nossr50 084b5edf1f Crimes were commited today.
PrimarySkillType was a mess... SkillTools is not much better though.
2019-07-04 04:41:08 -07:00

409 lines
15 KiB
Java

package com.gmail.nossr50.util.skills;
import com.gmail.nossr50.api.exceptions.MissingSkillPropertyDefinition;
import com.gmail.nossr50.config.hocon.skills.ranks.SkillRankProperty;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
import com.gmail.nossr50.listeners.InteractionManager;
import com.gmail.nossr50.runnables.skills.SkillUnlockNotificationTask;
import com.gmail.nossr50.util.Permissions;
import com.google.common.reflect.TypeToken;
import ninja.leaping.configurate.commented.CommentedConfigurationNode;
import ninja.leaping.configurate.objectmapping.ObjectMappingException;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import java.util.HashMap;
public class RankUtils {
private static HashMap<String, HashMap<Integer, Integer>> subSkillRanks;
private static int count = 0;
/**
* @param plugin plugin instance ref
* @param mcMMOPlayer target player
* @param primarySkillType target primary skill
* @param newLevel the new level of this skill
*/
public static void executeSkillUnlockNotifications(Plugin plugin, McMMOPlayer mcMMOPlayer, PrimarySkillType primarySkillType, int newLevel) {
for (SubSkillType subSkillType : primarySkillType.getSkillAbilities()) {
int playerRankInSkill = getRank(mcMMOPlayer.getPlayer(), subSkillType);
HashMap<Integer, Integer> innerMap = subSkillRanks.get(subSkillType.toString());
//If the skill doesn't have registered ranks gtfo
if (innerMap == null || innerMap.get(playerRankInSkill) == null)
continue;
//Don't send notifications if the player lacks the permission node
if(!Permissions.isSubSkillEnabled(mcMMOPlayer.getPlayer(), subSkillType))
continue;
//The players level is the exact level requirement for this skill
if (newLevel == innerMap.get(playerRankInSkill)) {
SkillUnlockNotificationTask skillUnlockNotificationTask = new SkillUnlockNotificationTask(mcMMOPlayer, subSkillType);
skillUnlockNotificationTask.runTaskLater(plugin, (count * 100));
count++;
}
}
}
public static void resetUnlockDelayTimer() {
count = 0;
}
/* NEW SYSTEM */
private static void addRanks(AbstractSubSkill abstractSubSkill) {
//Fill out the rank array
for (int i = 0; i < abstractSubSkill.getNumRanks(); i++) {
//This adds the highest ranks first
addRank(abstractSubSkill, abstractSubSkill.getNumRanks() - i);
//TODO: Remove debug code
/*System.out.println("DEBUG: Adding rank "+(numRanks-i)+" to "+subSkillType.toString());*/
}
}
private static void addRanks(SubSkillType subSkillType) {
//Fill out the rank array
for (int i = 0; i < subSkillType.getNumRanks(); i++) {
//This adds the highest ranks first
addRank(subSkillType, subSkillType.getNumRanks() - i);
//TODO: Remove debug code
/*System.out.println("DEBUG: Adding rank "+(numRanks-i)+" to "+subSkillType.toString());*/
}
}
/**
* Populates the ranks for every skill we know about
*/
public static void populateRanks() {
for (SubSkillType subSkillType : SubSkillType.values()) {
addRanks(subSkillType);
}
for (AbstractSubSkill abstractSubSkill : InteractionManager.getSubSkillList()) {
addRanks(abstractSubSkill);
}
}
/**
* Returns whether or not the player has unlocked the first rank in target subskill
*
* @param player the player
* @param subSkillType the target subskill
* @return true if the player has at least one rank in the skill
*/
public static boolean hasUnlockedSubskill(Player player, SubSkillType subSkillType) {
int curRank = getRank(player, subSkillType);
//-1 means the skill has no unlockable levels and is therefor unlocked
return curRank == -1 || curRank >= 1;
}
/**
* Returns whether or not the player has unlocked the first rank in target subskill
*
* @param player the player
* @param abstractSubSkill the target subskill
* @return true if the player has at least one rank in the skill
*/
public static boolean hasUnlockedSubskill(Player player, AbstractSubSkill abstractSubSkill) {
int curRank = getRank(player, abstractSubSkill);
//-1 means the skill has no unlockable levels and is therefor unlocked
return curRank == -1 || curRank >= 1;
}
/**
* Returns whether or not the player has reached the specified rank in target subskill
*
* @param rank the target rank
* @param player the player
* @param subSkillType the target subskill
* @return true if the player is at least that rank in this subskill
*/
public static boolean hasReachedRank(int rank, Player player, SubSkillType subSkillType) {
return getRank(player, subSkillType) >= rank;
}
/**
* Returns whether or not the player has reached the specified rank in target subskill
*
* @param rank the target rank
* @param player the player
* @param abstractSubSkill the target subskill
* @return true if the player is at least that rank in this subskill
*/
public static boolean hasReachedRank(int rank, Player player, AbstractSubSkill abstractSubSkill) {
return getRank(player, abstractSubSkill) >= rank;
}
/**
* Gets the current rank of the subskill for the player
*
* @param player The player in question
* @param subSkillType Target subskill
* @return The rank the player currently has achieved in this skill. -1 for skills without ranks.
