package com.gmail.nossr50.runnables; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import org.bukkit.Chunk; import org.bukkit.World; import com.gmail.nossr50.mcMMO; public class ChunkletUnloader implements Runnable { private static Map unloadedChunks = new HashMap(); private static int minimumInactiveTime = 60; //Should be a multiple of RUN_INTERVAL for best performance public static final int RUN_INTERVAL = 20; public static void addToList(Chunk chunk) { //Unfortunately we can't use Map.contains() because Chunks are always new objects //This method isn't efficient enough for me for (Chunk otherChunk : unloadedChunks.keySet()) { if (chunk.getX() == otherChunk.getX() && chunk.getZ() == otherChunk.getZ()) { return; } } unloadedChunks.put(chunk, 0); } public static void addToList(int cx, int cz, World world) { addToList(world.getChunkAt(cx, cz)); } @Override public void run() { for (Iterator> it = unloadedChunks.entrySet().iterator() ; it.hasNext() ; ) { Entry entry = it.next(); Chunk chunk = entry.getKey(); if (!chunk.isLoaded()) { int inactiveTime = entry.getValue() + RUN_INTERVAL; //Chunklets are unloaded only if their chunk has been unloaded for minimumInactiveTime if (inactiveTime >= minimumInactiveTime) { if(mcMMO.p.placeStore == null) continue; mcMMO.p.placeStore.unloadChunk(chunk.getX(), chunk.getZ(), chunk.getWorld()); it.remove(); continue; } unloadedChunks.put(entry.getKey(), inactiveTime); } else { //Just remove the entry if the chunk has been reloaded. it.remove(); } } } }