mcMMO/src/main/java/com/gmail/nossr50/skills/SkillTools.java
2013-01-26 23:01:55 +01:00

530 lines
20 KiB
Java

package com.gmail.nossr50.skills;
import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.FoodLevelChangeEvent;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.spout.SpoutConfig;
import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ModChecks;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class SkillTools {
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
public static int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
public static boolean abilitiesEnabled = Config.getInstance().getAbilitiesEnabled();
public static void handleFoodSkills(Player player, SkillType skill, FoodLevelChangeEvent event, int baseLevel, int maxLevel, int rankChange) {
int skillLevel = Users.getProfile(player).getSkillLevel(skill);
int currentFoodLevel = player.getFoodLevel();
int newFoodLevel = event.getFoodLevel();
int foodChange = newFoodLevel - currentFoodLevel;
for (int i = baseLevel; i <= maxLevel; i+= rankChange) {
if (skillLevel >= i) {
foodChange++;
}
}
/* Make sure we don't go over the max value */
newFoodLevel = currentFoodLevel + foodChange;
if (newFoodLevel > 20) {
event.setFoodLevel(20);
}
else {
event.setFoodLevel(newFoodLevel);
}
}
/**
* Checks to see if the cooldown for an item or ability is expired.
*
* @param oldTime The time the ability or item was last used
* @param cooldown The amount of time that must pass between uses
* @param player The player whose cooldown is being checked
* @return true if the cooldown is over, false otherwise
*/
public static boolean cooldownOver(long oldTime, int cooldown, Player player) {
long currentTime = System.currentTimeMillis();
int adjustedCooldown = cooldown;
//Reduced Cooldown Donor Perks
if (Permissions.cooldownsHalved(player)) {
adjustedCooldown = (int) (adjustedCooldown * 0.5);
}
else if (Permissions.cooldownsThirded(player)) {
adjustedCooldown = (int) (adjustedCooldown * 0.66);
}
else if (Permissions.cooldownsQuartered(player)) {
adjustedCooldown = (int) (adjustedCooldown * 0.75);
}
if (currentTime - oldTime >= (adjustedCooldown * Misc.TIME_CONVERSION_FACTOR)) {
return true;
}
return false;
}
/**
* Calculate the time remaining until the cooldown expires.
*
* @param deactivatedTimeStamp Time of deactivation
* @param cooldown The length of the cooldown
* @return the number of seconds remaining before the cooldown expires
*/
public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown, Player player) {
int adjustedCooldown = cooldown;
//Reduced Cooldown Donor Perks
if (Permissions.cooldownsHalved(player)) {
adjustedCooldown = (int) (adjustedCooldown * 0.5);
}
else if (Permissions.cooldownsThirded(player)) {
adjustedCooldown = (int) (adjustedCooldown * 0.66);
}
else if (Permissions.cooldownsQuartered(player)) {
adjustedCooldown = (int) (adjustedCooldown * 0.75);
}
return (int) (((deactivatedTimeStamp + (adjustedCooldown * Misc.TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / Misc.TIME_CONVERSION_FACTOR);
}
/**
* Sends a message to the player when the cooldown expires.
*
* @param player The player to send a message to
* @param profile The profile of the player
* @param ability The ability to watch cooldowns for
*/
public static void watchCooldown(Player player, PlayerProfile profile, AbilityType ability) {
if (player == null || profile == null || ability == null)
return;
if (!profile.getAbilityInformed(ability) && cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
profile.setAbilityInformed(ability, true);
player.sendMessage(ability.getAbilityRefresh());
}
}
/**
* Process activating abilities & readying the tool.
*
* @param player The player using the ability
* @param skill The skill the ability is tied to
*/
public static void activationCheck(Player player, SkillType skill) {
if (Config.getInstance().getAbilitiesOnlyActivateWhenSneaking() && !player.isSneaking()) {
return;
}
PlayerProfile profile = Users.getProfile(player);
AbilityType ability = skill.getAbility();
ToolType tool = skill.getTool();
ItemStack inHand = player.getItemInHand();
if (ModChecks.isCustomTool(inHand) && !ModChecks.getToolFromItemStack(inHand).isAbilityEnabled()) {
return;
}
/* Check if any abilities are active */
if (profile == null) {
return;
}
if (!profile.getAbilityUse()) {
return;
}
for (AbilityType x : AbilityType.values()) {
if (profile.getAbilityMode(x)) {
return;
}
}
/* Woodcutting & Axes need to be treated differently.
* Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
*/
if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) {
if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) }));
return;
}
}
if (Config.getInstance().getAbilityMessagesEnabled()) {
player.sendMessage(tool.getRaiseTool());
}
profile.setToolPreparationATS(tool, System.currentTimeMillis());
profile.setToolPreparationMode(tool, true);
}
}
/**
* Monitors various things relating to skill abilities.
