mcMMO/src/main/resources/config.yml

691 lines
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YAML

#
# mcMMO configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
#####
#
# Settings for mcMMO in general
###
General:
# When players reach certain level milestones messages will be broadcast
Level_Up_Chat_Broadcasts:
# Whether level up broadcasts are enabled
Enabled: true
# Whether you want power level milestones to be broadcast
Broadcast_Powerlevels:
Enabled: true
# How often to broadcast, you can change this to 1 to always broadcast a level up event, a setting of 100 will limit it to every 100 levels (for example level 100, level 200, etc)
Milestone_Interval: 100
Broadcast_Targets:
# Send the message to the console as well
Send_To_Console: true
# Whether to only send chat messages to party members
Only_Party_Members: false
# Whether players who receive a level up broadcast have to be on the same world as the one who leveled up
Only_Same_World: false
# Distance restrictions
Distance_Restrictions:
Restrict_Distance: false
# When using Restrict_Distance the blow setting configures the range of the broadcast
Restricted_Radius: 100
# How often to broadcast, you can change this to 1 to always broadcast a level up event, a setting of 100 will limit it to every 100 levels (for example level 100, level 200, etc)
Milestone_Interval: 100
Broadcast_Targets:
# Send the message to the console as well
Send_To_Console: true
# Whether to only send chat messages to party members
Only_Party_Members: false
# Whether players who recieve a level up broadcast have to be on the same world as the one who leveled up
Only_Same_World: false
# Distance restrictions
Distance_Restrictions:
Restrict_Distance: false
# When using Restrict_Distance the blow setting configures the range of the broadcast
Restricted_Radius: 100
# Turning this on will scale mcMMO around 1-1000 with default scaling factor
# Everything in your config related to skill level requirements, skill level bonuses, etc. will be multiplied by 10 when this mode is on
# This change is purely cosmetic, it retains the old feel of mcMMO where you could level up thousands of times
RetroMode:
Enabled: true
Locale: en_US
PowerLevel:
Skill_Mastery:
Enabled: true
AprilFoolsEvent: true
MOTD_Enabled: true
EventBroadcasts: true
EventInfoOnPlayerJoin: true
AdminNotifications: true
# Send a message to the player when his profile was successfully loaded
Show_Profile_Loaded: false
# Amount of time (in minutes) to wait between saves of player information
Save_Interval: 10
# Allow mcMMO to report on basic anonymous usage
Stats_Tracking: true
Power_Level_Cap: 0
# Should mcMMO truncate levels if you lower your max level cap for a skillname
TruncateSkills: true
# Should mcMMO print out debug messages?
Verbose_Logging: false
# Should mcMMO over-write configs to update, or make new ones ending in .new?
Config_Update_Overwrite: true
# Play level-up sounds
LevelUp_Sounds: true
# This should fix blocks being broken client side, but not server-side.
# Enable to refresh the chunks around a player at the end of Super Breaker,
# Giga Drill Breaker, and Berserk. Resource intensive for larger servers.
Refresh_Chunks: false
#
# Settings for the mcMMO scoreboards
###
Scoreboard:
