mcMMO/src/main/java/com/gmail/nossr50/skills/Combat.java
GJ 5b862a4cee Added XP bonus for Archery based on distance from shooter to target. The
farther you are from your target, the more bonus XP you'll earn.
2013-01-29 01:58:03 -05:00

585 lines
21 KiB
Java

package com.gmail.nossr50.skills;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Animals;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.IronGolem;
import org.bukkit.entity.LightningStrike;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Tameable;
import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerAnimationEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.party.PartyManager;
import com.gmail.nossr50.runnables.BleedTimer;
import com.gmail.nossr50.runnables.GainXp;
import com.gmail.nossr50.skills.acrobatics.Acrobatics;
import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
import com.gmail.nossr50.skills.archery.Archery;
import com.gmail.nossr50.skills.archery.ArcheryManager;
import com.gmail.nossr50.skills.axes.AxeManager;
import com.gmail.nossr50.skills.axes.Axes;
import com.gmail.nossr50.skills.swords.Swords;
import com.gmail.nossr50.skills.swords.SwordsManager;
import com.gmail.nossr50.skills.taming.Taming;
import com.gmail.nossr50.skills.taming.TamingManager;
import com.gmail.nossr50.skills.unarmed.Unarmed;
import com.gmail.nossr50.skills.unarmed.UnarmedManager;
import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public final class Combat {
private static Config configInstance = Config.getInstance();
private Combat() {}
/**
* Apply combat modifiers and process and XP gain.
*
* @param event The event to run the combat checks on.
*/
public static void combatChecks(EntityDamageByEntityEvent event, Entity attacker, LivingEntity target) {
boolean targetIsPlayer = (target.getType() == EntityType.PLAYER);
boolean targetIsTamedPet = (target instanceof Tameable) ? ((Tameable) target).isTamed() : false;
if (attacker instanceof Player) {
Player player = (Player) attacker;
if (Misc.isNPCPlayer(player)) {
return;
}
ItemStack heldItem = player.getItemInHand();
Material heldItemType = heldItem.getType();
if (ItemChecks.isSword(heldItem)) {
if (targetIsPlayer || targetIsTamedPet) {
if (!Swords.pvpEnabled) {
return;
}
}
else if (!Swords.pveEnabled) {
return;
}
if (Permissions.swords(player)) {
SwordsManager swordsManager = new SwordsManager(player);
PlayerProfile profile = swordsManager.getProfile();
boolean canSerratedStrike = Permissions.serratedStrikes(player); //So we don't have to check the same permission twice
if (profile.getToolPreparationMode(ToolType.SWORD) && canSerratedStrike) {
SkillTools.abilityCheck(player, SkillType.SWORDS);
}
if (Permissions.swordsBleed(player) && shouldBeAffected(player, target)) {
swordsManager.bleedCheck(target);
}
if (profile.getAbilityMode(AbilityType.SERRATED_STRIKES) && canSerratedStrike) {
swordsManager.serratedStrikes(target, event.getDamage());
}
startGainXp(player, profile, target, SkillType.SWORDS);
}
}
else if (ItemChecks.isAxe(heldItem)) {
if (targetIsPlayer || targetIsTamedPet) {
if (!Axes.pvpEnabled) {
return;
}
}
else if (!Axes.pveEnabled) {
return;
}
if (Permissions.axes(player)) {
AxeManager axeManager = new AxeManager(player);
PlayerProfile profile = axeManager.getProfile();
boolean canSkullSplit = Permissions.skullSplitter(player); //So we don't have to check the same permission twice
if (profile.getToolPreparationMode(ToolType.AXE) && canSkullSplit) {
SkillTools.abilityCheck(player, SkillType.AXES);
}
if (Permissions.axeBonus(player)) {
axeManager.bonusDamage(event);
}
if (!target.isDead() && Permissions.criticalHit(player) && shouldBeAffected(player, target)) {
axeManager.criticalHitCheck(event, target);
}
if (!target.isDead() && Permissions.impact(player)) {
axeManager.impact(event, target);
}
if (!target.isDead() && profile.getAbilityMode(AbilityType.SKULL_SPLIITER) && canSkullSplit) {
