mcMMO/src/main/java/com/gmail/nossr50/util/TransientEntityTracker.java

317 lines
12 KiB
Java

package com.gmail.nossr50.util;
import com.gmail.nossr50.datatypes.skills.subskills.taming.CallOfTheWildType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.taming.TrackedTamingEntity;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.text.StringUtils;
import com.google.common.collect.ImmutableSet;
import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.*;
public class TransientEntityTracker {
//These two are updated in step with each other
private final @NotNull HashMap<UUID, HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>>> perPlayerTransientEntityMap;
private final @NotNull HashSet<LivingEntity> chunkLookupCache;
public TransientEntityTracker() {
perPlayerTransientEntityMap = new HashMap<>();
chunkLookupCache = new HashSet<>();
}
public synchronized @NotNull HashSet<LivingEntity> getChunkLookupCache() {
return chunkLookupCache;
}
public synchronized @NotNull HashMap<UUID, HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>>> getPerPlayerTransientEntityMap() {
return perPlayerTransientEntityMap;
}
public synchronized void initPlayer(@NotNull Player player) {
if (!isPlayerRegistered(player.getUniqueId())) {
registerPlayer(player.getUniqueId());
}
}
/**
* Removes a player from the tracker
*
* @param playerUUID target player
*/
public synchronized void cleanupPlayer(@NotNull UUID playerUUID) {
cleanPlayer(null, playerUUID);
}
/**
* Removes a player from the tracker
*
* @param player target player
*/
public synchronized void cleanupPlayer(@NotNull Player player) {
cleanPlayer(player, player.getUniqueId());
}
/**
* Removes a player from the tracker
*
* @param player target player
* @param playerUUID target player UUID
*/
private void cleanPlayer(@Nullable Player player, @NotNull UUID playerUUID) {
cleanupAllSummons(player, player.getUniqueId());
removePlayerFromMap(playerUUID);
}
private void removePlayerFromMap(@NotNull UUID playerUUID) {
getPerPlayerTransientEntityMap().remove(playerUUID);
}
/**
* Checks if a player has already been registered
* Being registered constitutes having necessary values initialized in our per-player map
*
* @param playerUUID target player
* @return true if the player is registered
*/
private synchronized boolean isPlayerRegistered(@NotNull UUID playerUUID) {
return getPerPlayerTransientEntityMap().get(playerUUID) != null;
}
/**
* Register a player to our tracker, which initializes the necessary values in our per-player map
*
* @param playerUUID player to register
*/
private synchronized void registerPlayer(@NotNull UUID playerUUID) {
getPerPlayerTransientEntityMap().put(playerUUID, new HashMap<>());
for(CallOfTheWildType callOfTheWildType : CallOfTheWildType.values()) {
getPerPlayerTransientEntityMap().get(playerUUID).put(callOfTheWildType, new HashSet<>());
}
}
/**
* Get the tracked transient entities map for a specific player
*
* @param playerUUID the target uuid of the player
* @return the tracked entities map for the player, null if the player isn't registered
*/
public synchronized @Nullable HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>> getPlayerTrackedEntityMap(@NotNull UUID playerUUID) {
return getPerPlayerTransientEntityMap().get(playerUUID);
}
/**
* Registers an entity to a player
* This includes registration to our per-player map and our chunk lookup cache
*
* @param playerUUID target player's UUID
* @param trackedTamingEntity target entity
*/
public synchronized void registerEntity(@NotNull UUID playerUUID, @NotNull TrackedTamingEntity trackedTamingEntity) {
//Add to map entry
getTrackedEntities(playerUUID, trackedTamingEntity.getCallOfTheWildType()).add(trackedTamingEntity);
//Add to cache for chunk lookups
addToChunkLookupCache(trackedTamingEntity);
}
/**
* Checks if a living entity is a summon
*
* @param livingEntity target livinig entity
* @return true if target living entity is a summon
*/
public synchronized boolean isTransientSummon(@NotNull LivingEntity livingEntity) {
return getChunkLookupCache().contains(livingEntity);
}
/**
* Get the tracked taming entities for a player
* If the player isn't registered this will return null
*
* @param playerUUID the target uuid of the player
* @param callOfTheWildType target type
* @return the set of tracked entities for the player, null if the player isn't registered, the set can be empty
*/
private synchronized @Nullable HashSet<TrackedTamingEntity> getTrackedEntities(@NotNull UUID playerUUID, @NotNull CallOfTheWildType callOfTheWildType) {
HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>> playerEntityMap = getPlayerTrackedEntityMap(playerUUID);
if(playerEntityMap == null)
return null;
return playerEntityMap.get(callOfTheWildType);
}
/**
* Adds an entity to our chunk lookup cache
*
* @param trackedTamingEntity target tracked taming entity
*/
private synchronized void addToChunkLookupCache(@NotNull TrackedTamingEntity trackedTamingEntity) {