*
* @param player The player using the skill
* @param profile The profile of the player
* @param curTime The current system time
* @param skill The skill being monitored
*/
public static void monitorSkill(Player player, PlayerProfile profile, long curTime, SkillType skill) {
final int FOUR_SECONDS = 4000;
ToolType tool = skill.getTool();
AbilityType ability = skill.getAbility();
if (profile == null) {
return;
}
if (profile.getToolPreparationMode(tool) && curTime - (profile.getToolPreparationATS(tool) * Misc.TIME_CONVERSION_FACTOR) >= FOUR_SECONDS) {
profile.setToolPreparationMode(tool, false);
if (Config.getInstance().getAbilityMessagesEnabled()) {
player.sendMessage(tool.getLowerTool());
}
}
if (ability.getPermissions(player)) {
if (profile.getAbilityMode(ability) && (profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR) <= curTime) {
if (ability == AbilityType.BERSERK) {
player.setCanPickupItems(true);
}
profile.setAbilityMode(ability, false);
profile.setAbilityInformed(ability, false);
player.sendMessage(ability.getAbilityOff());
Misc.sendSkillMessage(player, ability.getAbilityPlayerOff(player));
}
}
}
/**
* Check the XP of a skill.
*
* @param skillType The skill to check
* @param player The player whose skill to check
* @param profile The profile of the player whose skill to check
*/
public static void xpCheckSkill(SkillType skillType, Player player, PlayerProfile profile) {
int skillups = 0;
if (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
while (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
if ((skillType.getMaxLevel() >= profile.getSkillLevel(skillType) + 1) && (Misc.getPowerLevelCap() >= Users.getPlayer(player).getPowerLevel() + 1)) {
profile.removeXP(skillType, profile.getXpToLevel(skillType));
skillups++;
profile.skillUp(skillType, 1);
McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
mcMMO.p.getServer().getPluginManager().callEvent(eventToFire);
}
else {
profile.addLevels(skillType, 0);
}
}
String capitalized = Misc.getCapitalized(skillType.toString());
/* Spout Stuff */
if (mcMMO.spoutEnabled) {
SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer != null && spoutPlayer.isSpoutCraftEnabled()) {
SpoutStuff.levelUpNotification(skillType, spoutPlayer);
/* Update custom titles */
if (SpoutConfig.getInstance().getShowPowerLevel()) {
spoutPlayer.setTitle(LocaleLoader.getString("Spout.Title", new Object[] {spoutPlayer.getName(), Users.getPlayer(player).getPowerLevel()} ));
}
}
else {
player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), profile.getSkillLevel(skillType)}));
}
}
else {
player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), profile.getSkillLevel(skillType)}));
}
}
if (mcMMO.spoutEnabled) {
SpoutPlayer spoutPlayer = (SpoutPlayer) player;
if (spoutPlayer != null && spoutPlayer.isSpoutCraftEnabled()) {
if (SpoutConfig.getInstance().getXPBarEnabled()) {
profile.getSpoutHud().updateXpBar();
}
}
}
}
/**
* Check XP of all skills.
*
* @param player The player to check XP for.
* @param profile The profile of the player whose skill to check
*/
public static void xpCheckAll(Player player, PlayerProfile profile) {
for (SkillType skillType : SkillType.values()) {
//Don't want to do anything with this one
if (skillType == SkillType.ALL || skillType.isChildSkill()) {
continue;
}
xpCheckSkill(skillType, player, profile);
}
}
/**
* Get the skill represented by the given string
*
* @param skillName The name of the skill
* @return the SkillType if it exists, null otherwise
*/
public static SkillType getSkillType(String skillName) {
for (SkillType x : SkillType.values()) {
if (x.toString().equals(skillName.toUpperCase())) {
return x;
}
}
return null;
}
/**
* Checks if the given string represents a valid skill
*
* @param skillname The name of the skill to check
* @return true if this is a valid skill, false otherwise
*/
public static boolean isSkill(String skillName) {
if (getSkillType(skillName) != null) {
return true;
}
return false;
}
public static boolean isLocalizedSkill(String skillName) {
for (SkillType skill : SkillType.values()) {
if (skillName.equalsIgnoreCase(LocaleLoader.getString(Misc.getCapitalized(skill.toString() + ".SkillName")))) {
return true;
}
}
return false;
}
public static String translateLocalizedSkill(String skillName) {
for (SkillType skill : SkillType.values()) {
if (skillName.equalsIgnoreCase(LocaleLoader.getString(Misc.getCapitalized(skill.toString() + ".SkillName")))) {
return skill.toString();
}
}
return null;
}
public static String localizeSkillName(SkillType skill) {
return Misc.getCapitalized(LocaleLoader.getString(Misc.getCapitalized(skill.toString()) + ".SkillName"));
}
/**
* Check if the player has any combat skill permissions.
