package com.gmail.nossr50.skills.archery; import org.bukkit.Bukkit; import org.bukkit.entity.LivingEntity; import com.gmail.nossr50.mcMMO; public class TrackedEntity implements Runnable { private LivingEntity livingEntity; private int arrowCount; private int previousTicksLived; private int taskId; protected TrackedEntity(LivingEntity livingEntity) { this.livingEntity = livingEntity; taskId = Bukkit.getScheduler().scheduleSyncRepeatingTask(mcMMO.p, this, 12000, 12000); } //LivingEntity.isDead() isn't a reliable way to know if an entity is still active //This method must not be called more than once per server tick private boolean isActive() { int currentTicksLived = livingEntity.getTicksLived(); if (currentTicksLived == previousTicksLived) { return false; } previousTicksLived = currentTicksLived; return true; } protected LivingEntity getLivingEntity() { return livingEntity; } protected int getArrowCount() { return arrowCount; } protected void incrementArrowCount() { arrowCount++; } @Override public void run() { if (!isActive()) { Archery.removeFromTracker(this); Bukkit.getScheduler().cancelTask(taskId); } } }