*/
public static int getRank(Player player, SubSkillType subSkillType) {
String skillName = subSkillType.toString();
int numRanks = subSkillType.getNumRanks();
if (subSkillRanks == null)
subSkillRanks = new HashMap<>();
if (numRanks == 0)
return -1; //-1 Means the skill doesn't have ranks
if (subSkillRanks.get(skillName) == null && numRanks > 0)
addRanks(subSkillType);
//Get our rank map
HashMap<Integer, Integer> rankMap = subSkillRanks.get(skillName);
if (pluginRef.getUserManager().getPlayer(player) == null)
return 0;
//Skill level of parent skill
int currentSkillLevel = pluginRef.getUserManager().getPlayer(player).getSkillLevel(subSkillType.getParentSkill());
for (int i = 0; i < numRanks; i++) {
//Compare against the highest to lowest rank in that order
int rank = numRanks - i;
int unlockLevel = getRankUnlockLevel(subSkillType, rank);
//If we check all ranks and still cannot unlock the skill, we return rank 0
if (rank == 0)
return 0;
//True if our skill level can unlock the current rank
if (currentSkillLevel >= unlockLevel)
return rank;
}
return 0; //We should never reach this
}
/**
* Gets the current rank of the subskill for the player
*
* @param player The player in question
* @param abstractSubSkill Target subskill
* @return The rank the player currently has achieved in this skill. -1 for skills without ranks.
*/
public static int getRank(Player player, AbstractSubSkill abstractSubSkill) {
String skillName = abstractSubSkill.getConfigKeyName();
int numRanks = abstractSubSkill.getNumRanks();
if (subSkillRanks == null)
subSkillRanks = new HashMap<>();
if (numRanks == 0)
return -1; //-1 Means the skill doesn't have ranks
if (subSkillRanks.get(skillName) == null && numRanks > 0)
addRanks(abstractSubSkill);
//Get our rank map
HashMap<Integer, Integer> rankMap = subSkillRanks.get(skillName);
if (pluginRef.getUserManager().getPlayer(player) == null)
return 0;
//Skill level of parent skill
int currentSkillLevel = pluginRef.getUserManager().getPlayer(player).getSkillLevel(abstractSubSkill.getPrimarySkill());
for (int i = 0; i < numRanks; i++) {
//Compare against the highest to lowest rank in that order
int rank = numRanks - i;
int unlockLevel = getRankUnlockLevel(abstractSubSkill, rank);
//If we check all ranks and still cannot unlock the skill, we return rank 0
if (rank == 0)
return 0;
//True if our skill level can unlock the current rank
if (currentSkillLevel >= unlockLevel)
return rank;
}
return 0; //We should never reach this
}
/**
* Adds ranks to our map
*
* @param abstractSubSkill The subskill to add ranks for
* @param rank The rank to add
*/
private static void addRank(AbstractSubSkill abstractSubSkill, int rank) {
initMaps(abstractSubSkill.getConfigKeyName());
HashMap<Integer, Integer> rankMap = subSkillRanks.get(abstractSubSkill.getConfigKeyName());
rankMap.put(rank, getRankUnlockLevel(abstractSubSkill, rank));
}
@Deprecated
private static void addRank(SubSkillType subSkillType, int rank) {
initMaps(subSkillType.toString());
HashMap<Integer, Integer> rankMap = subSkillRanks.get(subSkillType.toString());
rankMap.put(rank, getRankUnlockLevel(subSkillType, rank));
}
private static void initMaps(String s) {
if (subSkillRanks == null)
subSkillRanks = new HashMap<>();
subSkillRanks.computeIfAbsent(s, k -> new HashMap<>());
}
/* public static int getSubSkillUnlockRequirement(SubSkillType subSkillType)
{
String skillName = subSkillType.toString();
int numRanks = subSkillType.getNumRanks();
if(subSkillRanks == null)
subSkillRanks = new HashMap<>();
if(numRanks == 0)
return -1; //-1 Means the skill doesn't have ranks
if(subSkillRanks.get(skillName) == null && numRanks > 0)
addRanks(subSkillType);
return subSkillRanks.get(subSkillType.toString()).get(1);
}*/
/**
* Gets the unlock level for a specific rank in a subskill
*
* @param subSkillType The target subskill
* @param rank The target rank
* @return The level at which this rank unlocks
*/
@Deprecated
public static int getRankUnlockLevel(SubSkillType subSkillType, int rank) {