axeManager.skullSplitter(target, event.getDamage());
}
startGainXp(player, profile, target, SkillType.AXES);
}
}
else if (heldItemType == Material.AIR) {
if (targetIsPlayer || targetIsTamedPet) {
if (!configInstance.getUnarmedPVP()) {
return;
}
}
else if (!configInstance.getUnarmedPVE()) {
return;
}
if (Permissions.unarmed(player)) {
UnarmedManager unarmedManager = new UnarmedManager(player);
PlayerProfile profile = unarmedManager.getProfile();
boolean canBerserk = Permissions.berserk(player); //So we don't have to check the same permission twice
if (profile.getToolPreparationMode(ToolType.FISTS) && canBerserk) {
SkillTools.abilityCheck(player, SkillType.UNARMED);
}
if (Permissions.unarmedBonus(player)) {
unarmedManager.bonusDamage(event);
}
if (profile.getAbilityMode(AbilityType.BERSERK) && canBerserk) {
unarmedManager.berserkDamage(event);
}
if (target instanceof Player && Permissions.disarm(player)) {
unarmedManager.disarmCheck(target);
}
startGainXp(player, unarmedManager.getProfile(), target, SkillType.UNARMED);
}
}
else if (heldItemType == Material.BONE && target instanceof Tameable && Permissions.beastLore(player)) {
TamingManager tamingManager = new TamingManager(player);
tamingManager.beastLore(target);
event.setCancelled(true);
}
}
Entity damager = event.getDamager();
switch (damager.getType()) {
case WOLF:
Wolf wolf = (Wolf) damager;
if (wolf.isTamed() && wolf.getOwner() instanceof Player) {
Player master = (Player) wolf.getOwner();
if (Misc.isNPCPlayer(master)) {
return;
}
if (targetIsPlayer || targetIsTamedPet) {
if (!Taming.pvpEnabled) {
return;
}
}
else if (!Taming.pveEnabled) {
return;
}
if (Permissions.taming(master)) {
TamingManager tamingManager = new TamingManager(master);
int skillLevel = tamingManager.getSkillLevel();
if (skillLevel >= Taming.fastFoodServiceUnlockLevel && Permissions.fastFoodService(master)) {
tamingManager.fastFoodService(wolf, event.getDamage());
}
if (skillLevel >= Taming.sharpenedClawsUnlockLevel && Permissions.sharpenedClaws(master)) {
tamingManager.sharpenedClaws(event);
}
if (Permissions.gore(master)) {
tamingManager.gore(event);
}
if (target != master) {
startGainXp(master, tamingManager.getProfile(), target, SkillType.TAMING);
}
}
}
break;
case ARROW:
LivingEntity shooter = ((Arrow) damager).getShooter();
/* Break instead of return due to Dodge/Counter/Deflect abilities */
if (shooter == null || !(shooter instanceof Player)) {
break;
}
if (targetIsPlayer || targetIsTamedPet) {
if (!Archery.pvpEnabled) {
return;
}
}
else if (!Archery.pveEnabled) {
return;
}
archeryCheck((Player) shooter, target, event);
break;
default:
break;
}
if (targetIsPlayer) {
Player player = (Player) target;
if (Misc.isNPCPlayer(player)) {
return;
}
ItemStack heldItem = player.getItemInHand();
if (damager instanceof Player) {
if (Swords.pvpEnabled && ItemChecks.isSword(heldItem) && Permissions.counterAttack(player)) {
SwordsManager swordsManager = new SwordsManager(player);
swordsManager.counterAttackChecks((LivingEntity) damager, event.getDamage());
}
if (Acrobatics.pvpEnabled && Permissions.dodge(player)) {
AcrobaticsManager acrobaticsManager = new AcrobaticsManager(player);
acrobaticsManager.dodgeCheck(event);
}
if (Unarmed.pvpEnabled && heldItem.getType() == Material.AIR && Permissions.deflect(player)) {
UnarmedManager unarmedManager = new UnarmedManager(player);
unarmedManager.deflectCheck(event);
}
}
else {
if (Swords.pveEnabled && damager instanceof LivingEntity && ItemChecks.isSword(heldItem) && Permissions.counterAttack(player)) {
SwordsManager swordsManager = new SwordsManager(player);
swordsManager.counterAttackChecks((LivingEntity) damager, event.getDamage());
}
if (Acrobatics.pveEnabled && !(damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled) && Permissions.dodge(player)) {
AcrobaticsManager acrobaticsManager = new AcrobaticsManager(player);
acrobaticsManager.dodgeCheck(event);
}
}
}
}
/**
* Process archery abilities.
