mcMMO/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java
nossr50 084b5edf1f Crimes were commited today.
PrimarySkillType was a mess... SkillTools is not much better though.
2019-07-04 04:41:08 -07:00

585 lines
22 KiB
Java

package com.gmail.nossr50.skills.fishing;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.treasure.FishingTreasureConfig;
import com.gmail.nossr50.core.MetadataConstants;
import com.gmail.nossr50.datatypes.experience.XPGainReason;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.behaviours.FishingBehaviour;
import com.gmail.nossr50.datatypes.treasure.EnchantmentTreasure;
import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
import com.gmail.nossr50.datatypes.treasure.Rarity;
import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
import com.gmail.nossr50.events.skills.fishing.McMMOPlayerFishingTreasureEvent;
import com.gmail.nossr50.events.skills.fishing.McMMOPlayerShakeEvent;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.BlockUtils;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.*;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.inventory.meta.SkullMeta;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.Vector;
import java.util.*;
public class FishingManager extends SkillManager {
private long fishingRodCastTimestamp;
private long fishHookSpawnTimestamp;
private long lastWarned;
private long lastWarnedExhaust;
public final int FISHING_ROD_CAST_CD_MILLISECONDS = 100;
private final long FISHING_COOLDOWN_SECONDS = 1000L;
private FishHook fishHookReference;
private BoundingBox lastFishingBoundingBox;
private Location hookLocation;
private int fishCaughtCounter;
private int overFishCount;
private FishingBehaviour fishingBehaviour;
public FishingManager(mcMMO pluginRef, McMMOPlayer mcMMOPlayer) {
super(pluginRef, mcMMOPlayer, PrimarySkillType.FISHING);
fishingBehaviour = pluginRef.getDynamicSettingsManager().getSkillBehaviourManager().getFishingBehaviour();
fishCaughtCounter = 1;
}
public boolean canShake(Entity target) {
return target instanceof LivingEntity && RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.FISHING_SHAKE) && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.FISHING_SHAKE);
}
public boolean canMasterAngler() {
return getSkillLevel() >= RankUtils.getUnlockLevel(SubSkillType.FISHING_MASTER_ANGLER) && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.FISHING_MASTER_ANGLER);
}
public void setFishingRodCastTimestamp() {
long currentTime = System.currentTimeMillis();
//Only track spam casting if the fishing hook is fresh
if (currentTime > fishHookSpawnTimestamp + 1000)
return;
if (currentTime < fishingRodCastTimestamp + fishingBehaviour.getFishingRodCastCdMilliseconds()) {
getPlayer().setFoodLevel(Math.max(getPlayer().getFoodLevel() - 1, 0));
getPlayer().getInventory().getItemInMainHand().setDurability((short) (getPlayer().getInventory().getItemInMainHand().getDurability() + 5));
getPlayer().updateInventory();
if (lastWarnedExhaust + (1000) < currentTime) {
getPlayer().sendMessage(pluginRef.getLocaleManager().getString("Fishing.Exhausting"));
lastWarnedExhaust = currentTime;
SoundManager.sendSound(getPlayer(), getPlayer().getLocation(), SoundType.TIRED);
}
}
fishingRodCastTimestamp = System.currentTimeMillis();
}
public void setFishHookReference(FishHook fishHook) {
if (fishHook.getMetadata(MetadataConstants.FISH_HOOK_REF_METAKEY).size() > 0)
return;
fishHook.setMetadata(MetadataConstants.FISH_HOOK_REF_METAKEY, MetadataConstants.metadataValue);
fishHookSpawnTimestamp = System.currentTimeMillis();
fishingRodCastTimestamp = System.currentTimeMillis();
}
public boolean isFishingTooOften() {
long currentTime = System.currentTimeMillis();
long fishHookSpawnCD = fishHookSpawnTimestamp + 1000;
boolean hasFished = (currentTime < fishHookSpawnCD);
if (hasFished && (lastWarned + (1000) < currentTime)) {
getPlayer().sendMessage(pluginRef.getLocaleManager().getString("Fishing.Scared"));
lastWarned = System.currentTimeMillis();
}
return hasFished;
}
public boolean isExploitingFishing(Vector centerOfCastVector) {
/*Block targetBlock = getPlayer().getTargetBlock(BlockUtils.getTransparentBlocks(), 100);
if (!targetBlock.isLiquid()) {
return false;
}*/
int overfishLimit = fishingBehaviour.getOverfishLimit();
BoundingBox newCastBoundingBox = makeBoundingBox(centerOfCastVector);
boolean sameTarget = lastFishingBoundingBox != null && lastFishingBoundingBox.overlaps(newCastBoundingBox);
if (sameTarget)
fishCaughtCounter++;
else
fishCaughtCounter = 1;
