mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-04-04 18:56:23 +02:00
1103 lines
42 KiB
Java
1103 lines
42 KiB
Java
package com.gmail.nossr50.util.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.meta.OldName;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
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import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
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import com.gmail.nossr50.skills.archery.ArcheryManager;
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import com.gmail.nossr50.skills.axes.AxesManager;
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import com.gmail.nossr50.skills.crossbows.CrossbowManager;
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import com.gmail.nossr50.skills.swords.SwordsManager;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.skills.tridents.TridentManager;
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import com.gmail.nossr50.skills.unarmed.UnarmedManager;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.UserManager;
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import com.google.common.collect.ImmutableMap;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.*;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.metadata.MetadataValue;
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import org.bukkit.projectiles.ProjectileSource;
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import java.util.EnumMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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public final class CombatUtils {
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private CombatUtils() {}
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private static void processSwordCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) {
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if (event.getCause() == DamageCause.THORNS) {
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return;
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}
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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//Make sure the profiles been loaded
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if(mcMMOPlayer == null) {
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return;
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}
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SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
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double initialDamage = event.getDamage();
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double finalDamage = initialDamage;
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Map<DamageModifier, Double> modifiers = getModifiers(event);
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if (swordsManager.canActivateAbility()) {
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mcMMOPlayer.getSuperAbilityManager().checkAbilityActivation(PrimarySkillType.SWORDS);
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}
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if(target.getHealth() - event.getFinalDamage() >= 1)
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{
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if (swordsManager.canUseRupture()) {
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swordsManager.ruptureCheck(target);
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}
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}
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//Add Stab Damage
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if(swordsManager.canUseStab())
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{
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finalDamage+=(swordsManager.getStabDamage() * mcMMOPlayer.getAttackStrength());
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}
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if (swordsManager.canUseSerratedStrike()) {
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swordsManager.serratedStrikes(target, initialDamage, modifiers);
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}
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if(canUseLimitBreak(player, target, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK))
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{
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finalDamage+=(getLimitBreakDamage(player, target, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK) * mcMMOPlayer.getAttackStrength());
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.SWORDS);
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}
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public static void processTridentCombat(LivingEntity target, Player player, EntityDamageByEntityEvent entityDamageByEntityEvent) {
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if (entityDamageByEntityEvent.getCause() == DamageCause.THORNS) {
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return;
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}
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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//Make sure the profiles been loaded
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if(mcMMOPlayer == null) {
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return;
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}
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TridentManager tridentManager = mcMMOPlayer.getTridentManager();
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// double initialDamage = entityDamageByEntityEvent.getDamage();
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// double finalDamage = initialDamage;
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.TRIDENTS);
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}
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// public static void strengthDebug(Player player) {
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// BukkitPlatform bukkitPlatform = (BukkitPlatform) mcMMO.getPlatformManager().getPlatform();
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// Bukkit.broadcastMessage("Strength: "+bukkitPlatform.getPlayerAttackStrength(player));
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//
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// Bukkit.getScheduler().scheduleSyncDelayedTask(mcMMO.p, () -> {
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// Bukkit.broadcastMessage("1 Tick Delay: " + bukkitPlatform.getPlayerAttackStrength(player));
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// }, 1);
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//
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// Bukkit.getScheduler().scheduleSyncDelayedTask(mcMMO.p, () -> {
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// Bukkit.broadcastMessage("5 Tick Delay: " + bukkitPlatform.getPlayerAttackStrength(player));
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// }, 5);
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//
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// Bukkit.getScheduler().scheduleSyncDelayedTask(mcMMO.p, () -> {
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// Bukkit.broadcastMessage("80 Tick Delay: " + bukkitPlatform.getPlayerAttackStrength(player));
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// }, 20 * 4);
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//
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// Bukkit.broadcastMessage("");
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//
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//// if(isPlayerFullStrength(player)) {
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//// Bukkit.broadcastMessage("Full Strength!");
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//// } else {
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//// Bukkit.broadcastMessage("Not full strength!");
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//// }
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// }
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private static void processAxeCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) {
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if (event.getCause() == DamageCause.THORNS) {
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return;
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}
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double initialDamage = event.getDamage();
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double finalDamage = initialDamage;
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Map<DamageModifier, Double> modifiers = getModifiers(event);
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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//Make sure the profiles been loaded
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if(mcMMOPlayer == null) {
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return;
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}
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AxesManager axesManager = mcMMOPlayer.getAxesManager();
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if (axesManager.canActivateAbility()) {
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mcMMOPlayer.getSuperAbilityManager().checkAbilityActivation(PrimarySkillType.AXES);
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}
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if (axesManager.canUseAxeMastery()) {
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finalDamage+=axesManager.axeMastery();
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}
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if (axesManager.canImpact(target)) {
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axesManager.impactCheck(target);
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}
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else if (axesManager.canGreaterImpact(target)) {
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finalDamage+=axesManager.greaterImpact(target);
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}
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if (axesManager.canUseSkullSplitter(target)) {
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axesManager.skullSplitterCheck(target, initialDamage, modifiers);
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}
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if (axesManager.canCriticalHit(target)) {
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finalDamage+=(axesManager.criticalHit(target, finalDamage) * mcMMOPlayer.getAttackStrength());
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}
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if(canUseLimitBreak(player, target, SubSkillType.AXES_AXES_LIMIT_BREAK))
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{