*
* @param shooter The player shooting
* @param target The defending entity
* @param event The event to run the archery checks on.
*/
private static void archeryCheck(Player shooter, LivingEntity target, EntityDamageByEntityEvent event) {
if (Misc.isNPCPlayer(shooter)) {
return;
}
if (Permissions.archery(shooter)) {
ArcheryManager archeryManager = new ArcheryManager(shooter);
archeryManager.skillShot(event);
if (target instanceof Player && Permissions.daze(shooter)) {
archeryManager.dazeCheck((Player) target, event);
}
if (!(shooter.getItemInHand().containsEnchantment(Enchantment.ARROW_INFINITE)) && Permissions.trackArrows(shooter)) {
archeryManager.trackArrows(target);
}
if (target != shooter) {
archeryManager.distanceXpBonus(target);
startGainXp(shooter, archeryManager.getProfile(), target, SkillType.ARCHERY);
}
}
}
/**
* Attempt to damage target for value dmg with reason CUSTOM
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
*/
public static void dealDamage(LivingEntity target, int dmg) {
dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
}
/**
* Attempt to damage target for value dmg with reason cause
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param cause DamageCause to pass to damage event
*/
private static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
if (configInstance.getEventCallbackEnabled()) {
EntityDamageEvent ede = new FakeEntityDamageEvent(target, cause, dmg);
mcMMO.p.getServer().getPluginManager().callEvent(ede);
if (ede.isCancelled()) {
return;
}
target.damage(ede.getDamage());
}
else {
target.damage(dmg);
}
}
/**
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param attacker Player to pass to event as damager
*/
private static void dealDamage(LivingEntity target, int dmg, Player attacker) {
if (configInstance.getEventCallbackEnabled()) {
EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
mcMMO.p.getServer().getPluginManager().callEvent(ede);
if (ede.isCancelled()) {
return;
}
target.damage(ede.getDamage());
}
else {
target.damage(dmg);
}
}
/**
* Apply Area-of-Effect ability actions.
*
* @param attacker The attacking player
* @param target The defending entity
* @param damage The initial damage amount
* @param type The type of skill being used
*/
public static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) {
int numberOfTargets = Misc.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit
int damageAmount = damage;
if (damageAmount < 1) {
damageAmount = 1;
}
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
if ((entity instanceof Player && Misc.isNPCPlayer((Player) entity)) || !(entity instanceof LivingEntity) || !shouldBeAffected(attacker, entity)) {
continue;
}
if (numberOfTargets <= 0) {
break;
}
PlayerAnimationEvent armswing = new PlayerAnimationEvent(attacker);
mcMMO.p.getServer().getPluginManager().callEvent(armswing);
switch (type) {
case SWORDS:
if (entity instanceof Player) {
((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
}
BleedTimer.add((LivingEntity) entity, Swords.serratedStrikesBleedTicks);
break;
case AXES:
if (entity instanceof Player) {
((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.Cleave.Struck"));
}
break;
default:
break;
}
dealDamage((LivingEntity) entity, damageAmount, attacker);
numberOfTargets--;
}
}
/**
* Start the task that gives combat XP.
