mcMMO/src/main/java/com/gmail/nossr50/skills/repair/Repair.java

282 lines
9.5 KiB
Java

package com.gmail.nossr50.skills.repair;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.spout.SpoutSounds;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Skills;
import com.gmail.nossr50.util.Users;
public class Repair {
private static Config configInstance = Config.getInstance();
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
public static final int REPAIR_MASTERY_CHANCE_MAX = advancedConfig.getRepairMasteryMaxBonus();
public static final int REPAIR_MASTERY_MAX_BONUS_LEVEL = advancedConfig.getRepairMasteryMaxLevel();
public static final int SUPER_REPAIR_CHANCE_MAX = advancedConfig.getSuperRepairChanceMax();
public static final int SUPER_REPAIR_MAX_BONUS_LEVEL = advancedConfig.getSuperRepairMaxLevel();
/**
* Handle the XP gain for repair events.
*
* @param player Player repairing the item
* @param profile PlayerProfile of the repairing player
* @param is Item being repaired
* @param durabilityBefore Durability of the item before repair
* @param modify Amount to modify the durability by
* @param boost True if the modifier is a boost, false if the modifier is a reduction
*/
protected static void xpHandler(Player player, PlayerProfile profile, short durabilityBefore, short durabilityAfter, double modify) {
short dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * modify);
Skills.xpProcessing(player, profile, SkillType.REPAIR, dif * 10);
//CLANG CLANG
if (mcMMO.spoutEnabled) {
SpoutSounds.playRepairNoise(player, mcMMO.p);
}
}
/**
* Get current Arcane Forging rank.
*
* @param profile The PlayerProfile of the player to get the rank for
* @return The player's current Arcane Forging rank
*/
public static int getArcaneForgingRank(PlayerProfile profile) {
int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
if (skillLevel >= configInstance.getArcaneForgingRankLevels4()) {
return 4;
}
else if (skillLevel >= configInstance.getArcaneForgingRankLevels3()) {
return 3;
}
else if (skillLevel >= configInstance.getArcaneForgingRankLevels2()) {
return 2;
}
else if (skillLevel >= configInstance.getArcaneForgingRankLevels1()) {
return 1;
}
else {
return 0;
}
}
/**
* Handles removing & downgrading enchants.
*
* @param player Player repairing the item
* @param is Item being repaired
*/
protected static void addEnchants(Player player, ItemStack is) {
if (Permissions.arcaneBypass(player)) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
return;
}
Map<Enchantment, Integer> enchants = is.getEnchantments();
if (enchants.size() == 0) {
return;
}
int rank = getArcaneForgingRank(Users.getProfile(player));
if (rank == 0 || !Permissions.arcaneForging(player)) {
for (Enchantment x : enchants.keySet()) {
is.removeEnchantment(x);
}
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
return;
}
boolean downgraded = false;
for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
Enchantment enchantment = enchant.getKey();
int randomChance = 100;
if (Permissions.luckyRepair(player)) {
randomChance = (int) (randomChance * 0.75);
}
if (Misc.getRandom().nextInt(randomChance) <= getEnchantChance(rank)) {
int enchantLevel = enchant.getValue();
if (configInstance.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) {
if (Misc.getRandom().nextInt(randomChance) < getDowngradeChance(rank)) {
is.addEnchantment(enchantment, --enchantLevel);
downgraded = true;
}
}
}
else {
is.removeEnchantment(enchantment);
}
}
Map<Enchantment, Integer> newEnchants = is.getEnchantments();
if (newEnchants.isEmpty()) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
}
else if (downgraded || newEnchants.size() < enchants.size()) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
}
}
/**
* Gets chance of keeping enchantment during repair.
*
* @param rank Arcane Forging rank
* @return The chance of keeping the enchantment
*/
public static int getEnchantChance(int rank) {
switch (rank) {
case 4:
return configInstance.getArcaneForgingKeepEnchantsChanceRank4();
case 3:
return configInstance.getArcaneForgingKeepEnchantsChanceRank3();
case 2:
return configInstance.getArcaneForgingKeepEnchantsChanceRank2();
case 1:
return configInstance.getArcaneForgingKeepEnchantsChanceRank1();
default:
return 0;
}
}
/**
* Gets chance of enchantment being downgraded during repair.
*
* @param rank Arcane Forging rank
* @return The chance of the enchantment being downgraded
*/
public static int getDowngradeChance(int rank) {
switch (rank) {
case 4:
return configInstance.getArcaneForgingDowngradeChanceRank4();
case 3:
return configInstance.getArcaneForgingDowngradeChanceRank3();
case 2:
return configInstance.getArcaneForgingDowngradeChanceRank2();
case 1:
return configInstance.getArcaneForgingDowngradeChanceRank1();
default:
return 100;
}
}
/**
* Computes repair bonuses.
*
* @param player The player repairing an item
* @param skillLevel the skillLevel of the player in Repair
* @param durability The durability of the item being repaired
* @param repairAmount The base amount of durability repaired to the item
* @return The final amount of durability repaired to the item
*/
protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
float bonus;
if (skillLevel >= REPAIR_MASTERY_MAX_BONUS_LEVEL) bonus = ((float) REPAIR_MASTERY_CHANCE_MAX / 100F);
else bonus = (((float) skillLevel) / ((float) REPAIR_MASTERY_MAX_BONUS_LEVEL)) * (((float) REPAIR_MASTERY_CHANCE_MAX) / 100F);
if (Permissions.repairMastery(player)) {
bonus = repairAmount * bonus;
repairAmount += (int) bonus;
}
if (checkPlayerProcRepair(player)) {
repairAmount = (int) (repairAmount * 2D);
}
if (repairAmount <= 0 || repairAmount > 32767)
repairAmount = 32767;
durability -= repairAmount;
if (durability < 0) {
durability = 0;
}
return durability;
}
/**
* Checks for Super Repair bonus.
*
* @param player The player repairing an item
* @return true if bonus granted, false otherwise
*/
public static boolean checkPlayerProcRepair(Player player) {
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
int randomChance = 100;
int chance = (int) (((double) SUPER_REPAIR_CHANCE_MAX / (double) SUPER_REPAIR_MAX_BONUS_LEVEL) * skillLevel);
if (skillLevel >= SUPER_REPAIR_MAX_BONUS_LEVEL) chance = SUPER_REPAIR_CHANCE_MAX;
if (Permissions.luckyRepair(player)) randomChance = (int) (randomChance * 0.75);
if (chance > Misc.getRandom().nextInt(randomChance) && Permissions.repairBonus(player)) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
return true;
}
return false;
}
/**
* Handles notifications for placing an anvil.
*
* @param player The player placing the anvil
* @param anvilID The item ID of the anvil block
*/
public static void placedAnvilCheck(Player player, int anvilID) {
PlayerProfile profile = Users.getProfile(player);
if (!profile.getPlacedAnvil()) {
if (mcMMO.spoutEnabled) {
SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer.isSpoutCraftEnabled()) {
spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.getMaterial(anvilID)); //TODO: Use Locale
}
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
}
profile.togglePlacedAnvil();
}
}
}