# Set this to true to enable scoreboards
UseScoreboards: false
# Display player's power levels below their names?
Power_Level_Tags: false
# Allow players to use "/mcscoreboard keep" to keep the scoreboard up
Allow_Keep: true
# Show the /mcstats scoreboard automatically after logging in
Show_Stats_After_Login: false
# Show scoreboard tips 5 times. Tips are only displayed once for every login session.
# Set to 0 to never show these tips.
Tips_Amount: 5
# Add some more color on the board :-)
Rainbows: false
# Display ability names?
Ability_Names: true
# Settings for each type of scoreboard
# Print: Should the command output be printed in chat?
# Board: Should the command output be displayed in the scoreboard sidebar?
# Display_Time: Amount of time (seconds) to display in the sidebar before clearing.
# To display permanently, use "/mcscoreboard keep" or set to -1
Types:
# Settings for /mcrank
# The sub-options (Print, Board, Display_Time) are the same for each type.
Rank:
Print: false
Board: true
Display_Time: 15
# Settings for /mctop
Top:
Print: true
Board: true
Display_Time: 15
# Settings for /mcstats
Stats:
Print: false
Board: true
Display_Time: 15
# Settings for /inspect
Inspect:
Print: false
Board: true
Display_Time: 20
# Settings for /mccooldown
Cooldown:
Print: true
Board: true
Display_Time: 41
# Settings for /<skillname> (e.g. /mining, /unarmed)
# No "print" option is given here; the information will always be displayed in chat.
# It should also be noted that this display is pretty dang cool.
Skill:
Board: true
Display_Time: 30
# Should the board be shown when a player levels up, and for how long?
# It is recommended to NOT have LevelUp_Time be -1, as this may confuse players.
LevelUp_Board: true
LevelUp_Time: 5
Mob_Healthbar:
# Enabled: Whether the feature is enabled at all
# Display_Type: Per player Default display for mob health bars - HEARTS, BAR, or DISABLED
Enabled: true
Display_Type: HEARTS
Display_Time: 3
Database_Purging:
# Amount of time (in hours) to wait between database purging
# To only run at server start, set to 0
# To never run, set to -1
Purge_Interval: -1
# Any user who hasn't connected in this many months will be purged from the database
# To never purge old users, set to -1
Old_User_Cutoff: 6
#
# Settings for Backups
# Allow mcMMO to create zip backups for config files and flatfile data on shutdown.
###
Backups:
Enabled: true
Keep:
Last_24_Hours: true
Daily_Last_Week: true
Weekly_Past_Months: true
#
# Settings for using a mySQL database
###
MySQL:
Enabled: false
Debug: false
Database:
User_Name: UserName
User_Password: UserPassword
Name: DataBaseName
TablePrefix: mcmmo_
# This setting is the max simultaneous mysql connections allowed at a time, needs to be
# high enough to support multiple player logins in quick succession
MaxConnections:
Misc: 30
Load: 30
Save: 30
# This setting is the max size of the pool of cached connections that we hold available
# at any given time
MaxPoolSize:
Misc: 10
Load: 20
Save: 20
Server:
SSL: true
Port: 3306
Address: localhost
allowPublicKeyRetrieval: true
#
# Settings for Hardcore mode
# Players will not lose stats when their level is below the Level_Threshold
###
Hardcore:
Death_Stat_Loss:
Penalty_Percentage: 75.0
Level_Threshold: 0
Enabled:
Acrobatics: false
Alchemy: false
Archery: false
Axes: false
Excavation: false
Fishing: false
Herbalism: false
Mining: false
Repair: false
Swords: false
Taming: false
Unarmed: false
Woodcutting: false
Vampirism:
Leech_Percentage: 5.0
Level_Threshold: 0
Enabled:
Acrobatics: false
Alchemy: false
Archery: false
Axes: false
Excavation: false
Fishing: false
Herbalism: false
Mining: false
Repair: false
Swords: false
Taming: false
Unarmed: false
Woodcutting: false
#
# Settings for SMP Mods
###
Mods:
Tool_Mods_Enabled: false
Armor_Mods_Enabled: false
Block_Mods_Enabled: false
Entity_Mods_Enabled: false
#
# Settings for mcMMO items
###
Items:
Chimaera_Wing:
Enabled: true
Cooldown: 240
Warmup: 5
RecentlyHurt_Cooldown: 60
Prevent_Use_Underground: true
# Attempt to use the bed spawn, if one is available
Use_Bed_Spawn: true
Use_Cost: 1
Recipe_Cost: 5
Item_Name: FEATHER
Sound_Enabled: true
Flux_Pickaxe:
Sound_Enabled: true
#
# Settings for Parties
###
Party:
# Enable Hurting other players in the same party
FriendlyFire: false
# Maximum size for a party, -1 for infinite
MaxSize: -1
# Amount of time (in hours) to wait between automatically kicking old party members
# To only run at server start, set to 0
# To never kick old users, set to -1
AutoKick_Interval: 12
# Any user who hasn't connected in this many days will get kicked from their party
Old_Party_Member_Cutoff: 7
# Settings for party share modes
Sharing:
ExpShare_bonus_base: 1.1
ExpShare_bonus_increase: 1.05
ExpShare_bonus_cap: 1.5
Range: 75.0
# Party members level up their party by earning individual experience
# Newly created parties will not immediately have access to all the party features
# and have to level up the party a bit before they can use them.
Leveling:
Level_Cap: 10
# Uses the regular XP formula but is multiplied by <amount of party members> + <Xp_Curve_Modifier>
Xp_Curve_Modifier: 3
Near_Members_Needed: false
Inform_All_Party_Members_On_LevelUp: false
Chat_UnlockLevel: 1
Teleport_UnlockLevel: 2
Alliance_UnlockLevel: 5
ItemShare_UnlockLevel: 8
XpShare_UnlockLevel: 10
#
# Settings for Abilities
###
Abilities:
Enabled: true
Messages: true
Activation:
Only_Activate_When_Sneaking: false
Cooldowns:
Berserk: 240
Blast_Mining: 60
Giga_Drill_Breaker: 240
Green_Terra: 240
Serrated_Strikes: 240
Skull_Splitter: 240
Super_Breaker: 240
Tree_Feller: 240
Max_Seconds:
Berserk: 0
Blast_Mining: 0
Giga_Drill_Breaker: 0
Green_Terra: 0
Serrated_Strikes: 0
Skull_Splitter: 0
Super_Breaker: 0
Tree_Feller: 0
Limits:
Tree_Feller_Threshold: 1000
Tools:
# Use more tool durability while using abilities. Set Durability_Loss to 0 to disable the extra durability damage.
Durability_Loss: 1
#
# Settings for Skills
# Level cap of 0 for no limit
###
Skills:
Acrobatics:
Enabled_For_PVP: true
Enabled_For_PVE: true
Prevent_Dodge_Lightning: false
# Prevent earning Acrobatics XP a few seconds after teleporting
XP_After_Teleport_Cooldown: 5
Level_Cap: 0
Alchemy:
# Allow Hoppers to transfer ingredients and brew Rank 1 Alchemy potions
Enabled_for_Hoppers: true
# Prevent Hoppers from transferring ingredients into Brewing Stands
Prevent_Hopper_Transfer_Ingredients: false
# Prevent Hoppers from transferring bottles into Brewing Stands
Prevent_Hopper_Transfer_Bottles: false
Level_Cap: 0
Archery:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Axes:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Excavation:
Level_Cap: 0
Fishing:
Level_Cap: 0
Drops_Enabled: true
Override_Vanilla_Treasures: true
# Always catch fish, even when treasure is found
Extra_Fish: false
Lure_Modifier: 4.0
Herbalism:
Level_Cap: 0
Prevent_AFK_Leveling: true
Mining:
Level_Cap: 0
Detonator_Name: FLINT_AND_STEEL
Repair:
Level_Cap: 0
Anvil_Messages: true
Anvil_Placed_Sounds: true
Anvil_Use_Sounds: true
Anvil_Material: IRON_BLOCK
Use_Enchanted_Materials: false
# Ask for a confirmation when a player tries to repair an enchanted item
Confirm_Required: true
Salvage:
Level_Cap: 0
Anvil_Messages: true
Anvil_Placed_Sounds: true
Anvil_Use_Sounds: true
Anvil_Material: GOLD_BLOCK
# Ask for a confirmation when a player tries to salvage an enchanted item
Confirm_Required: true
Smelting:
Level_Cap: 0
Swords:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Taming:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Call_Of_The_Wild:
# Item_Material: Material of the item needed to summon the pet
# Item_Amount: Amount of items required to summon the pet
# Summon_Amount: Amount of pets to summon when using Call Of The Wild
# Summon_Length: Pets despawn when their summon life length expires
# Summon_Max_Amount: Maximum amount of pets that can be summoned at the same time
Wolf:
Item_Material: BONE
Item_Amount: 10
Summon_Amount: 1
Summon_Length: 240
Per_Player_Limit: 2
Ocelot:
Item_Material: COD
Item_Amount: 10
Summon_Amount: 1
Summon_Length: 240
Per_Player_Limit: 1
Horse:
Item_Material: APPLE
Item_Amount: 10
Summon_Amount: 1
Summon_Length: 240
Per_Player_Limit: 1
Unarmed:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Block_Cracker:
SmoothBrick_To_CrackedBrick: true
# When using Unarmed, picked up items will automatically get moved to a free slot instead of going in the slot
# of your hand. Should item pickup be disabled when your entire inventory - except for your hand - is full?
Item_Pickup_Disabled_Full_Inventory: true
# Any attacks made without a tool, i.e. with one's open hand, a block, etc., will count as unarmed.
Items_As_Unarmed: false
Woodcutting:
Tree_Feller_Sounds: true
Level_Cap: 0
# Disable or Enable the Green Thumb auto replant feature for specific crops, use the name of the block not the crop itemstack
Green_Thumb_Replanting_Crops:
Carrots: true
Wheat: true
Nether_Wart: true
Potatoes: true
Beetroots: true
Cocoa: true
#
# Settings for Double Drops
###
Bonus_Drops:
Herbalism:
Pitcher_Plant: true
Torchflower: true
Pink_Petals: true
Glow_Berries: true
Cave_Vines: true
Cave_Vines_Plant: true
Moss_Block: true
Sweet_Berry_Bush: true
Weeping_Vines: true
Twisting_Vines: true
Shroomlight: true
Crimson_Stem: true
Warped_Stem: true
Crimson_Roots: true
Warped_Roots: true
Nether_Wart_Block: true
Warped_Wart_Block: true
Bamboo_Sapling: true
Crimson_Fungus: true
Warped_Fungus: true
Chorus_Fruit: true
Chorus_Plant: true
Beetroots: true
Beetroot: true
Brown_Mushroom: true
Cactus: true
Carrots: true
Carrot: true
Cocoa: true
Cocoa_Beans: true
Wheat: true
Melon: true
Melon_Slice: true
Nether_Wart: true
Potatoes: true
Potato: true
Pumpkin: true
Red_Mushroom: true
Sugar_Cane: true
Vine: true
Lily_Pad: true
Red_Tulip: true
White_Tulip: true
Pink_Tulip: true
Orange_Tulip: true
Dandelion: true
Poppy: true
Blue_Orchid: true
Allium: true
Azure_Bluet: true
Oxeye_Daisy: true
Sunflower: true
Lilac: true
Rose_Bush: true
Peony: true
Lily_Of_The_Valley: true
Mining:
Tuff: true
Deepslate_Redstone_Ore: true
Deepslate_Copper_Ore: true
Deepslate_Coal_Ore: true
Deepslate_Diamond_Ore: true
Deepslate_Emerald_Ore: true
Deepslate_Iron_Ore: true
Deepslate_Gold_Ore: true
Deepslate_Lapis_Ore: true
Lapis_Lazuli_Ore: true
Copper_Ore: true
Calcite: true
Smooth_Basalt: true
Block_Of_Amethyst: true
Budding_Amethyst: true
Small_Amethyst_Bud: true
Medium_Amethyst_Bud: true
Large_Amethyst_Bud: true
Amethyst_Cluster: true
Amethyst_Shard: true
Deepslate: true
Cobbled_Deepslate: true
Gilded_Blackstone: true
Crying_Obsidian: true
Nether_Bricks: true
Red_Nether_Bricks: true
Cracked_Nether_Bricks: true
Chiseled_Nether_Bricks: true
Chain: true
Blackstone: true
Basalt: true
Polished_Basalt: true
Nether_Gold_Ore: true
Warped_Nylium: true
Crimson_Nylium: true
Ancient_Debris: true
Netherite_Scrap: true
Andesite: true
Diorite: true
Granite: true
Coal_Ore: true
Coal: true
Diamond_Ore: true
Diamond: true
Emerald_Ore: true