*
* @param attacker The attacking player
* @param profile The player's PlayerProfile
* @param target The defending entity
* @param skillType The skill being used
*/
public static void startGainXp(Player attacker, PlayerProfile profile, LivingEntity target, SkillType skillType) {
double baseXP = 0;
if (target instanceof Player) {
if (!configInstance.getExperienceGainsPlayerVersusPlayerEnabled()) {
return;
}
Player defender = (Player) target;
if (System.currentTimeMillis() >= Users.getProfile(defender).getRespawnATS() + 5) {
baseXP = 20 * configInstance.getPlayerVersusPlayerXP();
}
}
else if (!mcMMO.placeStore.isSpawnedMob(target)) {
if (target instanceof Animals && !mcMMO.placeStore.isSpawnedPet(target)) {
baseXP = configInstance.getAnimalsXP();
}
else {
EntityType type = target.getType();
switch (type) {
case BAT:
baseXP = configInstance.getAnimalsXP();
break;
case BLAZE:
baseXP = configInstance.getBlazeXP();
break;
case CAVE_SPIDER:
baseXP = configInstance.getCaveSpiderXP();
break;
case CREEPER:
baseXP = configInstance.getCreeperXP();
break;
case ENDER_DRAGON:
baseXP = configInstance.getEnderDragonXP();
break;
case ENDERMAN:
baseXP = configInstance.getEndermanXP();
break;
case GHAST:
baseXP = configInstance.getGhastXP();
break;
case GIANT:
baseXP = configInstance.getGiantXP();
break;
case MAGMA_CUBE:
baseXP = configInstance.getMagmaCubeXP();
break;
case IRON_GOLEM:
if (!((IronGolem) target).isPlayerCreated()) {
baseXP = configInstance.getIronGolemXP();
}
break;
case PIG_ZOMBIE:
baseXP = configInstance.getPigZombieXP();
break;
case SILVERFISH:
baseXP = configInstance.getSilverfishXP();
break;
case SKELETON:
switch(((Skeleton) target).getSkeletonType()) {
case WITHER:
baseXP = configInstance.getWitherSkeletonXP();
break;
default:
baseXP = configInstance.getSkeletonXP();
break;
}
case SLIME:
baseXP = configInstance.getSlimeXP();
break;
case SPIDER:
baseXP = configInstance.getSpiderXP();
break;
case WITCH:
baseXP = configInstance.getWitchXP();
break;
case WITHER:
baseXP = configInstance.getWitherXP();
break;
case ZOMBIE:
baseXP = configInstance.getZombieXP();
break;
default:
break;
}
}
baseXP *= 10;
}
if (baseXP != 0) {
mcMMO.p.getServer().getScheduler().scheduleSyncDelayedTask(mcMMO.p, new GainXp(attacker, profile, skillType, baseXP, target), 0);
}
}
/**
* Check to see if the given LivingEntity should be affected by a combat ability.
*
* @param player The attacking Player
* @param livingEntity The defending LivingEntity
* @return true if the Entity should be damaged, false otherwise.
*/
public static boolean shouldBeAffected(Player player, Entity entity) {
if (entity instanceof Player) {
Player defender = (Player) entity;
if (!defender.getWorld().getPVP() || defender == player || PartyManager.inSameParty(player, defender) || Users.getProfile(defender).getGodMode()) {
return false;
}
//It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE()
EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(player, entity, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 1);
mcMMO.p.getServer().getPluginManager().callEvent(ede);
if (ede.isCancelled()) {
return false;
}
}
else if (entity instanceof Tameable) {
if (Misc.isFriendlyPet(player, (Tameable) entity)) {
return false;
}
}
return true;
}
}