mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-04-21 11:06:23 +02:00
268 lines
8.4 KiB
Java
268 lines
8.4 KiB
Java
package com.gmail.nossr50.util;
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import java.util.Collection;
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import java.util.List;
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import java.util.Random;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.Furnace;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.InventoryEvent;
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import org.bukkit.inventory.FurnaceInventory;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.metadata.MetadataValue;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.spout.huds.McMMOHud;
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import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.spout.SpoutUtils;
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public final class Misc {
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private static Random random = new Random();
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public static final int TIME_CONVERSION_FACTOR = 1000;
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public static final int TICK_CONVERSION_FACTOR = 20;
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public static final int PLAYER_RESPAWN_COOLDOWN_SECONDS = 5;
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public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0;
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// Sound Pitches & Volumes from CB
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public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
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public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
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public static final float FIZZ_VOLUME = 0.5F;
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public static final float POP_VOLUME = 0.2F;
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public static final float BAT_VOLUME = 1.0F;
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public static final float BAT_PITCH = 0.6F;
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public static final float GHAST_VOLUME = 1.0F;
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private Misc() {};
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public static float getFizzPitch() {
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return 2.6F + (getRandom().nextFloat() - getRandom().nextFloat()) * 0.8F;
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}
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public static float getPopPitch() {
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return ((getRandom().nextFloat() - getRandom().nextFloat()) * 0.7F + 1.0F) * 2.0F;
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}
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public static float getGhastPitch() {
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return (getRandom().nextFloat() - getRandom().nextFloat()) * 0.2F + 1.0F;
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}
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public static boolean isNPCEntity(Entity entity) {
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return (entity == null || entity.hasMetadata("NPC") || (mcMMO.isCombatTagEnabled() && entity instanceof HumanEntity && ((HumanEntity) entity).getName().contains("PvpLogger")));
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}
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/**
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* Get the upgrade tier of the item in hand.
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*
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* @param inHand The item to check the tier of
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* @return the tier of the item
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*/
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public static int getTier(ItemStack inHand) {
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int tier = 0;
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if (ItemUtils.isWoodTool(inHand)) {
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tier = 1;
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}
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else if (ItemUtils.isStoneTool(inHand)) {
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tier = 2;
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}
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else if (ItemUtils.isIronTool(inHand)) {
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tier = 3;
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}
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else if (ItemUtils.isGoldTool(inHand)) {
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tier = 1;
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}
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else if (ItemUtils.isDiamondTool(inHand)) {
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tier = 4;
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}
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else if (ModUtils.isCustomTool(inHand)) {
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tier = ModUtils.getToolFromItemStack(inHand).getTier();
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}
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return tier;
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}
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/**
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* Determine if two locations are near each other.
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*
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* @param first The first location
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* @param second The second location
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* @param maxDistance The max distance apart
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* @return true if the distance between <code>first</code> and <code>second</code> is less than <code>maxDistance</code>, false otherwise
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*/
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public static boolean isNear(Location first, Location second, double maxDistance) {
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if (first.getWorld() != second.getWorld()) {
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return false;
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}
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return first.distanceSquared(second) < (maxDistance * maxDistance) || maxDistance == 0;
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}
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public static void dropItems(Location location, Collection<ItemStack> drops) {
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for (ItemStack drop : drops) {
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dropItem(location, drop);
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}
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}
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/**
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* Drop items at a given location.
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*
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* @param location The location to drop the items at
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* @param is The items to drop
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* @param quantity The amount of items to drop
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*/
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public static void dropItems(Location location, ItemStack is, int quantity) {
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for (int i = 0; i < quantity; i++) {
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dropItem(location, is);
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}
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}
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/**
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* Randomly drop an item at a given location.
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*
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* @param location The location to drop the items at
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* @param is The item to drop
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* @param chance The percentage chance for the item to drop
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*/
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public static void randomDropItem(Location location, ItemStack is, int chance) {
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if (random.nextInt(100) < chance) {
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dropItem(location, is);
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}
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}
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/**
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* Randomly drop items at a given location.
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*
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* @param location The location to drop the items at
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* @param is The item to drop
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* @param chance The percentage chance for the item to drop
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* @param quantity The amount of items to drop
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*/
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public static void randomDropItems(Location location, ItemStack is, int quantity) {
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int dropCount = random.nextInt(quantity + 1);
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if (dropCount > 0) {
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is.setAmount(dropCount);
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dropItem(location, is);
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}
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}
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/**
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* Drop an item at a given location.
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*
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* @param location The location to drop the item at
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* @param itemStack The item to drop
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*/
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public static void dropItem(Location location, ItemStack itemStack) {
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if (itemStack.getType() == Material.AIR) {
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return;
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}
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// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
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McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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}
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location.getWorld().dropItemNaturally(location, itemStack);
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}
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public static void profileCleanup(String playerName) {
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(playerName);
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if (mcMMOPlayer != null) {
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Player player = mcMMOPlayer.getPlayer();
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McMMOHud spoutHud = mcMMOPlayer.getProfile().getSpoutHud();
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if (spoutHud != null) {
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spoutHud.removeWidgets();
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}
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UserManager.remove(playerName);
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if (player.isOnline()) {
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UserManager.addUser(player);
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if (mcMMO.isSpoutEnabled()) {
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SpoutUtils.reloadSpoutPlayer(player);
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}
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}
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}
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}
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public static void resendChunkRadiusAt(Player player, int radius) {
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Chunk chunk = player.getLocation().getChunk();
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int chunkX = chunk.getX();
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int chunkZ = chunk.getZ();
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for (int x = chunkX - radius; x < chunkX + radius; x++) {
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for (int z = chunkZ - radius; z < chunkZ + radius; z++) {
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player.getWorld().refreshChunk(x, z);
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}
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}
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}
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public static Block processInventoryOpenorCloseEvent(InventoryEvent event) {
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Inventory inventory = event.getInventory();
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if (!(inventory instanceof FurnaceInventory)) {
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return null;
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}
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Furnace furnace = (Furnace) inventory.getHolder();
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if (furnace == null || furnace.getBurnTime() != 0) {
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return null;
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}
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return furnace.getBlock();
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}
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public static Player getPlayerFromFurnace(Block furnaceBlock) {
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List<MetadataValue> metadata = furnaceBlock.getMetadata(mcMMO.furnaceMetadataKey);
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if (metadata.isEmpty()) {
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return null;
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}
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return mcMMO.p.getServer().getPlayerExact(metadata.get(0).asString());
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}
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public static ItemStack getSmeltingFromFurnace(Block furnaceBlock) {
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BlockState furnaceState = furnaceBlock.getState();
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if (!(furnaceState instanceof Furnace)) {
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return null;
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}
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return ((Furnace) furnaceState).getInventory().getSmelting();
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}
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public static ItemStack getResultFromFurnace(Block furnaceBlock) {
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BlockState furnaceState = furnaceBlock.getState();
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if (!(furnaceState instanceof Furnace)) {
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return null;
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}
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return ((Furnace) furnaceState).getInventory().getResult();
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}
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public static Random getRandom() {
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return random;
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}
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}
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