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finalDamage+=(getLimitBreakDamage(player, target, SubSkillType.AXES_AXES_LIMIT_BREAK) * mcMMOPlayer.getAttackStrength());
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.AXES);
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}
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private static void processUnarmedCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) {
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if (event.getCause() == DamageCause.THORNS) {
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return;
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}
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double initialDamage = event.getDamage();
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double finalDamage = initialDamage;
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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//Make sure the profiles been loaded
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if(mcMMOPlayer == null) {
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return;
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}
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UnarmedManager unarmedManager = mcMMOPlayer.getUnarmedManager();
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if (unarmedManager.canActivateAbility()) {
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mcMMOPlayer.getSuperAbilityManager().checkAbilityActivation(PrimarySkillType.UNARMED);
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}
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//Only execute bonuses if the player is not spamming
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if (unarmedManager.canUseIronArm()) {
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finalDamage+=(unarmedManager.calculateIronArmDamage() * mcMMOPlayer.getAttackStrength());
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}
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if (unarmedManager.canUseBerserk()) {
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finalDamage+=(unarmedManager.berserkDamage(finalDamage) * mcMMOPlayer.getAttackStrength());
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}
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if (unarmedManager.canDisarm(target)) {
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unarmedManager.disarmCheck((Player) target);
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}
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if(canUseLimitBreak(player, target, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK))
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{
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finalDamage+=(getLimitBreakDamage(player, target, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK) * mcMMOPlayer.getAttackStrength());
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.UNARMED);
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}
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private static void processTamingCombat(LivingEntity target, Player master, Wolf wolf, EntityDamageByEntityEvent event) {
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double initialDamage = event.getDamage();
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double finalDamage = initialDamage;
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if(master != null && master.isOnline() && master.isValid()) {
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(master);
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//Make sure the profiles been loaded
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if(mcMMOPlayer == null) {
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return;
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}
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TamingManager tamingManager = mcMMOPlayer.getTamingManager();
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if (tamingManager.canUseFastFoodService()) {
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tamingManager.fastFoodService(wolf, event.getDamage());
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}
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tamingManager.pummel(target, wolf);
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if (tamingManager.canUseSharpenedClaws()) {
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finalDamage+=tamingManager.sharpenedClaws();
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}
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if (tamingManager.canUseGore()) {
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finalDamage+=tamingManager.gore(target, initialDamage);
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.TAMING);
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}
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}
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private static void processArcheryCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event, Projectile arrow) {
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double initialDamage = event.getDamage();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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//Make sure the profiles been loaded
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if(mcMMOPlayer == null) {
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return;
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}
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ArcheryManager archeryManager = mcMMOPlayer.getArcheryManager();
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double finalDamage = event.getDamage();
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if (target instanceof Player && PrimarySkillType.UNARMED.getPVPEnabled()) {
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UnarmedManager unarmedManager = UserManager.getPlayer((Player) target).getUnarmedManager();
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if (unarmedManager.canDeflect()) {
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event.setCancelled(unarmedManager.deflectCheck());
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if (event.isCancelled()) {
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return;
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}
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}
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}
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if (archeryManager.canSkillShot()) {
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//Not Additive
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finalDamage = archeryManager.skillShot(initialDamage);
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}
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if (archeryManager.canDaze(target)) {
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finalDamage+=archeryManager.daze((Player) target); //the cast is checked by the if condition
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}
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if (!arrow.hasMetadata(mcMMO.infiniteArrowKey) && archeryManager.canRetrieveArrows()) {
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archeryManager.retrieveArrows(target, arrow);
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}
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if(canUseLimitBreak(player, target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK))
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{
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finalDamage+=getLimitBreakDamage(player, target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
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}
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double distanceMultiplier = archeryManager.distanceXpBonusMultiplier(target, arrow);
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// double forceMultiplier = 1.0; //Hacky Fix - some plugins spawn arrows and assign them to players after the ProjectileLaunchEvent fires
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// if(arrow.hasMetadata(mcMMO.bowForceKey))
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// forceMultiplier = arrow.getMetadata(mcMMO.bowForceKey).get(0).asDouble();
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applyScaledModifiers(initialDamage, finalDamage, event);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.ARCHERY, distanceMultiplier);
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}
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private static void processCrossbowCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event, Projectile arrow) {
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double initialDamage = event.getDamage();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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//Make sure the profiles been loaded
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if(mcMMOPlayer == null) {
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return;
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}
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CrossbowManager crossbowManager = mcMMOPlayer.getCrossbowManager();
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double finalDamage = event.getDamage();
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if (target instanceof Player && PrimarySkillType.UNARMED.getPVPEnabled()) {
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UnarmedManager unarmedManager = UserManager.getPlayer((Player) target).getUnarmedManager();
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if (unarmedManager.canDeflect()) {
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event.setCancelled(unarmedManager.deflectCheck());
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if (event.isCancelled()) {
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return;
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}
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}
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}
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if(canUseLimitBreak(player, target, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK))
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{
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finalDamage+=getLimitBreakDamage(player, target, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK);
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}
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double distanceMultiplier = crossbowManager.distanceXpBonusMultiplier(target, arrow);
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applyScaledModifiers(initialDamage, finalDamage, event);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.CROSSBOWS, distanceMultiplier);
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}
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/**
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* Apply combat modifiers and process and XP gain.
