# # Tools example configuration # Last updated on ${project.version}-b${BUILD_NUMBER} # # Any file named tools.*.yml in the mod folder will be loaded as a tools config # For every tool type there is a separate section. # The names of each subitem should be the exact material name. # The bare minimum of a Tool is that it has a Repair_Material # # # # XP_Modifier: This is the xp modifier of the tool, xp is multiplied by this modifier. ## Valid values are > 0 ## This defaults to 1.0. # # Tier: The tier of the tool ## Used to determine the capabilities of AoE abilities with certain skills ## Valid values range from 1 to 4 ## This defaults to 1 # # Ability_Enabled: Whether or not abilities are enabled with this tool ## This defaults to true # # Repairable: Whether or not the item is repairable ## This defaults to true # # Repair_Material: This is the material name of the item used to repair this tool. ## This is required to be set if you want to be able to repair the item. # # Repair_Material_Data_Value: This is the metadata of the item used to repair this tool. ## A value of -1 means to ignore all metadata when repairing. ## This defaults to -1 # # Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses. ## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3 ## This defaults to 9 # # Repair_Material_Pretty_Name: The pretty name of the repair material. ## Used in the feedback message when not enough repair materials are found. ## This defaults to the Repair_Material converted to string. # # Repair_MinimumLevel: This is the minimum repair level needed to repair this item. ## Valid values are => 0 ## This defaults to 0 # # Repair_XpMultiplier: This is the amount to multiply the xp bonus by. ## This defaults to 1 # # Durability: This is the maximum durability of the tool. ## Valid values are >= 1 # ### # # Settings for Axes ### Axes: Axe_1: XP_Modifier: 1.0 Ability_Enabled: true Tier: 1 Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 9999 Axe_2: XP_Modifier: 1.0 Ability_Enabled: true Tier: 1 Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 9999 # # Settings for Bows ### Bows: Bow_1: XP_Modifier: 1.0 Ability_Enabled: true Tier: 1 Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 9999 Bow_2: XP_Modifier: 1.0 Ability_Enabled: true Tier: 1 Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 9999 # # Settings for Hoes ### Hoes: Hoe_1: XP_Modifier: 1.0 Ability_Enabled: true Tier: 1 Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 9999 Hoe_2: XP_Modifier: 1.0 Ability_Enabled: true Tier: 1 Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 9999 # # Settings for Pickaxes ### Pickaxes: Pickaxe_1: XP_Modifier: 1.0 Ability_Enabled: true Tier: 1 Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 9999 Pickaxe_2: XP_Modifier: 1.0 Ability_Enabled: true Tier: 1 Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 9999 # # Settings for Shovels ### Shovels: Shovel_1: XP_Modifier: 1.0 Ability_Enabled: true Tier: 1 Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 9999 Shovel_2: XP_Modifier: 1.0 Ability_Enabled: true Tier: 1 Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 9999 # # Settings for Swords ### Swords: Sword_1: XP_Modifier: 1.0 Ability_Enabled: true Tier: 1 Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 9999 Sword_2: XP_Modifier: 1.0 Ability_Enabled: true Tier: 1 Repairable: true Repair_Material: REPAIR_MATERIAL_NAME Repair_Material_Data_Value: 0 Repair_Material_Quantity: 9 Repair_Material_Pretty_Name: Repair Item Name Repair_MinimumLevel: 0 Repair_XpMultiplier: 1.0 Durability: 9999