getChunkLookupCache().add(trackedTamingEntity.getLivingEntity());
}
/**
* Removes an entity from our tracker
* This includes removal from our per-player map and our chunk lookup cache
*
* @param livingEntity target entity
*/
private void unregisterEntity(@NotNull LivingEntity livingEntity) {
chunkLookupCacheCleanup(livingEntity);
perPlayerTransientMapCleanup(livingEntity);
}
/**
* Removes an entity from our chunk lookup cache
*
* @param livingEntity target entity
*/
private void chunkLookupCacheCleanup(@NotNull LivingEntity livingEntity) {
getChunkLookupCache().remove(livingEntity);
}
/**
* Clean a living entity from our tracker
* Iterates over all players and their registered entities
* Doesn't do any kind of failure checking, if it doesn't find any player with a registered entity nothing bad happens or is reported
* However it should never happen like that, so maybe we could consider adding some failure to execute checking in the future
*
* @param livingEntity
*/
private void perPlayerTransientMapCleanup(@NotNull LivingEntity livingEntity) {
for(UUID uuid : getPerPlayerTransientEntityMap().keySet()) {
for(CallOfTheWildType callOfTheWildType : CallOfTheWildType.values()) {
HashSet<TrackedTamingEntity> trackedEntities = getTrackedEntities(uuid, callOfTheWildType);
if(trackedEntities == null)
continue;
Iterator<TrackedTamingEntity> iterator = trackedEntities.iterator();
while (iterator.hasNext()) {
if(iterator.next().getLivingEntity().equals(livingEntity)) {
iterator.remove();
return;
}
}
}
}
}
/**
* Get all transient entities that exist in a specific chunk
*
* @param chunk the chunk to match
* @return a list of transient entities that are located in the provided chunk
*/
public synchronized @NotNull List<LivingEntity> getAllTransientEntitiesInChunk(@NotNull Chunk chunk) {
ArrayList<LivingEntity> matchingEntities = new ArrayList<>();
for(LivingEntity livingEntity : getChunkLookupCache()) {
if(livingEntity.getLocation().getChunk().equals(chunk)) {
matchingEntities.add(livingEntity);
}
}
return matchingEntities;
}
/**
* Get the amount of a summon currently active for a player
*
* @param playerUUID target player
* @param callOfTheWildType summon type
* @return the amount of summons currently active for player of target type
*/
public synchronized int getAmountCurrentlySummoned(@NotNull UUID playerUUID, @NotNull CallOfTheWildType callOfTheWildType) {
HashSet<TrackedTamingEntity> trackedEntities = getTrackedEntities(playerUUID, callOfTheWildType);
if(trackedEntities == null)
return 0;
return trackedEntities.size();
}
/**
* Kills a summon and removes its metadata
* Then it removes it from the tracker / chunk lookup cache
*
* @param livingEntity entity to remove
* @param player associated player
*/
public synchronized void removeSummon(@NotNull LivingEntity livingEntity, @Nullable Player player, boolean timeExpired) {
//Kill the summon & remove it
if(livingEntity.isValid()) {
livingEntity.setHealth(0); //Should trigger entity death events
livingEntity.remove();
Location location = livingEntity.getLocation();
if (location.getWorld() != null) {
location.getWorld().playSound(location, Sound.BLOCK_FIRE_EXTINGUISH, 0.8F, 0.8F);
ParticleEffectUtils.playCallOfTheWildEffect(livingEntity);
}
//Inform player of summon death
if(player != null && player.isOnline()) {
if(timeExpired) {
NotificationManager.sendPlayerInformationChatOnly(player, "Taming.Summon.COTW.TimeExpired", StringUtils.getPrettyEntityTypeString(livingEntity.getType()));
} else {
NotificationManager.sendPlayerInformationChatOnly(player, "Taming.Summon.COTW.Removed", StringUtils.getPrettyEntityTypeString(livingEntity.getType()));
}
}
}
//Remove our metadata
mcMMO.getMetadataService().getMobMetadataService().removeMobFlags(livingEntity);
//Clean from trackers
unregisterEntity(livingEntity);
}
/**
* Remove all tracked entities from existence if they currently exist
* Clear the tracked entity lists afterwards
*
* @deprecated use {@link #cleanupAllSummons(Player, UUID)} instead
*/
@Deprecated
private void cleanupAllSummons(@NotNull UUID playerUUID) {
cleanupAllSummons(Bukkit.getPlayer(playerUUID), playerUUID);
}
/**
* Kills and cleans up all data related to all summoned entities for a player
*
* @param player used to send messages, can be null
* @param playerUUID used to grab associated data, cannot be null
*/
private void cleanupAllSummons(@Nullable Player player, @NotNull UUID playerUUID) {
for(CallOfTheWildType callOfTheWildType : CallOfTheWildType.values()) {
HashSet<TrackedTamingEntity> trackedEntities = getTrackedEntities(playerUUID, callOfTheWildType);
if(trackedEntities == null) {
continue;
}
ImmutableSet<TrackedTamingEntity> immutableSet = ImmutableSet.copyOf(trackedEntities);
for(TrackedTamingEntity trackedTamingEntity : immutableSet) {
//Remove from existence
removeSummon(trackedTamingEntity.getLivingEntity(), player, false);
}
}
}
}