Files
mcMMO/src/main/java/com/gmail/nossr50/commands/skills/CrossbowsCommand.java

77 lines
2.7 KiB
Java

package com.gmail.nossr50.commands.skills;
import static com.gmail.nossr50.datatypes.skills.SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK;
import static com.gmail.nossr50.datatypes.skills.SubSkillType.CROSSBOWS_POWERED_SHOT;
import static com.gmail.nossr50.datatypes.skills.SubSkillType.CROSSBOWS_TRICK_SHOT;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import java.util.ArrayList;
import java.util.List;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
public class CrossbowsCommand extends SkillCommand {
private boolean canTrickShot;
private boolean canPoweredShot;
public CrossbowsCommand() {
super(PrimarySkillType.CROSSBOWS);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// TODO: Implement data calculations
}
@Override
protected void permissionsCheck(Player player) {
canTrickShot = RankUtils.hasUnlockedSubskill(player, CROSSBOWS_TRICK_SHOT)
&& Permissions.trickShot(player);
canPoweredShot = RankUtils.hasUnlockedSubskill(player, CROSSBOWS_POWERED_SHOT)
&& Permissions.poweredShot(player);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance,
boolean isLucky) {
List<String> messages = new ArrayList<>();
if (mmoPlayer == null) {
return messages;
}
if (canPoweredShot) {
messages.add(getStatMessage(CROSSBOWS_POWERED_SHOT,
percent.format(mmoPlayer.getCrossbowsManager().getDamageBonusPercent(player))));
}
if (canTrickShot) {
messages.add(getStatMessage(CROSSBOWS_TRICK_SHOT,
String.valueOf(mmoPlayer.getCrossbowsManager().getTrickShotMaxBounceCount())));
}
if (Permissions.canUseSubSkill(player, CROSSBOWS_CROSSBOWS_LIMIT_BREAK)) {
messages.add(getStatMessage(CROSSBOWS_CROSSBOWS_LIMIT_BREAK,
String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player,
CROSSBOWS_CROSSBOWS_LIMIT_BREAK, 1000))));
}
return messages;
}
@Override
protected List<Component> getTextComponents(Player player) {
List<Component> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents,
PrimarySkillType.CROSSBOWS);
return textComponents;
}
}