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*
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* @param event The event to run the combat checks on.
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*/
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public static void processCombatAttack(EntityDamageByEntityEvent event, Entity painSourceRoot, LivingEntity target) {
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Entity painSource = event.getDamager();
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EntityType entityType = painSource.getType();
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if (target instanceof Player) {
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if (Misc.isNPCEntityExcludingVillagers(target)) {
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return;
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}
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Player player = (Player) target;
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if (!UserManager.hasPlayerDataKey(player)) {
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return;
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}
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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AcrobaticsManager acrobaticsManager = mcMMOPlayer.getAcrobaticsManager();
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if (acrobaticsManager.canDodge(target)) {
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event.setDamage(acrobaticsManager.dodgeCheck(painSourceRoot, event.getDamage()));
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}
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if (ItemUtils.isSword(player.getInventory().getItemInMainHand())) {
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if (!PrimarySkillType.SWORDS.shouldProcess(target)) {
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return;
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}
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SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
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if (swordsManager.canUseCounterAttack(painSource)) {
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swordsManager.counterAttackChecks((LivingEntity) painSource, event.getDamage());
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}
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}
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}
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if (painSourceRoot instanceof Player && entityType == EntityType.PLAYER) {
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Player player = (Player) painSourceRoot;
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if (!UserManager.hasPlayerDataKey(player)) {
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return;
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}
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ItemStack heldItem = player.getInventory().getItemInMainHand();
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if (target instanceof Tameable) {
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if (heldItem.getType() == Material.BONE) {
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TamingManager tamingManager = UserManager.getPlayer(player).getTamingManager();
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if (tamingManager.canUseBeastLore()) {
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tamingManager.beastLore(target);
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event.setCancelled(true);
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return;
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}
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}
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if (isFriendlyPet(player, (Tameable) target)) {
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return;
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}
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}
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if (ItemUtils.isSword(heldItem)) {
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if (!PrimarySkillType.SWORDS.shouldProcess(target)) {
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return;
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}
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if (PrimarySkillType.SWORDS.getPermissions(player)) {
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processSwordCombat(target, player, event);
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}
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}
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else if (ItemUtils.isAxe(heldItem)) {
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if (!PrimarySkillType.AXES.shouldProcess(target)) {
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return;
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}
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if (PrimarySkillType.AXES.getPermissions(player)) {
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processAxeCombat(target, player, event);
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}
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}
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else if (ItemUtils.isUnarmed(heldItem)) {
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if (!PrimarySkillType.UNARMED.shouldProcess(target)) {
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return;
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}
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if (PrimarySkillType.UNARMED.getPermissions(player)) {
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processUnarmedCombat(target, player, event);
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}
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}
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else if (ItemUtils.isTrident(heldItem)) {
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if(!PrimarySkillType.TRIDENTS.shouldProcess(target)) {
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return;
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}
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if(PrimarySkillType.TRIDENTS.getPermissions(player)) {
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processTridentCombat(target, player, event);
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}
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}
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}
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else if (entityType == EntityType.WOLF) {
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Wolf wolf = (Wolf) painSource;
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AnimalTamer tamer = wolf.getOwner();
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if (tamer instanceof Player && PrimarySkillType.TAMING.shouldProcess(target)) {
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Player master = (Player) tamer;
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if (!Misc.isNPCEntityExcludingVillagers(master) && PrimarySkillType.TAMING.getPermissions(master)) {