Emerald: true
End_Stone: true
Glowstone: true
Glowstone_Dust: true
Gold_Ore: true
Gold_Nugget: true
Iron_Ore: true
Iron_Ingot: true
Lapis_Ore: true
Lapis_Lazuli: true
Mossy_Cobblestone: true
Netherrack: true
Obsidian: true
Nether_Quartz_Ore: true
Quartz: true
Redstone_Ore: true
Redstone: true
Redstone_Dust: true
Sandstone: true
Stone: true
Cobblestone: true
Raw_Copper: true
Raw_Iron: true
Raw_Gold: true
Woodcutting:
Crimson_Hyphae: true
Warped_Hyphae: true
Stripped_Crimson_Hyphae: true
Stripped_Warped_Hyphae: true
Shroomlight: true
Crimson_Stem: true
Warped_Stem: true
Crimson_Roots: true
Warped_Roots: true
Acacia_Wood: true
Acacia_Log: true
Birch_Wood: true
Birch_Log: true
Cherry_Wood: true
Cherry_Log: true
Dark_Oak_Wood: true
Dark_Oak_Log: true
Oak_Wood: true
Oak_Log: true
Jungle_Wood: true
Jungle_Log: true
Spruce_Wood: true
Spruce_Log: true
Mangrove_Wood: true
Mangrove_Log: true
Smelting:
Iron_Ingot: true
Gold_Ingot: true
Emerald: true
Diamond: true
Lapis_Lazuli: true
Coal: true
Nether_Quartz: true
Quartz: true
Redstone: true
Deepslate: true
Copper_Ingot: true
Netherite_Scrap: true
#
# Settings for commands
###
Commands:
Skills:
# Turn this off to prevent mcMMO URL links from being sent
URL_Links: true
Generic:
# If true, when using partial names in commands mcMMO will try to look for a match from
# the offline players. Enabling this might slow the server down if there are a lot of offline players.
Match_OfflinePlayers: false
Database:
# Database command cooldown in milliseconds, cannot be changed below the default value. (1750)
# Prevents players from spamming /mctop or /mcrank
Player_Cooldown: 1750
mcmmo:
Donate_Message: true
inspect:
Max_Distance: 30.0
ptp:
Cooldown: 120
Warmup: 5
RecentlyHurt_Cooldown: 60
Accept_Required: true
Request_Timeout: 300
# If true, require players to have a mcmmo.commands.ptp.world.[WorldName] permission
# to teleport to, from, or within any given world.
World_Based_Permissions: false
#
# Settings for particles
###
Particles:
# These settings determine if fireworks should get launched when a player activates/deactivates an ability
Ability_Activation: false
Ability_Deactivation: false
# Determines if the fireworks should be a large ball or a small one
LargeFireworks: true
# Use particle effect when these abilities trigger
Bleed: true
Dodge: true
Flux: true
Greater_Impact: true
Call_of_the_Wild: true
# These settings determine if fireworks should get launched when a player levels-up,
# this will happen by default for every 100 levels.
LevelUp_Enabled: true
LevelUp_Tier: 100
#
# Settings for sounds
###
Sounds:
# This setting controls the master volume. 1.0 is Max, 0 would be off
MasterVolume: 1.0