package com.gmail.nossr50.commands.skills; import co.aikar.commands.BaseCommand; import co.aikar.commands.BukkitCommandIssuer; import co.aikar.commands.annotation.CommandAlias; import co.aikar.commands.annotation.CommandPermission; import co.aikar.commands.annotation.Conditions; import co.aikar.commands.annotation.Default; import com.gmail.nossr50.commands.CommandManager; import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.util.player.UserManager; import org.bukkit.ChatColor; import org.bukkit.entity.Player; import org.jetbrains.annotations.NotNull; @CommandPermission("mcmmo.commands.mmopower") @CommandAlias("mmopower|mmopowerlevel|powerlevel") public class PowerLevelCommand extends BaseCommand { private final @NotNull mcMMO pluginRef; public PowerLevelCommand(@NotNull mcMMO pluginRef) { this.pluginRef = pluginRef; } @Default @Conditions(CommandManager.POWER_LEVEL_CONDITION) public void processCommand(String[] args) { BukkitCommandIssuer bukkitCommandIssuer = (BukkitCommandIssuer) getCurrentCommandIssuer(); Player player = bukkitCommandIssuer.getPlayer(); McMMOPlayer mmoPlayer = UserManager.getPlayer(player); //Should never be null at this point because its caught in an ACF validation if (mmoPlayer == null) { return; } int powerLevel = mmoPlayer.getPowerLevel(); //TODO: impl mmoPlayer.getPlayer().sendMessage(ChatColor.DARK_AQUA + "Your " + ChatColor.GOLD + "[mcMMO]" + ChatColor.DARK_AQUA + " power level is: " + ChatColor.GREEN + powerLevel); //This is not gonna stay, just to show that the command executes in debug //Send the players a few blank lines to make finding the top of the skill command easier if (mcMMO.p.getAdvancedConfig().doesSkillCommandSendBlankLines()) { for (int i = 0; i < 1; i++) { player.sendMessage(""); } } } }