*
* @param player The player to check permissions for
* @return true if the player has combat skills, false otherwise
*/
public static boolean hasCombatSkills(Player player) {
if (Permissions.axes(player)
|| Permissions.archery(player)
|| Permissions.swords(player)
|| Permissions.taming(player)
|| Permissions.unarmed(player)) {
return true;
}
return false;
}
/**
* Check if the player has any gathering skill permissions.
*
* @param player The player to check permissions for
* @return true if the player has gathering skills, false otherwise
*/
public static boolean hasGatheringSkills(Player player) {
if (Permissions.excavation(player)
|| Permissions.fishing(player)
|| Permissions.herbalism(player)
|| Permissions.mining(player)
|| Permissions.woodcutting(player)) {
return true;
}
return false;
}
/**
* Check if the player has any misc skill permissions.
*
* @param player The player to check permissions for
* @return true if the player has misc skills, false otherwise
*/
public static boolean hasMiscSkills(Player player) {
if (Permissions.acrobatics(player) || Permissions.repair(player)) {
return true;
}
return false;
}
/**
* Handle tool durability loss from abilities.
*
* @param inHand The item to damage
* @param durabilityLoss The durability to remove from the item
*/
public static void abilityDurabilityLoss(ItemStack inHand, int durabilityLoss) {
if (Config.getInstance().getAbilitiesDamageTools()) {
if (inHand.containsEnchantment(Enchantment.DURABILITY)) {
int level = inHand.getEnchantmentLevel(Enchantment.DURABILITY);
if (Misc.getRandom().nextInt(level + 1) > 0) {
return;
}
}
inHand.setDurability((short) (inHand.getDurability() + durabilityLoss));
}
}
/**
* Check to see if an ability can be activated.
*
* @param player The player activating the ability
* @param type The skill the ability is based on
*/
public static void abilityCheck(Player player, SkillType type) {
PlayerProfile profile = Users.getProfile(player);
ToolType tool = type.getTool();
AbilityType ability = type.getAbility();
profile.setToolPreparationMode(tool, false);
/* Axes and Woodcutting are odd because they share the same tool.
* We show them the too tired message when they take action.
*/
if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) }));
return;
}
}
int ticks = 2 + (profile.getSkillLevel(type) / abilityLengthIncreaseLevel);
if (Permissions.activationTwelve(player)) {
ticks = ticks + 12;
}
else if (Permissions.activationEight(player)) {
ticks = ticks + 8;
}
else if (Permissions.activationFour(player)) {
ticks = ticks + 4;
}
int maxTicks = ability.getMaxTicks();
if (maxTicks != 0 && ticks > maxTicks) {
ticks = maxTicks;
}
if (!profile.getAbilityMode(ability) && cooldownOver(profile.getSkillDATS(ability), ability.getCooldown(), player)) {
player.sendMessage(ability.getAbilityOn());
Misc.sendSkillMessage(player, ability.getAbilityPlayer(player));
profile.setSkillDATS(ability, System.currentTimeMillis() + (ticks * Misc.TIME_CONVERSION_FACTOR));
profile.setAbilityMode(ability, true);
if (ability == AbilityType.BERSERK) {
player.setCanPickupItems(false);
}
}
}
/**
* Check to see if ability should be triggered.
*
* @param player The player using the ability
* @param block The block modified by the ability
* @param ability The ability to check
* @return true if the ability should activate, false otherwise
*/
public static boolean triggerCheck(Player player, Block block, AbilityType ability) {
boolean activate = true;
switch (ability) {
case BERSERK:
case GIGA_DRILL_BREAKER:
case SUPER_BREAKER:
case LEAF_BLOWER:
if (!ability.blockCheck(block)) {
activate = false;
break;
}
if (!Misc.blockBreakSimulate(block, player, true)) {
activate = false;
break;
}
break;
case GREEN_TERRA:
if (!ability.blockCheck(block)) {
activate = false;
break;
}
break;
default:
activate = false;
break;
}
return activate;
}
/**
* Handle the processing of XP gain from individual skills.
*
* @param player The player that gained XP
* @param profile The profile of the player gaining XP
* @param type The type of skill to gain XP from
* @param xp the amount of XP to gain
*/
public static void xpProcessing(Player player, PlayerProfile profile, SkillType type, int xp) {
if ((type.getMaxLevel() < profile.getSkillLevel(type) + 1) || (Misc.getPowerLevelCap() < Users.getPlayer(player).getPowerLevel() + 1)) {
return;
}
Users.getPlayer(player).addXP(type, xp);
xpCheckSkill(type, player, profile);
}
}