package com.gmail.nossr50.skills.unarmed; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.datatypes.skills.SuperAbility; import com.gmail.nossr50.datatypes.skills.PrimarySkill; import com.gmail.nossr50.datatypes.skills.SubSkill; import com.gmail.nossr50.datatypes.skills.ToolType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.skills.SkillManager; import com.gmail.nossr50.util.EventUtils; import com.gmail.nossr50.util.ItemUtils; import com.gmail.nossr50.util.Misc; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.player.UserManager; import com.gmail.nossr50.util.skills.SubSkillActivationType; import com.gmail.nossr50.util.skills.SkillUtils; import org.bukkit.Material; import org.bukkit.block.BlockState; import org.bukkit.entity.Item; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.block.data.BlockData; public class UnarmedManager extends SkillManager { public UnarmedManager(McMMOPlayer mcMMOPlayer) { super(mcMMOPlayer, PrimarySkill.UNARMED); } public boolean canActivateAbility() { return mcMMOPlayer.getToolPreparationMode(ToolType.FISTS) && Permissions.berserk(getPlayer()); } public boolean canUseIronArm() { return Permissions.isSubSkillEnabled(getPlayer(), SubSkill.UNARMED_IRON_ARM_STYLE); } public boolean canUseBerserk() { return mcMMOPlayer.getAbilityMode(SuperAbility.BERSERK) && Permissions.berserk(getPlayer()); } public boolean canDisarm(LivingEntity target) { return target instanceof Player && ((Player) target).getInventory().getItemInMainHand().getType() != Material.AIR && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.UNARMED_DISARM); } public boolean canDeflect() { Player player = getPlayer(); return ItemUtils.isUnarmed(player.getInventory().getItemInMainHand()) && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.UNARMED_ARROW_DEFLECT); } public boolean canUseBlockCracker() { return Permissions.isSubSkillEnabled(getPlayer(), SubSkill.UNARMED_BLOCK_CRACKER); } public boolean blockCrackerCheck(BlockState blockState) { if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.ALWAYS_FIRES, SubSkill.UNARMED_BLOCK_CRACKER, getPlayer(), null, 0, 0)) { return false; } BlockData data = blockState.getBlockData(); switch (blockState.getType()) { case STONE_BRICKS: if (!Unarmed.blockCrackerSmoothBrick) { return false; } blockState.setType(Material.CRACKED_STONE_BRICKS); return true; default: return false; } } /** * Check for disarm. * * @param defender The defending player */ public void disarmCheck(Player defender) { if (SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkill.UNARMED_DISARM, getPlayer(), this.skill, getSkillLevel(), activationChance) && !hasIronGrip(defender)) { if (EventUtils.callDisarmEvent(defender).isCancelled()) { return; } Item item = Misc.dropItem(defender.getLocation(), defender.getInventory().getItemInMainHand()); if (item != null && AdvancedConfig.getInstance().getDisarmProtected()) { item.setMetadata(mcMMO.disarmedItemKey, UserManager.getPlayer(defender).getPlayerMetadata()); } defender.getInventory().setItemInMainHand(new ItemStack(Material.AIR)); defender.sendMessage(LocaleLoader.getString("Skills.Disarmed")); } } /** * Check for arrow deflection. */ public boolean deflectCheck() { if (SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkill.UNARMED_ARROW_DEFLECT, getPlayer(), this.skill, getSkillLevel(), activationChance)) { getPlayer().sendMessage(LocaleLoader.getString("Combat.ArrowDeflect")); return true; } return false; } /** * Handle the effects of the Berserk ability * * @param damage The amount of damage initially dealt by the event */ public double berserkDamage(double damage) { damage = (damage * Unarmed.berserkDamageModifier) - damage; return damage; } /** * Handle the effects of the Iron Arm ability */ public double ironArm() { if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.ALWAYS_FIRES, SubSkill.UNARMED_IRON_ARM_STYLE, getPlayer(), null, 0, 0)) { return 0; } //linear check no cap return Math.min(Unarmed.ironArmMinBonusDamage + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage); } /** * Check Iron Grip ability success * * @param defender The defending player * @return true if the defender was not disarmed, false otherwise */ private boolean hasIronGrip(Player defender) { if (!Misc.isNPCEntity(defender) && Permissions.isSubSkillEnabled(defender, SubSkill.UNARMED_IRON_GRIP) && SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SubSkill.UNARMED_IRON_GRIP, getPlayer(), this.skill, getSkillLevel(), activationChance)) { defender.sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Defender")); getPlayer().sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Attacker")); return true; } return false; } }