mcMMO/src/main/java/com/gmail/nossr50/skills/unarmed/UnarmedManager.java
2019-01-12 19:56:54 -08:00

153 lines
5.7 KiB
Java

package com.gmail.nossr50.skills.unarmed;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
import com.gmail.nossr50.datatypes.skills.PrimarySkill;
import com.gmail.nossr50.datatypes.skills.ToolType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.block.data.BlockData;
public class UnarmedManager extends SkillManager {
public UnarmedManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, PrimarySkill.UNARMED);
}
public boolean canActivateAbility() {
return mcMMOPlayer.getToolPreparationMode(ToolType.FISTS) && Permissions.berserk(getPlayer());
}
public boolean canUseIronArm() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE);
}
public boolean canUseBerserk() {
return mcMMOPlayer.getAbilityMode(SuperAbilityType.BERSERK) && Permissions.berserk(getPlayer());
}
public boolean canDisarm(LivingEntity target) {
return target instanceof Player && ((Player) target).getInventory().getItemInMainHand().getType() != Material.AIR && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_DISARM);
}
public boolean canDeflect() {
Player player = getPlayer();
return ItemUtils.isUnarmed(player.getInventory().getItemInMainHand()) && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_ARROW_DEFLECT);
}
public boolean canUseBlockCracker() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_BLOCK_CRACKER);
}
public boolean blockCrackerCheck(BlockState blockState) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer(), null, 0, 0)) {
return false;
}
BlockData data = blockState.getBlockData();
switch (blockState.getType()) {
case STONE_BRICKS:
if (!Unarmed.blockCrackerSmoothBrick) {
return false;
}
blockState.setType(Material.CRACKED_STONE_BRICKS);
return true;
default:
return false;
}
}
/**
* Check for disarm.
*
* @param defender The defending player
*/
public void disarmCheck(Player defender) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_DISARM, getPlayer(), this.skill, getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
if (EventUtils.callDisarmEvent(defender).isCancelled()) {
return;
}
Item item = Misc.dropItem(defender.getLocation(), defender.getInventory().getItemInMainHand());
if (item != null && AdvancedConfig.getInstance().getDisarmProtected()) {
item.setMetadata(mcMMO.disarmedItemKey, UserManager.getPlayer(defender).getPlayerMetadata());
}
defender.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
defender.sendMessage(LocaleLoader.getString("Skills.Disarmed"));
}
}
/**
* Check for arrow deflection.
*/
public boolean deflectCheck() {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
getPlayer().sendMessage(LocaleLoader.getString("Combat.ArrowDeflect"));
return true;
}
return false;
}
/**
* Handle the effects of the Berserk ability
*
* @param damage The amount of damage initially dealt by the event
*/
public double berserkDamage(double damage) {
damage = (damage * Unarmed.berserkDamageModifier) - damage;
return damage;
}
/**
* Handle the effects of the Iron Arm ability
*/
public double ironArm() {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_IRON_ARM_STYLE, getPlayer(), null, 0, 0)) {
return 0;
}
//linear check no cap
return Math.min(Unarmed.ironArmMinBonusDamage + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
}
/**
* Check Iron Grip ability success
*
* @param defender The defending player
* @return true if the defender was not disarmed, false otherwise
*/
private boolean hasIronGrip(Player defender) {
if (!Misc.isNPCEntity(defender) && Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SubSkillType.UNARMED_IRON_GRIP, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
defender.sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Defender"));
getPlayer().sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Attacker"));
return true;
}
return false;
}
}