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processTamingCombat(target, master, wolf, event);
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}
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}
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}
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else if (entityType == EntityType.ARROW || entityType == EntityType.SPECTRAL_ARROW) {
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Projectile arrow = (Projectile) painSource;
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ProjectileSource projectileShooter = arrow.getShooter();
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//Determine if the arrow belongs to a bow or xbow
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if (projectileShooter instanceof Player) {
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Player player = (Player) projectileShooter;
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//Has metadata
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if(arrow.getMetadata(mcMMO.PROJECTILE_ORIGIN_METAKEY).size() > 0) {
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if(isProjectileFromBow(arrow)) {
|
|
if(PrimarySkillType.ARCHERY.shouldProcess(target)) {
|
|
if (!Misc.isNPCEntityExcludingVillagers(player) && PrimarySkillType.ARCHERY.getPermissions(player)) {
|
|
processArcheryCombat(target, player, event, arrow);
|
|
}
|
|
}
|
|
} else if(isProjectileFromCrossbow(arrow)) {
|
|
if(PrimarySkillType.CROSSBOWS.shouldProcess(target)) {
|
|
if (!Misc.isNPCEntityExcludingVillagers(player) && PrimarySkillType.CROSSBOWS.getPermissions(player)) {
|
|
processCrossbowCombat(target, player, event, arrow);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (target.getType() != EntityType.CREEPER && !Misc.isNPCEntityExcludingVillagers(player) && PrimarySkillType.TAMING.getPermissions(player)) {
|
|
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
|
|
TamingManager tamingManager = mcMMOPlayer.getTamingManager();
|
|
tamingManager.attackTarget(target);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private static boolean isProjectileFromCrossbow(Projectile arrow) {
|
|
return arrow.getMetadata(mcMMO.PROJECTILE_ORIGIN_METAKEY).get(0).asInt() == 2;
|
|
}
|
|
|
|
private static boolean isProjectileFromBow(Projectile arrow) {
|
|
return arrow.getMetadata(mcMMO.PROJECTILE_ORIGIN_METAKEY).get(0).asInt() == 1;
|
|
}
|
|
|
|
/**
|
|
* This cleans up names from displaying in chat as hearts
|
|
* @param entity target entity
|
|
*/
|
|
public static void fixNames(LivingEntity entity)
|
|
{
|
|
List<MetadataValue> metadataValue = entity.getMetadata("mcMMO_oldName");
|
|
|
|
if(metadataValue.size() <= 0)
|
|
return;
|
|
|
|
OldName oldName = (OldName) metadataValue.get(0);
|
|
entity.setCustomName(oldName.asString());
|
|
entity.setCustomNameVisible(false);
|
|
}
|
|
|
|
/**
|
|
* Calculate and return the RAW damage bonus from Limit Break before reductions
|
|
* @param attacker attacking player
|
|
* @param defender defending living entity
|
|
* @param subSkillType the specific limit break skill for calculations
|
|
* @return the RAW damage bonus from Limit Break which is applied before reductions
|
|
*/
|
|
public static int getLimitBreakDamage(Player attacker, LivingEntity defender, SubSkillType subSkillType) {
|
|
if(defender instanceof Player) {
|
|
Player playerDefender = (Player) defender;
|
|
return getLimitBreakDamageAgainstQuality(attacker, subSkillType, getArmorQualityLevel(playerDefender));
|
|
} else {
|
|
return getLimitBreakDamageAgainstQuality(attacker, subSkillType, 1000);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate the RAW daamge value of limit break based on the armor quality of the target
|
|
* PVE mobs are passed in with a value of 1000 for armor quality, hacky... I'll change it later
|
|
* @param attacker Living entity attacker
|
|
* @param subSkillType Target limit break
|
|
* @param armorQualityLevel Armor quality level
|
|
* @return the RAW damage boost after its been mutated by armor quality
|
|
*/
|
|
public static int getLimitBreakDamageAgainstQuality(Player attacker, SubSkillType subSkillType, int armorQualityLevel) {
|
|
int rawDamageBoost = RankUtils.getRank(attacker, subSkillType);
|
|
|
|
if(armorQualityLevel <= 4) {
|
|
rawDamageBoost *= .25; //75% Nerf
|
|
} else if(armorQualityLevel <= 8) {
|
|
rawDamageBoost *= .50; //50% Nerf
|
|
} else if(armorQualityLevel <= 12) {
|
|
rawDamageBoost *= .75; //25% Nerf
|
|
}
|
|
|
|
return rawDamageBoost;
|
|
}
|
|
|
|
/**
|
|
* Get the quality level of the armor of a player used for Limit Break calculations
|
|
* @param defender target defending player
|
|
* @return the armor quality of the defending player
|
|
*/
|
|
public static int getArmorQualityLevel(Player defender) {
|
|
int armorQualityLevel = 0;
|
|
|
|
for(ItemStack itemStack : defender.getInventory().getArmorContents()) {
|
|
if(itemStack != null) {
|
|
armorQualityLevel += getArmorQuality(itemStack);
|
|
}
|
|
}
|
|
|
|
return armorQualityLevel;
|
|
}
|
|
|
|
/**
|
|
* Get the armor quality for a specific item used for Limit Break calculations
|
|
* @param itemStack target item stack
|
|
* @return the armor quality of a specific Item Stack
|
|
*/
|
|
private static int getArmorQuality(ItemStack itemStack) {
|
|
return mcMMO.getMaterialMapStore().getTier(itemStack.getType().getKey().getKey());
|
|
}
|
|
|
|
/**
|
|
* Checks if player has access to their weapons limit break
|
|
* @param player target entity
|
|
* @return true if the player has access to the limit break
|
|
*/
|
|
public static boolean canUseLimitBreak(Player player, LivingEntity target, SubSkillType subSkillType) {
|
|
if(target instanceof Player || AdvancedConfig.getInstance().canApplyLimitBreakPVE()) {
|
|
return RankUtils.hasUnlockedSubskill(player, subSkillType)
|
|
&& Permissions.isSubSkillEnabled(player, subSkillType);
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Attempt to damage target for value dmg with reason CUSTOM
|
|
*
|
|
* @param target LivingEntity which to attempt to damage
|
|
* @param damage Amount of damage to attempt to do
|
|
*/
|
|
@Deprecated
|
|
public static void dealDamage(LivingEntity target, double damage) {
|
|
dealDamage(target, damage, DamageCause.CUSTOM, null);
|
|
}
|
|
|
|
/**
|
|
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
|
|
*
|
|
* @param target LivingEntity which to attempt to damage
|
|
* @param damage Amount of damage to attempt to do
|
|
* @param attacker Player to pass to event as damager
|
|
*/
|
|
@Deprecated
|
|
public static void dealDamage(LivingEntity target, double damage, LivingEntity attacker) {
|
|
dealDamage(target, damage, DamageCause.CUSTOM, attacker);
|
|
}
|
|
|
|
/**
|
|
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
|
|
*
|
|
* @param target LivingEntity which to attempt to damage
|
|
* @param damage Amount of damage to attempt to do
|
|
* @param attacker Player to pass to event as damager
|
|
*/
|
|
public static void dealDamage(LivingEntity target, double damage, Map<DamageModifier, Double> modifiers, LivingEntity attacker) {
|
|
if (target.isDead()) {
|
|
return;
|
|
}
|
|
|
|
// Aren't we applying the damage twice????