return getSubSkillUnlockLevel(subSkillType, rank);
}
public static int getRankUnlockLevel(AbstractSubSkill abstractSubSkill, int rank) {
return getSubSkillUnlockLevel(abstractSubSkill, rank);
}
/**
* Get the level at which a skill is unlocked for a player (this is the first rank of a skill)
*
* @param subSkillType target subskill
* @return The unlock requirements for rank 1 in this skill
*/
public static int getUnlockLevel(SubSkillType subSkillType) {
return getSubSkillUnlockLevel(subSkillType, 1);
}
/**
* Get the level at which a skill is unlocked for a player (this is the first rank of a skill)
*
* @param abstractSubSkill target subskill
* @return The unlock requirements for rank 1 in this skill
*/
public static int getUnlockLevel(AbstractSubSkill abstractSubSkill) {
return getSubSkillUnlockLevel(abstractSubSkill, 1);
}
/**
* Get the highest rank of a subskill
*
* @param subSkillType target subskill
* @return the last rank of a subskill
*/
public static int getHighestRank(SubSkillType subSkillType) {
return subSkillType.getNumRanks();
}
public static String getHighestRankStr(SubSkillType subSkillType) {
return String.valueOf(subSkillType.getNumRanks());
}
/**
* Get the highest rank of a subskill
*
* @param abstractSubSkill target subskill
* @return the last rank of a subskill
*/
public static int getHighestRank(AbstractSubSkill abstractSubSkill) {
return abstractSubSkill.getNumRanks();
}
public static int getSuperAbilityUnlockRequirement(SuperAbilityType superAbilityType) {
return getRankUnlockLevel(superAbilityType.getSubSkillTypeDefinition(), 1);
}
/**
* Returns the unlock level for a subskill depending on the gamemode
*
* @param subSkillType target subskill
* @param rank the rank we are checking
* @return the level requirement for a subskill at this particular rank
*/
public static int getSubSkillUnlockLevel(SubSkillType subSkillType, int rank) {
return findRankByRootAddress(rank, subSkillType);
}
/**
* Returns the unlock level for a subskill depending on the level scaling
*
* @param abstractSubSkill target subskill
* @param rank the rank we are checking
* @return the level requirement for a subskill at this particular rank
*/
public static int getSubSkillUnlockLevel(AbstractSubSkill abstractSubSkill, int rank) {
return findRankByRootAddress(rank, abstractSubSkill.getSubSkillType());
}
/**
* Returns the unlock level for a subskill depending on the level scaling
*
* @param subSkillType target sub-skill
* @param rank the rank we are checking
* @return the level requirement for a subskill at this particular rank
*/
private static int findRankByRootAddress(int rank, SubSkillType subSkillType) {
CommentedConfigurationNode rankConfigRoot = pluginRef.getConfigManager().getConfigRanksRootNode();
try {
SkillRankProperty skillRankProperty
= (SkillRankProperty) rankConfigRoot.getNode(subSkillType.getParentSkill().getCapitalizedPrimarySkillName())
.getNode(subSkillType.getHoconFriendlyConfigName())
.getValue(TypeToken.of(SkillRankProperty.class));
int unlockLevel = skillRankProperty.getUnlockLevel(pluginRef.isRetroModeEnabled(), rank);
return unlockLevel;
} catch (ObjectMappingException | MissingSkillPropertyDefinition | NullPointerException e) {
pluginRef.getLogger().severe("Error traversing nodes to SkillRankProperty for "+subSkillType.toString());
pluginRef.getLogger().severe("This indicates a problem with your rank config file, edit the file and correct the issue or delete it to generate a new default one with correct values.");
e.printStackTrace();
}
//Default to the max level for the skill if any errors were encountered incorrect
return pluginRef.getConfigManager().getConfigLeveling().getSkillLevelCap(subSkillType.getParentSkill());
}
public static boolean isPlayerMaxRankInSubSkill(Player player, SubSkillType subSkillType) {
int playerRank = getRank(player, subSkillType);
int highestRank = getHighestRank(subSkillType);
return playerRank == highestRank;
}
}