package com.gmail.nossr50.runnables; import org.bukkit.entity.Player; import com.gmail.nossr50.mcMMO; public class SaveTimer implements Runnable { private final mcMMO plugin; public SaveTimer(final mcMMO plugin) { this.plugin = plugin; } @Override public void run() { //All player data will be saved periodically through this int count = 1; for (Player player : plugin.getServer().getOnlinePlayers()) { plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new ProfileSaveTask(player), count); count++; } } }