|
|
target.damage(getFakeDamageFinalResult(attacker, target, damage, modifiers));
|
|
}
|
|
|
|
/**
|
|
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
|
|
*
|
|
* @param target LivingEntity which to attempt to damage
|
|
* @param damage Amount of damage to attempt to do
|
|
* @param attacker Player to pass to event as damager
|
|
*/
|
|
@Deprecated
|
|
public static void dealDamage(LivingEntity target, double damage, DamageCause cause, Entity attacker) {
|
|
if (target.isDead()) {
|
|
return;
|
|
}
|
|
|
|
if(canDamage(attacker, target, cause, damage))
|
|
target.damage(damage);
|
|
}
|
|
|
|
private static boolean processingNoInvulnDamage;
|
|
public static boolean isProcessingNoInvulnDamage() {
|
|
return processingNoInvulnDamage;
|
|
}
|
|
|
|
public static void dealNoInvulnerabilityTickDamage(LivingEntity target, double damage, Entity attacker) {
|
|
if (target.isDead()) {
|
|
return;
|
|
}
|
|
|
|
// TODO: This is horrible, but there is no cleaner way to do this without potentially breaking existing code right now
|
|
// calling damage here is a double edged sword: On one hand, without a call, plugins won't see this properly when the entity dies,
|
|
// potentially mis-attributing the death cause; calling a fake event would partially fix this, but this and setting the last damage
|
|
// cause do have issues around plugin observability. This is not a perfect solution, but it appears to be the best one here
|
|
// We also set no damage ticks to 0, to ensure that damage is applied for this case, and reset it back to the original value
|
|
// Snapshot current state so we can pop up properly
|
|
boolean wasMetaSet = target.getMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY).size() != 0;
|
|
boolean wasProcessing = processingNoInvulnDamage;
|
|
// set markers
|
|
processingNoInvulnDamage = true;
|
|
target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue);
|
|
int noDamageTicks = target.getNoDamageTicks();
|
|
target.setNoDamageTicks(0);
|
|
target.damage(damage, attacker);
|
|
target.setNoDamageTicks(noDamageTicks);
|
|
if (!wasMetaSet)
|
|
target.removeMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.p);
|
|
if (!wasProcessing)
|
|
processingNoInvulnDamage = false;
|
|
}
|
|
|
|
public static void dealNoInvulnerabilityTickDamageRupture(LivingEntity target, double damage, Entity attacker, int toolTier) {
|
|
if (target.isDead()) {
|
|
return;
|
|
}
|
|
|
|
dealNoInvulnerabilityTickDamage(target, damage, attacker);
|
|
|
|
// //IFrame storage
|
|
//// int noDamageTicks = target.getNoDamageTicks();
|
|
//
|
|
//// String debug = "BLEED DMG RESULT: INC DMG:"+damage+", HP-Before:"+target.getHealth()+", HP-After:";
|
|
//
|
|
//// double incDmg = getFakeDamageFinalResult(attacker, target, DamageCause.ENTITY_ATTACK, damage);
|
|
//
|
|
//// double newHealth = Math.max(0, target.getHealth() - incDmg);
|
|
//
|
|
// //Don't kill things with a stone or wooden weapon
|
|
//// if(toolTier < 3 && newHealth == 0)
|
|
//// return;
|
|
//
|
|
// target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue);
|
|
//
|
|
// if(newHealth == 0 && !(target instanceof Player))
|
|
// {
|
|
// target.damage(99999, attacker);
|
|
// }
|
|
// else
|
|
// {
|
|
//// Vector beforeRuptureVec = new Vector(target.getVelocity().getX(), target.getVelocity().getY(), target.getVelocity().getZ()); ;
|
|
// target.damage(damage, attacker);
|
|
//// debug+=target.getHealth();
|
|
// Bukkit.broadcastMessage(debug);
|
|
//// target.setNoDamageTicks(noDamageTicks); //Do not add additional IFrames
|
|
//// target.setVelocity(beforeRuptureVec);
|
|
// }
|
|
}
|
|
|
|
/**
|
|
* Apply Area-of-Effect ability actions.
