mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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317 lines
12 KiB
Java
317 lines
12 KiB
Java
package com.gmail.nossr50.util;
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import com.gmail.nossr50.datatypes.skills.subskills.taming.CallOfTheWildType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.taming.TrackedTamingEntity;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.text.StringUtils;
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import com.google.common.collect.ImmutableSet;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.Sound;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.*;
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public class TransientEntityTracker {
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//These two are updated in step with each other
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private final @NotNull HashMap<UUID, HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>>> perPlayerTransientEntityMap;
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private final @NotNull HashSet<LivingEntity> chunkLookupCache;
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public TransientEntityTracker() {
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perPlayerTransientEntityMap = new HashMap<>();
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chunkLookupCache = new HashSet<>();
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}
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public synchronized @NotNull HashSet<LivingEntity> getChunkLookupCache() {
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return chunkLookupCache;
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}
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public synchronized @NotNull HashMap<UUID, HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>>> getPerPlayerTransientEntityMap() {
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return perPlayerTransientEntityMap;
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}
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public synchronized void initPlayer(@NotNull Player player) {
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if (!isPlayerRegistered(player.getUniqueId())) {
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registerPlayer(player.getUniqueId());
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}
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}
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/**
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* Removes a player from the tracker
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*
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* @param playerUUID target player
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*/
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public synchronized void cleanupPlayer(@NotNull UUID playerUUID) {
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cleanPlayer(null, playerUUID);
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}
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/**
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* Removes a player from the tracker
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*
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* @param player target player
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*/
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public synchronized void cleanupPlayer(@NotNull Player player) {
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cleanPlayer(player, player.getUniqueId());
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}
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/**
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* Removes a player from the tracker
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*
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* @param player target player
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* @param playerUUID target player UUID
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*/
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private void cleanPlayer(@Nullable Player player, @NotNull UUID playerUUID) {
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cleanupAllSummons(player, player.getUniqueId());
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removePlayerFromMap(playerUUID);
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}
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private void removePlayerFromMap(@NotNull UUID playerUUID) {
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getPerPlayerTransientEntityMap().remove(playerUUID);
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}
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/**
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* Checks if a player has already been registered
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* Being registered constitutes having necessary values initialized in our per-player map
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*
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* @param playerUUID target player
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* @return true if the player is registered
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*/
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private synchronized boolean isPlayerRegistered(@NotNull UUID playerUUID) {
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return getPerPlayerTransientEntityMap().get(playerUUID) != null;
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}
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/**
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* Register a player to our tracker, which initializes the necessary values in our per-player map
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*
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* @param playerUUID player to register
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*/
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private synchronized void registerPlayer(@NotNull UUID playerUUID) {
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getPerPlayerTransientEntityMap().put(playerUUID, new HashMap<>());
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for(CallOfTheWildType callOfTheWildType : CallOfTheWildType.values()) {
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getPerPlayerTransientEntityMap().get(playerUUID).put(callOfTheWildType, new HashSet<>());
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}
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}
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/**
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* Get the tracked transient entities map for a specific player
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*
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* @param playerUUID the target uuid of the player
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* @return the tracked entities map for the player, null if the player isn't registered
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*/
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public synchronized @Nullable HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>> getPlayerTrackedEntityMap(@NotNull UUID playerUUID) {
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return getPerPlayerTransientEntityMap().get(playerUUID);
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}
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/**
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* Registers an entity to a player
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* This includes registration to our per-player map and our chunk lookup cache
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*
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* @param playerUUID target player's UUID
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* @param trackedTamingEntity target entity
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*/
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public synchronized void registerEntity(@NotNull UUID playerUUID, @NotNull TrackedTamingEntity trackedTamingEntity) {
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//Add to map entry
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getTrackedEntities(playerUUID, trackedTamingEntity.getCallOfTheWildType()).add(trackedTamingEntity);
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//Add to cache for chunk lookups
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addToChunkLookupCache(trackedTamingEntity);
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}
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/**
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* Checks if a living entity is a summon
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*
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* @param livingEntity target livinig entity
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* @return true if target living entity is a summon
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*/
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public synchronized boolean isTransientSummon(@NotNull LivingEntity livingEntity) {
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return getChunkLookupCache().contains(livingEntity);
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}
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/**
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* Get the tracked taming entities for a player
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* If the player isn't registered this will return null
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*
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* @param playerUUID the target uuid of the player
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* @param callOfTheWildType target type
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* @return the set of tracked entities for the player, null if the player isn't registered, the set can be empty
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*/
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private synchronized @Nullable HashSet<TrackedTamingEntity> getTrackedEntities(@NotNull UUID playerUUID, @NotNull CallOfTheWildType callOfTheWildType) {
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HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>> playerEntityMap = getPlayerTrackedEntityMap(playerUUID);
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if(playerEntityMap == null)
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return null;
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return playerEntityMap.get(callOfTheWildType);
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}
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/**
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* Adds an entity to our chunk lookup cache
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*
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* @param trackedTamingEntity target tracked taming entity
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*/
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private synchronized void addToChunkLookupCache(@NotNull TrackedTamingEntity trackedTamingEntity) {
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getChunkLookupCache().add(trackedTamingEntity.getLivingEntity());
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}
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/**
