mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-23 13:46:46 +01:00
68ad507be3
tweaks to ranks of other skills, and length scaling for super abilities. Early game boost has also been modified.
579 lines
20 KiB
YAML
579 lines
20 KiB
YAML
#
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# Advanced configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# For advanced users only! There is no need to change anything here.
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#
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# You can customize almost every aspect of every skill here.
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# Its mainly here if you've customized the experience formula.
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# Configure at what level you get better with certain abilities.
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#
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#####
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#
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# Settings for the Skills
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###
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# Enables anonymous statistics
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Metrics:
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bstats: true
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Feedback:
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PlayerTips: true
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SkillCommand:
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BlankLinesAboveHeader: true
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# If sendtitles is true messages will be sent using the title api (BIG TEXT ON SCREEN)
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Events:
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XP:
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SendTitles: true
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#The actionbar is the message location right above the health bar
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## If you disable the action bar messages, mcMMO will send the message to the chat system instead
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ActionBarNotifications:
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AbilityOff:
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Enabled: true
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SendCopyOfMessageToChat: false
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HardcoreMode:
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Enabled: true
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SendCopyOfMessageToChat: true
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RequirementsNotMet:
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Enabled: true
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SendCopyOfMessageToChat: false
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AbilityCoolDown:
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Enabled: true
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SendCopyOfMessageToChat: false
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LevelUps:
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Enabled: true
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SendCopyOfMessageToChat: true
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Holiday:
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Enabled: true
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SendCopyOfMessageToChat: true
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ToolReady:
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Enabled: true
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SendCopyOfMessageToChat: false
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SubSkillInteraction:
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Enabled: true
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SendCopyOfMessageToChat: false
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SubSkillFailed:
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Enabled: false
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SendCopyOfMessageToChat: true
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SubSkillUnlocked:
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Enabled: true
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SendCopyOfMessageToChat: true
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SuperAbilityInteraction:
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Enabled: true
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SendCopyOfMessageToChat: false
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SuperAbilityAlertOthers:
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Enabled: true
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SendCopyOfMessageToChat: true
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ExperienceGain:
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Enabled: true
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SendCopyOfMessageToChat: false
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ItemMessage:
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Enabled: true
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SendCopyOfMessageToChat: false
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NoPermission:
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Enabled: true
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SendCopyOfMessageToChat: true
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PartyMessage:
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Enabled: true
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SendCopyOfMessageToChat: true
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Skills:
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General:
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StartingLevel: 0
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Ability:
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Length:
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Standard:
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CapLevel: 100
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IncreaseLevel: 5
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RetroMode:
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CapLevel: 1000
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IncreaseLevel: 50
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EnchantBuff: 5
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# IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
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# EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
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#
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# Settings for Acrobatics
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###
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Acrobatics:
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Dodge:
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# ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
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# DamageModifier: Dodge damage will be divided by this modifier
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ChanceMax: 20.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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DamageModifier: 2.0
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Roll:
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# ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
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# DamageThreshold: The max damage a player can negate with a roll, graceful roll doubles this number
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ChanceMax: 100.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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DamageThreshold: 7.0
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#
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# Settings for Alchemy
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###
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Alchemy:
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Catalysis:
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# MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
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# MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
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# MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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MinSpeed: 1.0
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MaxSpeed: 4.0
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#
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# Settings for Archery
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###
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Archery:
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SkillShot:
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# RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
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# RankDamageMultiplier is a percentage
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RankDamageMultiplier: 10.0
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# MaxDamage: After adding bonus damage, the total damage dealt by the player will not exceed this number
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# You should be careful to not set this too low
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MaxDamage: 9.0
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Daze:
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# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
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# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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ChanceMax: 50.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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BonusDamage: 4.0
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ArrowRetrieval:
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# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
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ChanceMax: 100.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
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ForceMultiplier: 2.0
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#
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# Settings for Axes
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###
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Axes:
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AxeMastery:
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# This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
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# With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
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RankDamageMultiplier: 1.0
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CriticalStrikes:
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# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
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ChanceMax: 37.50
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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PVP_Modifier: 1.5
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PVE_Modifier: 2.0
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GreaterImpact:
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# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
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# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
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# BonusDamage: Extra damage for GreaterImpact hits
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Chance: 25.0