|
|
*
|
|
* @param attacker The attacking player
|
|
* @param target The defending entity
|
|
* @param damage The initial damage amount
|
|
* @param type The type of skill being used
|
|
*/
|
|
public static void applyAbilityAoE(Player attacker, LivingEntity target, double damage, Map<DamageModifier, Double> modifiers, PrimarySkillType type) {
|
|
int numberOfTargets = getTier(attacker.getInventory().getItemInMainHand()); // The higher the weapon tier, the more targets you hit
|
|
double damageAmount = Math.max(damage, 1);
|
|
|
|
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
|
|
if (numberOfTargets <= 0) {
|
|
break;
|
|
}
|
|
|
|
if (Misc.isNPCEntityExcludingVillagers(entity) || !(entity instanceof LivingEntity) || !shouldBeAffected(attacker, entity)) {
|
|
continue;
|
|
}
|
|
|
|
LivingEntity livingEntity = (LivingEntity) entity;
|
|
EventUtils.callFakeArmSwingEvent(attacker);
|
|
|
|
switch (type) {
|
|
case SWORDS:
|
|
if (entity instanceof Player) {
|
|
NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.SS.Struck");
|
|
}
|
|
|
|
UserManager.getPlayer(attacker).getSwordsManager().ruptureCheck(target);
|
|
break;
|
|
|
|
case AXES:
|
|
if (entity instanceof Player) {
|
|
NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Axes.Combat.SS.Struck");
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
dealDamage(livingEntity, damageAmount, attacker);
|
|
numberOfTargets--;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Start the task that gives combat XP.
|
|
*
|
|
* @param mcMMOPlayer The attacking player
|
|
* @param target The defending entity
|
|
* @param primarySkillType The skill being used
|
|
*/
|
|
public static void processCombatXP(McMMOPlayer mcMMOPlayer, LivingEntity target, PrimarySkillType primarySkillType) {
|
|
processCombatXP(mcMMOPlayer, target, primarySkillType, 1.0);
|
|
}
|
|
|
|
/**
|
|
* Start the task that gives combat XP.
|
|
*
|
|
* @param mcMMOPlayer The attacking player
|
|
* @param target The defending entity
|
|
* @param primarySkillType The skill being used
|
|
* @param multiplier final XP result will be multiplied by this
|
|
*/
|
|
public static void processCombatXP(McMMOPlayer mcMMOPlayer, LivingEntity target, PrimarySkillType primarySkillType, double multiplier) {
|
|
double baseXP = 0;
|
|
XPGainReason xpGainReason;
|
|
|
|
if (target instanceof Player) {
|
|
if (!ExperienceConfig.getInstance().getExperienceGainsPlayerVersusPlayerEnabled() || PartyManager.inSameParty(mcMMOPlayer.getPlayer(), (Player) target)) {
|
|
return;
|
|
}
|
|
|
|
xpGainReason = XPGainReason.PVP;
|
|
Player defender = (Player) target;
|
|
|
|
if (defender.isOnline() && SkillUtils.cooldownExpired(mcMMOPlayer.getRespawnATS(), Misc.PLAYER_RESPAWN_COOLDOWN_SECONDS)) {
|
|
baseXP = 20 * ExperienceConfig.getInstance().getPlayerVersusPlayerXP();
|
|
}
|
|
}
|
|
else {
|
|
if (mcMMO.getModManager().isCustomEntity(target)) {
|
|
baseXP = mcMMO.getModManager().getEntity(target).getXpMultiplier();
|
|
}
|
|
else if (target instanceof Animals) {
|
|
EntityType type = target.getType();
|
|
baseXP = ExperienceConfig.getInstance().getAnimalsXP(type);
|
|
}
|
|
else if (target instanceof Monster)
|
|
{
|
|
EntityType type = target.getType();
|
|
baseXP = ExperienceConfig.getInstance().getCombatXP(type);
|
|
}
|
|
else {
|
|
EntityType type = target.getType();
|
|
|
|
if (ExperienceConfig.getInstance().hasCombatXP(type)) {
|
|
if (type == EntityType.IRON_GOLEM)
|
|
{
|
|
if (!((IronGolem) target).isPlayerCreated()) {
|
|
baseXP = ExperienceConfig.getInstance().getCombatXP(type);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
baseXP = ExperienceConfig.getInstance().getCombatXP(type);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
baseXP = 1.0;
|
|
mcMMO.getModManager().addCustomEntity(target);
|
|
}
|
|
}
|
|
|
|
if (target.hasMetadata(mcMMO.entityMetadataKey)
|
|
//Epic Spawners compatibility
|
|
|| target.hasMetadata("ES")) {
|
|
baseXP *= ExperienceConfig.getInstance().getSpawnedMobXpMultiplier();
|
|
}
|
|
|
|
if (target.hasMetadata(mcMMO.bredMetadataKey)) {
|
|
baseXP *= ExperienceConfig.getInstance().getBredMobXpMultiplier();
|
|
}
|
|
|
|
xpGainReason = XPGainReason.PVE;
|
|
|
|
baseXP *= 10;
|
|
}
|
|
|
|
baseXP *= multiplier;
|
|
|
|
if (baseXP != 0) {
|
|
new AwardCombatXpTask(mcMMOPlayer, primarySkillType, baseXP, target, xpGainReason).runTaskLater(mcMMO.p, 0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check to see if the given LivingEntity should be affected by a combat ability.
