mcMMO/src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java

97 lines
3.5 KiB
Java

package com.gmail.nossr50.commands.skills;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.archery.Archery;
import com.gmail.nossr50.util.Permissions;
public class ArcheryCommand extends SkillCommand {
private String skillShotBonus;
private String dazeChance;
private String dazeChanceLucky;
private String retrieveChance;
private String retrieveChanceLucky;
private boolean canSkillShot;
private boolean canDaze;
private boolean canRetrieve;
public ArcheryCommand() {
super(SkillType.ARCHERY);
}
@Override
protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
// SKILL SHOT
if (canSkillShot) {
double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
skillShotBonus = percent.format(Math.min(bonus, Archery.skillShotMaxBonusPercentage));
}
// DAZE
if (canDaze) {
String[] dazeStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.DAZE, isLucky);
dazeChance = dazeStrings[0];
dazeChanceLucky = dazeStrings[1];
}
// RETRIEVE
if (canRetrieve) {
String[] retrieveStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.RETRIEVE, isLucky);
retrieveChance = retrieveStrings[0];
retrieveChanceLucky = retrieveStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canSkillShot = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.SKILL_SHOT);
canDaze = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.DAZE);
canRetrieve = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.RETRIEVE);
}
@Override
protected List<String> effectsDisplay() {
List<String> messages = new ArrayList<String>();
if (canSkillShot) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1")));
}
if (canDaze) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3", Archery.dazeBonusDamage)));
}
if (canRetrieve) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5")));
}
return messages;
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canSkillShot) {
messages.add(LocaleLoader.getString("Archery.Combat.SkillshotBonus", skillShotBonus));
}
if (canDaze) {
messages.add(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
}
if (canRetrieve) {
messages.add(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
}
return messages;
}
}