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KnockbackModifier: 1.5
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BonusDamage: 2.0
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ArmorImpact:
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# Multiplied against the skill rank to determine how much damage to do
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DamagePerRank: 6.5
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# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
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# Chance: Chance of hitting with ArmorImpact
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# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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Chance: 25.0
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SkullSplitter:
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# DamageModifier: Damage will get divided by this modifier
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DamageModifier: 2.0
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#
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# Settings for Fishing
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###
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Fishing:
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ShakeChance:
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Rank_1: 15.0
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Rank_2: 15.0
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Rank_3: 25.0
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Rank_4: 35.0
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Rank_5: 45.0
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Rank_6: 55.0
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Rank_7: 65.0
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Rank_8: 75.0
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# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
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VanillaXPMultiplier:
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Rank_1: 1
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Rank_2: 2
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Rank_3: 3
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Rank_4: 3
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Rank_5: 4
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Rank_6: 4
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Rank_7: 5
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Rank_8: 5
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FishermansDiet:
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# This determines when Fisherman's Diet adds extra hunger recovery to food
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RankChange: 20
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MasterAngler:
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# BoatMultiplier: Catch rate is multiplied by this modifier
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# BiomeModifier: Catch rate is multiplied by this modifier
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BoatModifier: 2.0
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BiomeModifier: 2.0
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#
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# Settings for Herbalism
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###
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Herbalism:
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GreenThumb:
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# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
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ChanceMax: 100.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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DoubleDrops:
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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ChanceMax: 100.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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HylianLuck:
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# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
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ChanceMax: 10.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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ShroomThumb:
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# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
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ChanceMax: 50.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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#
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# Settings for Mining
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###
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Mining:
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DoubleDrops:
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SilkTouch: true
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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ChanceMax: 100.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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BlastMining:
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# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
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BlastDamageDecrease:
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Rank_1: 0.0
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Rank_2: 0.0
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Rank_3: 0.0
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Rank_4: 25.0
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Rank_5: 25.0
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Rank_6: 50.0
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Rank_7: 50.0
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Rank_8: 100.0
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# OreBonus Ranks: % of extra ores received when Blast Mining
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OreBonus:
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Rank_1: 35.0
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Rank_2: 40.0
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Rank_3: 45.0
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Rank_4: 50.0
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Rank_5: 55.0
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Rank_6: 60.0
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Rank_7: 65.0
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Rank_8: 70.0
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# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
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DebrisReduction:
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Rank_1: 10.0
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Rank_2: 20.0
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Rank_3: 30.0
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Rank_4: 30.0
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Rank_5: 30.0
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Rank_6: 30.0
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Rank_7: 30.0
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Rank_8: 30.0
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# DropMultiplier Ranks: # of times each ore will drop
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DropMultiplier:
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Rank_1: 1
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Rank_2: 1
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Rank_3: 1
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Rank_4: 1
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Rank_5: 2
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Rank_6: 2
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Rank_7: 3
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Rank_8: 3
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# BlastRadiusModifier Ranks: Increases the blast radius by this amount
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BlastRadiusModifier:
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Rank_1: 1.0
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Rank_2: 1.0
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Rank_3: 2.0
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Rank_4: 2.0
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Rank_5: 3.0
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Rank_6: 3.0
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Rank_7: 4.0
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Rank_8: 4.0
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#
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# Settings for Repair
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###
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Repair:
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RepairMastery:
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# MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
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# MaxBonusLevel: On this level, the maximum bonus is reached
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MaxBonusPercentage: 200.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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SuperRepair:
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# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
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ChanceMax: 100.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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ArcaneForging:
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May_Lose_Enchants: true
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Keep_Enchants_Chance:
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Rank_1: 10.0
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Rank_2: 20.0
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Rank_3: 30.0
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Rank_4: 40.0
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Rank_5: 50.0
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Rank_6: 50.0
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Rank_7: 60.0
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Rank_8: 60.0
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Downgrades_Enabled: true
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Downgrades_Chance:
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Rank_1: 75.0
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Rank_2: 50.0
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Rank_3: 40.0
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Rank_4: 30.0
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Rank_5: 25.0
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Rank_6: 20.0
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Rank_7: 15.0
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Rank_8: 10.0
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#
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# Settings for Salvage
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###
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Salvage:
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ArcaneSalvage:
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# EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
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# EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
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EnchantLossEnabled: true
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EnchantDowngradeEnabled: true
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# ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
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ExtractFullEnchant:
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Rank_1: 2.5