|
|
*
|
|
* @param player The attacking Player
|
|
* @param entity The defending Entity
|
|
* @return true if the Entity should be damaged, false otherwise.
|
|
*/
|
|
private static boolean shouldBeAffected(Player player, Entity entity) {
|
|
if (entity instanceof Player) {
|
|
Player defender = (Player) entity;
|
|
|
|
//TODO: NPC Interaction?
|
|
if(UserManager.getPlayer(defender) == null)
|
|
return true;
|
|
|
|
if (!defender.getWorld().getPVP() || defender == player || UserManager.getPlayer(defender).getGodMode()) {
|
|
return false;
|
|
}
|
|
|
|
if ((PartyManager.inSameParty(player, defender) || PartyManager.areAllies(player, defender)) && !(Permissions.friendlyFire(player) && Permissions.friendlyFire(defender))) {
|
|
return false;
|
|
}
|
|
|
|
// Vanished players should not be able to get hit by AoE effects
|
|
if (!player.canSee(defender)) {
|
|
return false;
|
|
}
|
|
|
|
// Spectators should not be affected
|
|
if (defender.getGameMode() == GameMode.SPECTATOR) {
|
|
return false;
|
|
}
|
|
|
|
// It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE()
|
|
return getFakeDamageFinalResult(player, entity, 1.0) != 0;
|
|
}
|
|
else if (entity instanceof Tameable) {
|
|
if (isFriendlyPet(player, (Tameable) entity)) {
|
|
// isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party
|
|
// So we can make some assumptions here, about our casting and our check
|
|
Player owner = (Player) ((Tameable) entity).getOwner();
|
|
return Permissions.friendlyFire(player) && Permissions.friendlyFire(owner);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Checks to see if an entity is currently invincible.
|
|
*
|
|
* @param entity The {@link LivingEntity} to check
|
|
* @param eventDamage The damage from the event the entity is involved in
|
|
* @return true if the entity is invincible, false otherwise
|
|
*/
|
|
public static boolean isInvincible(LivingEntity entity, double eventDamage) {
|
|
/*
|
|
* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
|
|
* So yeah, this is for that.
|
|
*/
|
|
return (entity.getNoDamageTicks() > entity.getMaximumNoDamageTicks() / 2.0F) && (eventDamage <= entity.getLastDamage());
|
|
}
|
|
|
|
/**
|
|
* Checks to see if an entity is currently friendly toward a given player.
|
|
*
|
|
* @param attacker The player to check.
|
|
* @param pet The entity to check.
|
|
* @return true if the entity is friendly, false otherwise
|
|
*/
|
|
public static boolean isFriendlyPet(Player attacker, Tameable pet) {
|
|
if (pet.isTamed()) {
|
|
AnimalTamer tamer = pet.getOwner();
|
|
|
|
if (tamer instanceof Player) {
|
|
Player owner = (Player) tamer;
|
|
|
|
return (owner == attacker || PartyManager.inSameParty(attacker, owner) || PartyManager.areAllies(attacker, owner));
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
@Deprecated
|
|
public static double getFakeDamageFinalResult(Entity attacker, Entity target, double damage) {
|
|
return getFakeDamageFinalResult(attacker, target, DamageCause.ENTITY_ATTACK, new EnumMap<>(ImmutableMap.of(DamageModifier.BASE, damage)));
|
|
}
|
|
|
|
@Deprecated
|
|
public static double getFakeDamageFinalResult(Entity attacker, Entity target, DamageCause damageCause, double damage) {
|
|
EntityDamageEvent damageEvent = sendEntityDamageEvent(attacker, target, damageCause, damage);
|
|
|
|
if (damageEvent.isCancelled()) {
|
|
return 0;
|
|
}
|
|
|
|
return damageEvent.getFinalDamage();
|
|
}
|
|
|
|
public static boolean canDamage(Entity attacker, Entity target, DamageCause damageCause, double damage) {
|
|
EntityDamageEvent damageEvent = sendEntityDamageEvent(attacker, target, damageCause, damage);
|
|
|
|
return !damageEvent.isCancelled();
|
|
}
|
|
|
|
public static EntityDamageEvent sendEntityDamageEvent(Entity attacker, Entity target, DamageCause damageCause, double damage) {
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|
