package com.gmail.nossr50.commands.skills; import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.SubSkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.axes.Axes; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.TextComponentFactory; import com.gmail.nossr50.util.skills.RankUtils; import net.md_5.bungee.api.chat.TextComponent; import org.bukkit.entity.Player; import java.util.ArrayList; import java.util.List; public class AxesCommand extends SkillCommand { private String critChance; private String critChanceLucky; private double axeMasteryDamage; private double impactDamage; private String skullSplitterLength; private String skullSplitterLengthEndurance; private boolean canSkullSplitter; private boolean canCritical; private boolean canAxeMastery; private boolean canImpact; private boolean canGreaterImpact; public AxesCommand() { super(PrimarySkillType.AXES); } @Override protected void dataCalculations(Player player, float skillValue, boolean isLucky) { // ARMOR IMPACT if (canImpact) { impactDamage = 1 + (skillValue / Axes.impactIncreaseLevel); } // SKULL SPLITTER if (canSkullSplitter) { String[] skullSplitterStrings = calculateLengthDisplayValues(player, skillValue); skullSplitterLength = skullSplitterStrings[0]; skullSplitterLengthEndurance = skullSplitterStrings[1]; } // CRITICAL HIT if (canCritical) { String[] criticalHitStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.AXES_CRITICAL_STRIKES, isLucky); critChance = criticalHitStrings[0]; critChanceLucky = criticalHitStrings[1]; } // AXE MASTERY if (canAxeMastery) { axeMasteryDamage = Axes.getAxeMasteryBonusDamage(player); } } @Override protected void permissionsCheck(Player player) { canSkullSplitter = Permissions.skullSplitter(player) && RankUtils.hasUnlockedSubskill(player, SubSkillType.AXES_SKULL_SPLITTER); canCritical = canUseSubskill(player, SubSkillType.AXES_CRITICAL_STRIKES); canAxeMastery = canUseSubskill(player, SubSkillType.AXES_AXE_MASTERY); canImpact = canUseSubskill(player, SubSkillType.AXES_ARMOR_IMPACT); canGreaterImpact = canUseSubskill(player, SubSkillType.AXES_GREATER_IMPACT); } @Override protected List effectsDisplay() { List messages = new ArrayList(); if (canSkullSplitter) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1"))); } if (canCritical) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3"))); } if (canAxeMastery) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5"))); } if (canImpact) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7"))); } if (canGreaterImpact) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9"))); } return messages; } @Override protected List statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) { List messages = new ArrayList(); if (canAxeMastery) { messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", axeMasteryDamage))); } if (canImpact) { messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", impactDamage))); } if (canGreaterImpact) { messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", Axes.greaterImpactBonusDamage))); } if (canCritical) { messages.add(getStatMessage(SubSkillType.AXES_CRITICAL_STRIKES, critChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : "")); } if (canSkullSplitter) { messages.add(getStatMessage(SubSkillType.AXES_SKULL_SPLITTER, skullSplitterLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : "")); } return messages; } @Override protected List getTextComponents(Player player) { List textComponents = new ArrayList<>(); TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.AXES); return textComponents; } }