if (fishCaughtCounter + 1 == overfishLimit) {
getPlayer().sendMessage(pluginRef.getLocaleManager().getString("Fishing.LowResourcesTip", pluginRef.getConfigManager().getConfigExploitPrevention().getOverFishingAreaSize() * 2));
}
//If the new bounding box does not intersect with the old one, then update our bounding box reference
if (!sameTarget)
lastFishingBoundingBox = newCastBoundingBox;
if (sameTarget && fishCaughtCounter >= overfishLimit) {
overFishCount++;
} else
overFishCount = 0;
if (overFishCount == 2) {
for (Player player : Bukkit.getOnlinePlayers()) {
if (player.isOp() || Permissions.adminChat(player)) {
player.sendMessage(pluginRef.getLocaleManager().getString("Fishing.OverFishingDetected", getPlayer().getDisplayName()));
}
}
}
return sameTarget && fishCaughtCounter >= overfishLimit;
}
public BoundingBox makeBoundingBox(Vector centerOfCastVector) {
double boundingBoxSize = fishingBehaviour.getBoundingBoxSize();
return BoundingBox.of(centerOfCastVector, boundingBoxSize, boundingBoxSize, boundingBoxSize);
}
public void setFishingTarget() {
getPlayer().getTargetBlock(BlockUtils.getTransparentBlocks(), 100);
}
public boolean canIceFish(Block block) {
if (getSkillLevel() < RankUtils.getUnlockLevel(SubSkillType.FISHING_ICE_FISHING)) {
return false;
}
if (block.getType() != Material.ICE) {
return false;
}
// Make sure this is a body of water, not just a block of ice.
if (!fishingBehaviour.getIceFishingBiomes().contains(block.getBiome()) && (block.getRelative(BlockFace.DOWN, 3).getType() != Material.WATER)) {
return false;
}
Player player = getPlayer();
if (!Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.FISHING_ICE_FISHING)) {
return false;
}
return pluginRef.getEventManager().simulateBlockBreak(block, player, false);
}
/**
* Gets the loot tier
*
* @return the loot tier
*/
public int getLootTier() {
return RankUtils.getRank(getPlayer(), SubSkillType.FISHING_TREASURE_HUNTER);
}
public double getShakeChance() {
return AdvancedConfig.getInstance().getShakeChance(getLootTier());
}
public int getInnerPeaceMultiplier() {
return pluginRef.getConfigManager().getConfigFishing().getVanillaXPMultInnerPeace(RankUtils.getRank(getPlayer(), SubSkillType.FISHING_INNER_PEACE));
}
/**
* Gets the Shake Mob probability
*
* @return Shake Mob probability
*/
public double getShakeProbability() {
return getShakeChance();
}
/**
* Handle the Fisherman's Diet ability
*
* @param eventFoodLevel The initial change in hunger from the event
* @return the modified change in hunger for the event
*/
public int handleFishermanDiet(int eventFoodLevel) {
return pluginRef.getSkillTools().handleFoodSkills(getPlayer(), eventFoodLevel, SubSkillType.FISHING_FISHERMANS_DIET);
}
public void iceFishing(FishHook hook, Block block) {
// Make a hole
block.setType(Material.WATER);
for (int x = -1; x <= 1; x++) {
for (int z = -1; z <= 1; z++) {
Block relative = block.getRelative(x, 0, z);
if (relative.getType() == Material.ICE) {
relative.setType(Material.WATER);
}
}
}
// Recast in the new spot
pluginRef.getEventManager().callFakeFishEvent(getPlayer(), hook);
}
public void masterAngler(FishHook hook) {
Player player = getPlayer();
Location location = hook.getLocation();
double biteChance = hook.getBiteChance();
hookLocation = location;
if (fishingBehaviour.getMasterAnglerBiomes().contains(location.getBlock().getBiome())) {
biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier();
}
if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) {
biteChance = biteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
}
hook.setBiteChance(Math.min(biteChance, 1.0));
}
public boolean isMagicHunterEnabled() {
return RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.FISHING_MAGIC_HUNTER)
&& RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.FISHING_TREASURE_HUNTER)
&& Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.FISHING_TREASURE_HUNTER);
}
/**
* Process the results from a successful fishing trip
*
* @param fishingCatch The {@link Item} initially caught
*/
public void handleFishing(Item fishingCatch) {
int fishXp = fishingBehaviour.getFishXPValue(fishingCatch.getItemStack().getType());
int treasureXp = 0;
Player player = getPlayer();
FishingTreasure treasure = null;
if (pluginRef.getConfigManager().getConfigFishing().isAllowCustomDrops()
&& Permissions.isSubSkillEnabled(player, SubSkillType.FISHING_TREASURE_HUNTER)) {
treasure = getFishingTreasure();
}
if (treasure != null) {
ItemStack treasureDrop = treasure.getDrop().clone(); // Not cloning is bad, m'kay?