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Rank_2: 5.0
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Rank_3: 7.5
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Rank_4: 10.0
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Rank_5: 12.5
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Rank_6: 17.5
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Rank_7: 25.0
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Rank_8: 32.5
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# ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
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ExtractPartialEnchant:
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Rank_1: 2.0
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Rank_2: 2.5
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Rank_3: 5.0
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Rank_4: 7.5
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Rank_5: 10.0
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Rank_6: 12.5
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Rank_7: 15.0
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Rank_8: 17.5
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#
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# Settings for Smelting
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###
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Smelting:
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SecondSmelt:
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# ChanceMax: Maximum chance of triggering Second Smelt
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# MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
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ChanceMax: 50.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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FluxMining:
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# Chance: Chance for Flux Mining to activate
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Chance: 33.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
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VanillaXPMultiplier:
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Rank_1: 1
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Rank_2: 2
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Rank_3: 3
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Rank_4: 3
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Rank_5: 4
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Rank_6: 4
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Rank_7: 5
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Rank_8: 5
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#
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# Settings for Swords
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###
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Swords:
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Rupture:
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# ChanceMax: Maximum chance of triggering bleeding
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# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
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ChanceMax: 33.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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# DamagePlayer: Bleeding damage dealt to players
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# DamageMobs: Bleeding damage dealt to mobs
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DamagePlayer: 2.0
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DamageMobs: 3.0
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# These settings determine how long the Bleeding effect lasts
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MaxTicks: 8
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BaseTicks: 2
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CounterAttack:
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# ChanceMax: Maximum chance of triggering a counter attack
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# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
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ChanceMax: 30.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
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DamageModifier: 2.0
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SerratedStrikes:
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# DamageModifier: Damage will get divided by this modifier
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# BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
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DamageModifier: 4.0
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BleedTicks: 5
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#
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# Settings for Taming
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###
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Taming:
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Gore:
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# ChanceMax: Maximum chance of triggering gore
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# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
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ChanceMax: 100.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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# Modifier: Damage will get multiplied by this modifier
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Modifier: 2.0
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FastFoodService:
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# Chance: The chance for wolves to heal hp when inflicting damage
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Chance: 50.0
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EnvironmentallyAware:
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ThickFur:
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# Modifier: Damage will get divided by this modifier
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Modifier: 2.0
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ShockProof:
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# Modifier: Damage will get divided by this modifier
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Modifier: 6.0
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SharpenedClaws:
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# Bonus: This bonus will get added to the damage caused
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Bonus: 2.0
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CallOfTheWild:
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# MinHorseJumpStrength: The minimum jump strength a summoned horse must have
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# MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
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MinHorseJumpStrength: 0.7
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MaxHorseJumpStrength: 2.0
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Pummel:
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# ChanceMax: Maximum chance of triggering pummel
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Chance: 10.0
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#
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# Settings for Unarmed
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###
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Unarmed:
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Disarm:
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# ChanceMax: Maximum chance of disarming other players
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# MaxBonusLevel: Level when the maximum chance to disarm is reached
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# AntiTheft: Determines if only the disarmed player can retrieve disarmed items
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ChanceMax: 33.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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AntiTheft: false
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ArrowDeflect:
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# ChanceMax: Maximum chance of deflecting arrows
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# MaxBonusLevel: Level when the maximum chance to deflect is reached
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ChanceMax: 50.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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IronGrip:
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# ChanceMax: Maximum chance of preventing being disarmed
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# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
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ChanceMax: 100.0
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MaxBonusLevel:
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Standard: 100
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RetroMode: 1000
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IronArmStyle:
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# BonusMin: Minimum bonus damage for unarmed
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# BonusMax: Maximum bonus damage for unarmed
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# IncreaseLevel: Bonus damage increases every increase level
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IncreaseLevel: 10
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#
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# Settings for Woodcutting
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###
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Woodcutting:
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TreeFeller:
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# If set to true then tree feller will not use the new system and will use its old behaviour
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Classic: false
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# This is the time in seconds to build a new charge of Tree Feller
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ChargeRate: 600
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Rank_Levels:
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Rank_1:
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TreeSizeMax: 100
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Charges: 1
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Rank_2:
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TreeSizeMax: 200
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Charges: 1
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Rank_3:
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TreeSizeMax: 200
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Charges: 2
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|
Rank_4:
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TreeSizeMax: 200
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Charges: 3
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Rank_5:
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TreeSizeMax: 500
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Charges: 3
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# Double Drops
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HarvestLumber:
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# ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
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# ChanceMax: Maximum chance of receiving double drops (100 = 100%)
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# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
|
|
ChanceMax: 100.0
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|
MaxBonusLevel:
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|
Standard: 100
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|
RetroMode: 1000 |