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* Removes an entity from our tracker
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* This includes removal from our per-player map and our chunk lookup cache
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*
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* @param livingEntity target entity
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*/
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private void unregisterEntity(@NotNull LivingEntity livingEntity) {
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chunkLookupCacheCleanup(livingEntity);
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perPlayerTransientMapCleanup(livingEntity);
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}
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/**
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* Removes an entity from our chunk lookup cache
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*
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* @param livingEntity target entity
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*/
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private void chunkLookupCacheCleanup(@NotNull LivingEntity livingEntity) {
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getChunkLookupCache().remove(livingEntity);
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}
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/**
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* Clean a living entity from our tracker
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* Iterates over all players and their registered entities
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* Doesn't do any kind of failure checking, if it doesn't find any player with a registered entity nothing bad happens or is reported
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* However it should never happen like that, so maybe we could consider adding some failure to execute checking in the future
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*
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* @param livingEntity
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*/
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private void perPlayerTransientMapCleanup(@NotNull LivingEntity livingEntity) {
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for(UUID uuid : getPerPlayerTransientEntityMap().keySet()) {
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for(CallOfTheWildType callOfTheWildType : CallOfTheWildType.values()) {
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HashSet<TrackedTamingEntity> trackedEntities = getTrackedEntities(uuid, callOfTheWildType);
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if(trackedEntities == null)
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continue;
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Iterator<TrackedTamingEntity> iterator = trackedEntities.iterator();
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while (iterator.hasNext()) {
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if(iterator.next().getLivingEntity().equals(livingEntity)) {
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iterator.remove();
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return;
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}
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}
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}
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}
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}
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/**
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* Get all transient entities that exist in a specific chunk
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*
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* @param chunk the chunk to match
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* @return a list of transient entities that are located in the provided chunk
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*/
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public synchronized @NotNull List<LivingEntity> getAllTransientEntitiesInChunk(@NotNull Chunk chunk) {
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ArrayList<LivingEntity> matchingEntities = new ArrayList<>();
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for(LivingEntity livingEntity : getChunkLookupCache()) {
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if(livingEntity.getLocation().getChunk().equals(chunk)) {
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matchingEntities.add(livingEntity);
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}
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}
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return matchingEntities;
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}
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/**
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* Get the amount of a summon currently active for a player
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*
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* @param playerUUID target player
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* @param callOfTheWildType summon type
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* @return the amount of summons currently active for player of target type
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*/
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public synchronized int getAmountCurrentlySummoned(@NotNull UUID playerUUID, @NotNull CallOfTheWildType callOfTheWildType) {
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HashSet<TrackedTamingEntity> trackedEntities = getTrackedEntities(playerUUID, callOfTheWildType);
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if(trackedEntities == null)
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return 0;
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return trackedEntities.size();
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}
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/**
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* Kills a summon and removes its metadata
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* Then it removes it from the tracker / chunk lookup cache
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*
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* @param livingEntity entity to remove
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* @param player associated player
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*/
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public synchronized void removeSummon(@NotNull LivingEntity livingEntity, @Nullable Player player, boolean timeExpired) {
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//Kill the summon & remove it
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if(livingEntity.isValid()) {
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livingEntity.setHealth(0); //Should trigger entity death events
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livingEntity.remove();
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Location location = livingEntity.getLocation();
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if (location.getWorld() != null) {
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location.getWorld().playSound(location, Sound.BLOCK_FIRE_EXTINGUISH, 0.8F, 0.8F);
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ParticleEffectUtils.playCallOfTheWildEffect(livingEntity);
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}
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//Inform player of summon death
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if(player != null && player.isOnline()) {
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if(timeExpired) {
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NotificationManager.sendPlayerInformationChatOnly(player, "Taming.Summon.COTW.TimeExpired", StringUtils.getPrettyEntityTypeString(livingEntity.getType()));
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} else {
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NotificationManager.sendPlayerInformationChatOnly(player, "Taming.Summon.COTW.Removed", StringUtils.getPrettyEntityTypeString(livingEntity.getType()));
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}
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}
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}
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//Remove our metadata
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mcMMO.getMetadataService().getMobMetadataService().removeMobFlags(livingEntity);
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//Clean from trackers
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unregisterEntity(livingEntity);
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}
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/**
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* Remove all tracked entities from existence if they currently exist
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* Clear the tracked entity lists afterwards
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*
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* @deprecated use {@link #cleanupAllSummons(Player, UUID)} instead
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*/
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@Deprecated
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private void cleanupAllSummons(@NotNull UUID playerUUID) {
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cleanupAllSummons(Bukkit.getPlayer(playerUUID), playerUUID);
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}
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/**
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* Kills and cleans up all data related to all summoned entities for a player
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*
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* @param player used to send messages, can be null
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* @param playerUUID used to grab associated data, cannot be null
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*/
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private void cleanupAllSummons(@Nullable Player player, @NotNull UUID playerUUID) {
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for(CallOfTheWildType callOfTheWildType : CallOfTheWildType.values()) {
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HashSet<TrackedTamingEntity> trackedEntities = getTrackedEntities(playerUUID, callOfTheWildType);
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if(trackedEntities == null) {
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continue;
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}
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ImmutableSet<TrackedTamingEntity> immutableSet = ImmutableSet.copyOf(trackedEntities);
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for(TrackedTamingEntity trackedTamingEntity : immutableSet) {
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//Remove from existence
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removeSummon(trackedTamingEntity.getLivingEntity(), player, false);
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}
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}
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}
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}
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