSubSkill abstractSubSkill)
{
return abstractSubSkill.getNumRanks();
}
public static int getSuperAbilityUnlockRequirement(SuperAbilityType superAbilityType)
{
return getRankUnlockLevel(superAbilityType.getSubSkillTypeDefinition(), 1);
}
public static boolean isPlayerMaxRankInSubSkill(Player player, SubSkillType subSkillType) {
int playerRank = getRank(player, subSkillType);
int highestRank = getHighestRank(subSkillType);
return playerRank == highestRank;
}
}