EntityDamageEvent damageEvent = attacker == null ? new FakeEntityDamageEvent(target, damageCause, damage) : new FakeEntityDamageByEntityEvent(attacker, target, damageCause, damage);
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|
mcMMO.p.getServer().getPluginManager().callEvent(damageEvent);
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|
return damageEvent;
|
|
}
|
|
|
|
public static double getFakeDamageFinalResult(Entity attacker, Entity target, Map<DamageModifier, Double> modifiers) {
|
|
return getFakeDamageFinalResult(attacker, target, DamageCause.ENTITY_ATTACK, modifiers);
|
|
}
|
|
|
|
public static double getFakeDamageFinalResult(Entity attacker, Entity target, double damage, Map<DamageModifier, Double> modifiers) {
|
|
return getFakeDamageFinalResult(attacker, target, DamageCause.ENTITY_ATTACK, getScaledModifiers(damage, modifiers));
|
|
}
|
|
|
|
public static double getFakeDamageFinalResult(Entity attacker, Entity target, DamageCause cause, Map<DamageModifier, Double> modifiers) {
|
|
EntityDamageEvent damageEvent = attacker == null ? new FakeEntityDamageEvent(target, cause, modifiers) : new FakeEntityDamageByEntityEvent(attacker, target, cause, modifiers);
|
|
mcMMO.p.getServer().getPluginManager().callEvent(damageEvent);
|
|
|
|
if (damageEvent.isCancelled()) {
|
|
return 0;
|
|
}
|
|
|
|
return damageEvent.getFinalDamage();
|
|
}
|
|
|
|
private static Map<DamageModifier, Double> getModifiers(EntityDamageEvent event) {
|
|
Map<DamageModifier, Double> modifiers = new HashMap<>();
|
|
for (DamageModifier modifier : DamageModifier.values()) {
|
|
modifiers.put(modifier, event.getDamage(modifier));
|
|
}
|
|
|
|
return modifiers;
|
|
}
|
|
|
|
private static Map<DamageModifier, Double> getScaledModifiers(double damage, Map<DamageModifier, Double> modifiers) {
|
|
Map<DamageModifier, Double> scaledModifiers = new HashMap<>();
|
|
|
|
for (DamageModifier modifier : modifiers.keySet()) {
|
|
if (modifier == DamageModifier.BASE) {
|
|
scaledModifiers.put(modifier, damage);
|
|
continue;
|
|
}
|
|
|
|
scaledModifiers.put(modifier, damage * modifiers.get(modifier));
|
|
}
|
|
|
|
return scaledModifiers;
|
|
}
|
|
|
|
public static EntityDamageByEntityEvent applyScaledModifiers(double initialDamage, double finalDamage, EntityDamageByEntityEvent event) {
|
|
// No additional damage
|
|
if (initialDamage == finalDamage) {
|
|
return event;
|
|
}
|
|
|
|
for (DamageModifier modifier : DamageModifier.values()) {
|
|
if (!event.isApplicable(modifier)) {
|
|
continue;
|
|
}
|
|
|
|
if (modifier == DamageModifier.BASE) {
|
|
event.setDamage(modifier, finalDamage);
|
|
continue;
|
|
}
|
|
|
|
event.setDamage(modifier, finalDamage / initialDamage * event.getDamage(modifier));
|
|
}
|
|
|
|
return event;
|
|
}
|
|
|
|
/**
|
|
* Get the upgrade tier of the item in hand.
|
|
*
|
|
* @param inHand The item to check the tier of
|
|
* @return the tier of the item
|
|
*/
|
|
private static int getTier(ItemStack inHand) {
|
|
int tier = 0;
|
|
|
|
if (ItemUtils.isWoodTool(inHand)) {
|
|
tier = 1;
|
|
}
|
|
else if (ItemUtils.isStoneTool(inHand)) {
|
|
tier = 2;
|
|
}
|
|
else if (ItemUtils.isIronTool(inHand)) {
|
|
tier = 3;
|
|
}
|
|
else if (ItemUtils.isGoldTool(inHand)) {
|
|
tier = 1;
|
|
}
|
|
else if (ItemUtils.isDiamondTool(inHand)) {
|
|
tier = 4;
|
|
} else if (ItemUtils.isNetheriteTool(inHand)) {
|
|
tier = 5;
|
|
}
|
|
else if (mcMMO.getModManager().isCustomTool(inHand)) {
|
|
tier = mcMMO.getModManager().getTool(inHand).getTier();
|
|
}
|
|
|
|
return tier;
|
|
}
|
|
|
|
public static void handleHealthbars(Entity attacker, LivingEntity target, double damage, mcMMO plugin) {
|
|
if (!(attacker instanceof Player)) {
|
|
return;
|
|
}
|
|
|
|
Player player = (Player) attacker;
|
|
|
|
if (Misc.isNPCEntityExcludingVillagers(player) || Misc.isNPCEntityExcludingVillagers(target)) {
|
|
return;
|
|
}
|
|
|
|
if (!player.hasMetadata(mcMMO.playerDataKey)) {
|
|
return;
|
|
}
|
|
|
|
MobHealthbarUtils.handleMobHealthbars(target, damage, plugin);
|
|
}
|
|
}
|