package com.gmail.nossr50.util; import org.bukkit.Color; import org.bukkit.Effect; import org.bukkit.FireworkEffect; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.World; import org.bukkit.FireworkEffect.Type; import org.bukkit.block.BlockFace; import org.bukkit.entity.EntityType; import org.bukkit.entity.Firework; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.inventory.meta.FireworkMeta; public final class ParticleEffectUtils { private ParticleEffectUtils() {}; public static void playBleedEffect(Player player) { player.getWorld().playEffect(player.getEyeLocation(), Effect.STEP_SOUND, Material.REDSTONE_WIRE); } public static void playDodgeEffect(Player player) { Location location = player.getEyeLocation(); World world = player.getWorld(); world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH_EAST); world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH); world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH_WEST); world.playEffect(location, Effect.SMOKE, BlockFace.EAST); world.playEffect(location, Effect.SMOKE, BlockFace.SELF); world.playEffect(location, Effect.SMOKE, BlockFace.WEST); world.playEffect(location, Effect.SMOKE, BlockFace.NORTH_EAST); world.playEffect(location, Effect.SMOKE, BlockFace.NORTH); world.playEffect(location, Effect.SMOKE, BlockFace.NORTH_WEST); } public static void playGreaterImpactEffect(LivingEntity livingEntity) { Location location = livingEntity.getEyeLocation(); livingEntity.getWorld().createExplosion(location.getX(), location.getY(), location.getZ(), 0F, false, false); } public static void playAbilityEnabledEffect(Player player) { fireworkParticleShower(player, Color.GREEN); } public static void playAbilityDisabledEffect(Player player) { fireworkParticleShower(player, Color.RED); } private static void fireworkParticleShower(Player player, Color color) { Location location = player.getLocation(); location.setY(location.getY() - 1.0); location.setPitch(-90); Firework firework = (Firework) player.getWorld().spawnEntity(location, EntityType.FIREWORK); FireworkMeta fireworkMeta = firework.getFireworkMeta(); FireworkEffect effect = FireworkEffect.builder().flicker(false).withColor(color).with(Type.BALL_LARGE).trail(true).build(); fireworkMeta.addEffect(effect); fireworkMeta.addEffect(effect); fireworkMeta.setPower(0); firework.setFireworkMeta(fireworkMeta); } }