package com.gmail.nossr50.skills.axes; import org.bukkit.entity.LivingEntity; import org.bukkit.event.entity.EntityDamageByEntityEvent; import com.gmail.nossr50.datatypes.McMMOPlayer; import com.gmail.nossr50.skills.SkillManager; import com.gmail.nossr50.skills.utilities.SkillType; import com.gmail.nossr50.util.Misc; public class AxeManager extends SkillManager { public AxeManager(McMMOPlayer mcMMOPlayer) { super(mcMMOPlayer, SkillType.AXES); } /** * Apply bonus to damage done by axes. * * @param event The event to modify */ public void bonusDamage(EntityDamageByEntityEvent event) { AxeBonusDamageEventHandler eventHandler = new AxeBonusDamageEventHandler(this, event); eventHandler.calculateDamageBonus(); eventHandler.modifyEventDamage(); } /** * Check for critical chances on axe damage. * * @param event The event to modify */ public void criticalHitCheck(EntityDamageByEntityEvent event, LivingEntity target) { CriticalHitEventHandler eventHandler = new CriticalHitEventHandler(this, event, target); double chance = (Axes.criticalHitMaxChance / Axes.criticalHitMaxBonusLevel) * eventHandler.skillModifier; if (chance > Misc.getRandom().nextInt(activationChance)) { eventHandler.modifyEventDamage(); eventHandler.sendAbilityMessages(); } } /** * Check for Impact ability. * * @param event The event to modify */ public void impact(EntityDamageByEntityEvent event, LivingEntity target) { ImpactEventHandler eventHandler = new ImpactEventHandler(this, event, target); if (!eventHandler.applyImpact()) { eventHandler.applyGreaterImpact(); } } /** * Check for Skull Splitter ability. * * @param target The entity hit by Skull Splitter * @param damage The base damage to deal */ public void skullSplitter(LivingEntity target, int damage) { SkullSplitterEventHandler eventHandler = new SkullSplitterEventHandler(mcMMOPlayer.getPlayer(), damage, target); eventHandler.applyAbilityEffects(); } }