package com.gmail.nossr50.commands.skills; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import com.gmail.nossr50.commands.CommandHelper; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.Page; import com.gmail.nossr50.util.Users; public class SwordsCommand implements CommandExecutor { private float skillValue; private String counterAttackChance; private String bleedLength; private String bleedChance; private String serratedStrikesLength; @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { if (CommandHelper.noConsoleUsage(sender)) { return true; } if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.swords")) { return true; } Player player = (Player) sender; PlayerProfile PP = Users.getProfile(player); skillValue = (float) PP.getSkillLevel(SkillType.SWORDS); dataCalculations(skillValue); player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Swords.SkillName") })); player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Swords") })); player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.SWORDS), PP.getSkillXpLevel(SkillType.SWORDS), PP.getXpToLevel(SkillType.SWORDS) })); player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") })); player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") })); player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance })); player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength })); player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note")); player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance })); player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength })); Page.grabGuidePageForSkill(SkillType.SWORDS, player, args); return true; } private void dataCalculations(float skillValue) { serratedStrikesLength = String.valueOf(2 + ((int) skillValue / 50)); if (skillValue >= 750) { bleedLength = "3"; bleedChance = "75"; counterAttackChance = "30"; } else if (skillValue >= 600) { bleedLength = "2"; bleedChance = String.valueOf(skillValue / 10); counterAttackChance = "30"; } else { bleedLength = "2"; bleedChance = String.valueOf(skillValue / 10); counterAttackChance = String.valueOf(skillValue / 20); } } }