Map<Enchantment, Integer> enchants = new HashMap<>();
if (isMagicHunterEnabled()
&& ItemUtils.isEnchantable(treasureDrop)) {
enchants = handleMagicHunter(treasureDrop);
}
McMMOPlayerFishingTreasureEvent event = pluginRef.getEventManager().callFishingTreasureEvent(player, treasureDrop, treasure.getXp(), enchants);
if (!event.isCancelled()) {
treasureDrop = event.getTreasure();
treasureXp = event.getXp();
} else {
treasureDrop = null;
treasureXp = 0;
}
// Drop the original catch at the feet of the player and set the treasure as the real catch
if (treasureDrop != null) {
boolean enchanted = false;
if (!enchants.isEmpty()) {
treasureDrop.addUnsafeEnchantments(enchants);
enchanted = true;
}
if (enchanted) {
pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Fishing.Ability.TH.MagicFound");
}
if (pluginRef.getConfigManager().getConfigFishing().isAlwaysCatchFish()) {
/*Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());*/
Misc.dropItem(fishingCatch.getLocation(), fishingCatch.getItemStack()).setVelocity(fishingCatch.getVelocity());
}
fishingCatch.setItemStack(treasureDrop);
}
}
applyXpGain(fishXp + treasureXp, XPGainReason.PVE);
}
/**
* Handle the vanilla XP boost for Fishing
*
* @param experience The amount of experience initially awarded by the event
* @return the modified event damage
*/
public int addInnerPeaceVanillaXPBoost(int experience) {
return experience * getInnerPeaceMultiplier();
}
public Location getHookLocation() {
return hookLocation;
}
/**
* Handle the Shake ability
*
* @param target The {@link LivingEntity} affected by the ability
*/
public void shakeCheck(LivingEntity target) {
if (RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getShakeChance(), getPlayer(), SubSkillType.FISHING_SHAKE))) {
List<ShakeTreasure> possibleDrops = fishingBehaviour.findPossibleDrops(target);
if (possibleDrops == null || possibleDrops.isEmpty()) {
return;
}
ItemStack drop = fishingBehaviour.chooseDrop(possibleDrops);
// It's possible that chooseDrop returns null if the sum of probability in possibleDrops is inferior than 100
if (drop == null) {
return;
}
// Extra processing depending on the mob and drop type
switch (target.getType()) {
case PLAYER:
Player targetPlayer = (Player) target;
switch (drop.getType()) {
case PLAYER_HEAD:
drop.setDurability((short) 3);
SkullMeta skullMeta = (SkullMeta) drop.getItemMeta();
skullMeta.setOwningPlayer(targetPlayer);
drop.setItemMeta(skullMeta);
break;
case BEDROCK:
if (FishingTreasureConfig.getInstance().getInventoryStealEnabled()) {
PlayerInventory inventory = targetPlayer.getInventory();
int length = inventory.getContents().length;
int slot = Misc.getRandom().nextInt(length);
drop = inventory.getItem(slot);
if (drop == null) {
break;
}
if (FishingTreasureConfig.getInstance().getInventoryStealStacks()) {
inventory.setItem(slot, null);
} else {
inventory.setItem(slot, (drop.getAmount() > 1) ? new ItemStack(drop.getType(), drop.getAmount() - 1) : null);
drop.setAmount(1);
}
targetPlayer.updateInventory();
}
break;
default:
break;
}
break;
case SHEEP:
Sheep sheep = (Sheep) target;
if (drop.getType().name().endsWith("WOOL")) {
if (sheep.isSheared()) {
return;
}
sheep.setSheared(true);
}
break;
default:
break;
}
McMMOPlayerShakeEvent shakeEvent = new McMMOPlayerShakeEvent(getPlayer(), drop);
drop = shakeEvent.getDrop();
if (shakeEvent.isCancelled() || drop == null) {
return;
}
Misc.dropItem(target.getLocation(), drop);
CombatUtils.dealDamage(target, Math.min(Math.max(target.getMaxHealth() / 4, 1), 10), EntityDamageEvent.DamageCause.CUSTOM, getPlayer()); // Make it so you can shake a mob no more than 4 times.
applyXpGain(pluginRef.getConfigManager().getConfigExperience().getShakeXP(), XPGainReason.PVE);
}
}
/**
* Process the Treasure Hunter ability for Fishing
*
* @return The {@link FishingTreasure} found, or null if no treasure was found.
