mcMMO/src/main/java/com/gmail/nossr50/skills/child/ChildConfig.java
2013-08-20 15:51:12 -04:00

61 lines
2.4 KiB
Java

package com.gmail.nossr50.skills.child;
import java.util.EnumSet;
import org.bukkit.configuration.file.YamlConfiguration;
import com.gmail.nossr50.config.AutoUpdateConfigLoader;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.util.StringUtils;
public class ChildConfig extends AutoUpdateConfigLoader {
public ChildConfig() {
super("child.yml");
loadKeys();
}
@Override
protected void loadKeys() {
config.setDefaults(YamlConfiguration.loadConfiguration(plugin.getResource("child.yml")));
for (SkillType skill : SkillType.childSkills()) {
plugin.debug("Finding parents of " + skill.name());
EnumSet<SkillType> parentSkills = EnumSet.noneOf(SkillType.class);
boolean useDefaults = false; // If we had an error we back out and use defaults
for (String name : config.getStringList(StringUtils.getCapitalized(skill.name()))) {
try {
SkillType parentSkill = SkillType.valueOf(name.toUpperCase());
FamilyTree.enforceNotChildSkill(parentSkill);
parentSkills.add(parentSkill);
}
catch (IllegalArgumentException ex) {
plugin.getLogger().warning(name + " is not a valid skill type, or is a child skill!");
useDefaults = true;
break;
}
}
if (useDefaults) {
parentSkills.clear();
for (String name : config.getDefaults().getStringList(StringUtils.getCapitalized(skill.name()))) {
/* We do less checks in here because it's from inside our jar.
* If they're dedicated enough to have modified it, they can have the errors it may produce.
* Alternatively, this can be used to allow child skills to be parent skills, provided there are no circular dependencies this is an advanced sort of configuration.
*/
parentSkills.add(SkillType.valueOf(name.toUpperCase()));
}
}
// Register them
for (SkillType parentSkill : parentSkills) {
plugin.debug("Registering " + parentSkill.name() + " as parent of " + skill.name());
FamilyTree.registerParent(skill, parentSkill);
}
}
FamilyTree.closeRegistration();
}
}