mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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80 lines
2.5 KiB
Java
80 lines
2.5 KiB
Java
package com.gmail.nossr50.runnables.skills;
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import org.bukkit.Chunk;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.HiddenConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.skills.PerksUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class AbilityDisableTask extends BukkitRunnable {
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private McMMOPlayer mcMMOPlayer;
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private AbilityType ability;
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public AbilityDisableTask(McMMOPlayer mcMMOPlayer, AbilityType ability) {
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this.mcMMOPlayer = mcMMOPlayer;
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this.ability = ability;
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}
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@Override
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public void run() {
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if (!mcMMOPlayer.getAbilityMode(ability)) {
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return;
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}
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Player player = mcMMOPlayer.getPlayer();
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switch (ability) {
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case SUPER_BREAKER:
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case GIGA_DRILL_BREAKER:
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SkillUtils.handleAbilitySpeedDecrease(player);
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// Fallthrough
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case BERSERK:
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if (HiddenConfig.getInstance().resendChunksAfterBlockAbility()) {
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resendChunkRadiusAt(player, 1);
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}
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// Fallthrough
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default:
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break;
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}
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EventUtils.callAbilityDeactivateEvent(player, ability);
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mcMMOPlayer.setAbilityMode(ability, false);
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mcMMOPlayer.setAbilityInformed(ability, false);
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ParticleEffectUtils.playAbilityDisabledEffect(player);
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if (mcMMOPlayer.useChatNotifications()) {
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player.sendMessage(ability.getAbilityOff());
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}
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SkillUtils.sendSkillMessage(player, ability.getAbilityPlayerOff(player));
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new AbilityCooldownTask(mcMMOPlayer, ability).runTaskLaterAsynchronously(mcMMO.p, PerksUtils.handleCooldownPerks(player, ability.getCooldown()) * Misc.TICK_CONVERSION_FACTOR);
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}
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private void resendChunkRadiusAt(Player player, int radius) {
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Chunk chunk = player.getLocation().getChunk();
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World world = player.getWorld();
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int chunkX = chunk.getX();
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int chunkZ = chunk.getZ();
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for (int x = chunkX - radius; x < chunkX + radius; x++) {
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for (int z = chunkZ - radius; z < chunkZ + radius; z++) {
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world.refreshChunk(x, z);
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}
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}
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}
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}
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