*/
private FishingTreasure getFishingTreasure() {
double diceRoll = Misc.getRandom().nextDouble() * 100;
int luck;
if (getPlayer().getInventory().getItemInMainHand().getType() == Material.FISHING_ROD) {
luck = getPlayer().getInventory().getItemInMainHand().getEnchantmentLevel(Enchantment.LUCK);
} else {
// We know something was caught, so if the rod wasn't in the main hand it must be in the offhand
luck = getPlayer().getInventory().getItemInOffHand().getEnchantmentLevel(Enchantment.LUCK);
}
// Rather than subtracting luck (and causing a minimum 3% chance for every drop), scale by luck.
diceRoll *= (1.0 - luck * pluginRef.getConfigManager().getConfigFishing().getLureLuckModifier() / 100);
FishingTreasure treasure = null;
for (Rarity rarity : Rarity.values()) {
double dropRate = FishingTreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
if (diceRoll <= dropRate) {
/*if (rarity == Rarity.TRAP) {
handleTraps();
break;
}*/
List<FishingTreasure> fishingTreasures = FishingTreasureConfig.getInstance().fishingRewards.get(rarity);
if (fishingTreasures.isEmpty()) {
return null;
}
treasure = fishingTreasures.get(Misc.getRandom().nextInt(fishingTreasures.size()));
break;
}
diceRoll -= dropRate;
}
if (treasure == null) {
return null;
}
ItemStack treasureDrop = treasure.getDrop().clone();
short maxDurability = treasureDrop.getType().getMaxDurability();
if (maxDurability > 0) {
treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
}
if (treasureDrop.getAmount() > 1) {
treasureDrop.setAmount(Misc.getRandom().nextInt(treasureDrop.getAmount()) + 1);
}
treasure.setDrop(treasureDrop);
return treasure;
}
/**
* Process the Magic Hunter ability
*
* @param treasureDrop The {@link ItemStack} to enchant
* @return true if the item has been enchanted
*/
private Map<Enchantment, Integer> handleMagicHunter(ItemStack treasureDrop) {
Map<Enchantment, Integer> enchants = new HashMap<>();
List<EnchantmentTreasure> fishingEnchantments = null;
double diceRoll = Misc.getRandom().nextDouble() * 100;
for (Rarity rarity : Rarity.values()) {
if (rarity == Rarity.RECORD) {
continue;
}
double dropRate = FishingTreasureConfig.getInstance().getEnchantmentDropRate(getLootTier(), rarity);
if (diceRoll <= dropRate) {
// Make sure enchanted books always get some kind of enchantment. --hoorigan
if (treasureDrop.getType() == Material.ENCHANTED_BOOK) {
diceRoll = dropRate + 1;
continue;
}
fishingEnchantments = FishingTreasureConfig.getInstance().fishingEnchantments.get(rarity);
break;
}
diceRoll -= dropRate;
}
if (fishingEnchantments == null) {
return enchants;
}
List<Enchantment> validEnchantments = getPossibleEnchantments(treasureDrop);
List<EnchantmentTreasure> possibleEnchants = new ArrayList<>();
for (EnchantmentTreasure enchantmentTreasure : fishingEnchantments) {
if (validEnchantments.contains(enchantmentTreasure.getEnchantment())) {
possibleEnchants.add(enchantmentTreasure);
}
}
if (possibleEnchants.isEmpty()) {
return enchants;
}
// This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
Collections.shuffle(possibleEnchants, Misc.getRandom());
int specificChance = 1;
for (EnchantmentTreasure enchantmentTreasure : possibleEnchants) {
Enchantment possibleEnchantment = enchantmentTreasure.getEnchantment();
if (treasureDrop.getItemMeta().hasConflictingEnchant(possibleEnchantment) || Misc.getRandom().nextInt(specificChance) != 0) {
continue;
}
enchants.put(possibleEnchantment, enchantmentTreasure.getLevel());
specificChance *= 2;
}
return enchants;
}
private List<Enchantment> getPossibleEnchantments(ItemStack treasureDrop) {
Material dropType = treasureDrop.getType();
if (fishingBehaviour.getEnchantableCache().containsKey(dropType)) {
return fishingBehaviour.getEnchantableCache().get(dropType);
}
List<Enchantment> possibleEnchantments = new ArrayList<>();
for (Enchantment enchantment : Enchantment.values()) {
if (enchantment.canEnchantItem(treasureDrop)) {
possibleEnchantments.add(enchantment);
}
}
fishingBehaviour.getEnchantableCache().put(dropType, possibleEnchantments);
return possibleEnchantments;
}
}